Entry requirements
A level
As UCAS tariff
As UCAS tariff and Higher Level grade 3 or Standard Level grade 4 in English and Maths.
112 UCAS tariff points to include 3 Higher Level Subjects and Ordinary Level English and Maths at grade O4
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
As UCAS tariff
UCAS Tariff
112 UCAS tariff points to include 1 GCE Advanced Level or equivalent and GCSE English and Mathematics at grade C/grade 4 or equivalent.
About this course
Animation is a key part of the UK's £84 billion creative industries. On this world-class course, you will develop the skills and understanding to make a successful career in this exciting and dynamic field. In addition to using state-of-the-art processes and technologies to create digital animations, you will gain a solid grounding in classical animation techniques, drawing, cinematography, storytelling and the conceptual understanding to ensure that you become a creative, competent and confident professional.
Our industry-experienced team will help you become an accomplished animator through a combination of practical and theoretical work. Our emphasis is on creating as many animations as possible while still placing it in a cultural and industrial context. You will do more than simply learn software, you will develop the crucial critical thinking skills that will enable you to produce work of the highest quality– something that the industry is desperately wants.
Modules
Students studying Animation will develop practical skills in computer animation, motion capture, visual effects and CGI production. Working with visiting professionals you will be able to develop high level professional skills as well as useful contacts within the creative industries that can give your career a kick start.
You will also learn how to read, decode and understand animation whilst developing a range of transferable skills in research, critical analysis, written communication and oral presentation as well as team working and leadership.
Year One (Core)
3D Character Modelling and Animation
Conventions of Animation
Creative Industries - Foundation
Creativity and Imagination
Introduction to 3D Computer Modelling and Animation
Observational Drawing
Year Two
3D Character Creation (Core)
Advanced Character Animation (Core)
Classical Animation (Core)
Script Programming and Technical Animation (Core)
CGI Lighting, Rendering and Look Development (Option)
Motion Capture (Option)
VFX Compositing and Post Production (Option)
Year Three (Core)
Professional Industry Profile
Studio Project: Pre-Production and Production
Assessment methods
Most modules use a mixture of formal lectures, practical lab sessions, tutorials and seminars. Some modules involve supervised group work, usually with an assigned academic staff member for each group. All modules require students to undertake independent study, supported through distance learning technologies such as our Virtual Learning Environment. Reading lists and suggested resources for independent study provide further direction for students to undertake this work, and regular contact hours and informal feedback throughout the courses provide opportunities for further guidance for learners. Assessments for modules mostly take the form of practical coursework, lab tests and written exams, with all forms being well represented throughout all years of the course across all modules
Tuition fees
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The Uni
University of Bradford
School of Media, Design and Technology
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Cinematics and photography
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
After graduation
We don't have more detailed stats to show you in relation to this subject area at this university but read about typical employment outcomes and prospects for graduates of this subject below.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Creative arts and design
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£20k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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