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Bachelor of Science (with Honours) - BSc (Hons)

Computer Science for Games

University of Brighton

(3.4)
43 reviews

Entry requirements

Here's what you will need to get a place on the Computer Science for Games course at University of Brighton.

Select a qualification to see required grades

A level

B,B,B

Most popular A-levels studied

See who's studying at University of Brighton. These students are taking Computer Science for Games or another course from the same subject area.

Computer games
SubjectGrade
Computer ScienceD
MathematicsD
PhysicsC
Government and PoliticsC
PsychologyC
Source: HESA

Course summary

What this course is about

UCAS code: G455

Here's what University of Brighton says about its Computer Science for Games course.

A Computer Science for Games degree at Brighton prepares you to design and develop fun, playable and technical games. You’ll learn core computer science fundamentals, particularly in programming with C-based languages, and specialise in game engine development, graphics, AI and multiplayer systems. From 2D platformers to 3D FPS and RTS, you'll build bespoke tools and gameplay experiences.

At Brighton you’ll be part of a supportive community that helps you grow, whatever your background. The course is full of opportunities to build real?world experience through team projects, hackathons, employer?set briefs and an optional year?long placement. Our inclusive approach to learning means we help you play to your strengths and learn in ways that suit you best.

Graduates go on to work in game studios, tech start-ups and interactive media companies or continue to postgraduate research.

Top reasons to choose this course

  • Gain a degree with professional accreditation from BCS – The Chartered Institute for IT, aligning your learning with industry benchmarks and supporting professional recognition.

  • Build a strong portfolio – complete year-long and final-year projects that showcase your experience and technical depth to future employers.

  • Industry engagement and support – work on live client briefs, attend events like Game Jams and Codefest, and benefit from networking via Brighton’s digital sector.

  • Learn specialist technical skills – master programming, object-oriented design, software architecture, testing and secure development practices, alongside modern frameworks and tools used in industry.

  • Boost your CV with work experience opportunities, including an optional paid placement year, funded internships and employer-led projects.

  • Professional-standard facilities – train in specialist spaces, including robotics, VR and usability labs, CISCO-certified networking/security labs and a simulation suite with flight and car simulators.

  • Learn with innovative researchers and contribute to impact-driven projects and engage with staff who bring current research into teaching, giving you opportunities to align your projects with real industry and societal challenges.

Why Brighton is a great place to study Computer Science for Games Brighton & Hove has a vibrant tech scene, from creative digital and UX studios to data, cloud and cybersecurity firms, offering meet-ups, internships and graduate roles. Studying here connects your projects to an active community and a city known for its innovation and start?up culture.

Source: University of Brighton

Course details

There are a few options in how you might study Computer Science for Games at University of Brighton.

Check the

2 course options available.

Qualification

Bachelor of Science (with Honours) - BSc (Hons)

Department

School of Architecture, Technology and Engineering

Location

Brighton | Brighton

Duration

3 Years

Study mode

Full-time

Subjects

• Computer games

Start date

28 September 2026

Application deadline

14 January 2026

Tuition fees

LocationFees
England£9,535 per year
Scotland£9,535 per year
Wales£9,535 per year
Northern Ireland£9,535 per year
Channel Islands£9,535 per year
Republic of Ireland£9,535 per year
EU£17,250 per year
International£17,250 per year

The modules you will study

Year 1 You’ll build a strong foundation in computing and games development, learning C++ programming, object-oriented game design and web development. You’ll gain practical skills in game prototyping, 3D modelling and animation, and create your first playable projects. Alongside technical skills, you’ll develop professional awareness of the digital and games industries and start building your portfolio.

Core modules Introduction to Game Design and Development Introduction to Games Programming Object-oriented Game Development Introduction to Web Development Working in the Digital and Games Industries Introduction to 3D Modelling and Animation

Year 2 In your second year you’ll apply your first-year knowledge to more advanced game development, gaining skills in game engine design, AI programming for games and industry-standard frameworks for PC, console and mobile. You’ll also learn web-based game development and strengthen your teamwork and project management through an integrated group project.

Through option modules you can specialise in areas like narrative game design or web application development, building both technical and creative expertise.

Core modules Artificial Intelligence for Games Game Engine Fundamentals Integrated Group Project Game Development Frameworks Web-based Game Development

Options* Narrative Game Design Web Application Development

Optional Placement Year You can choose a salaried professional placement after year two, gaining hands-on experience with game studios, interactive media companies or tech firms. This year allows you to apply your academic knowledge to real-world projects such as game engine development, AI programming, multiplayer systems or VR applications.

You’ll develop practical skills in game programming, project management and collaborative development workflows, while building valuable industry contacts. The placement enhances your employability and confidence, giving you a competitive edge for careers in games and interactive entertainment.

Final year In your final year, you’ll consolidate your knowledge through a major individual project, creating a game or system that demonstrates advanced technical and creative skills. Core modules develop expertise in multiplayer game development, programming paradigms and client-server computing, while options enable you to specialise in areas such as virtual reality, usability evaluation, mobile game development or emerging technologies. This year prepares you for professional roles in game development or progression to postgraduate study.

Core modules The Computing Project Multiplayer Game Development Programming Languages, Concurrency and Client Server Computing

Options* Usability Evaluation Virtual Reality Systems Marketing for Software Products Cyber Security and Intellectual Property Law New Horizons in Computing

*Option modules are indicative and may change, depending on timetabling and staff availability.

University of Brighton student reviews

(3.4)
Based on 43 reviews from University of Brighton's students and alumni
5 star
14%
4 star
28%
3 star
42%
2 star
12%
1 star
5%
All reviews

Showing 43 reviews

2nd year student

1 year ago

They have a big presence at the uni and i regularly use their facilities, which are a more affordable option.

(4)
Student Union

2nd year student

1 year ago

Brighton has a great uni life and is full of day and night time activities for students. There is a big culture of community and many venues do regular student deals. The only downside is most of these activities cost money, so they are not that accessible to students who struggle for money.

(4)
University life

2nd year student

1 year ago

The costs of accommodation are quite high - the closest and most affordable accommodation is just within price range, but a lot of the other accommodation is very fancy and new, thus it is very expensive. Rent in student homes is also very high in the city, and I have had to use financial support to...

(3)
Finance

2nd year student

1 year ago

The tutors are always available for academic support and the student support team have been getting more involved recently to alert the students of how they can access welfare services. I have personally used the welfare services to help me afford rent.

(4)
Support

2nd year student

1 year ago

We donu2019t have the best or fanciest facilities, again the arts uni seems a bit under funded, but we do have everything that we need on site - an art shop, a cafe, a restaurant, and a library all within accessible distance.

(3)
Facilities

2nd year student

1 year ago

Our timetable and work load is fairly balanced so we are not constantly struggling to keep up. The tutors all provide a range of perspectives and very helpful feedback and are always available. The course structure doesnu2019t suit me very well - we are more focused on learning as we go instead of b...

(3)
Course

National Student Survey (NSS) scores at University of Brighton

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

Here you can see ratings from University of Brighton students who took the Computer Science for Games course - or another course in the same subject area.

Computer games and animation

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

70%

low

How good are teaching staff at explaining things?

78%

low

How often do teaching staff make the subject engaging?

67%

low

How often is the course intellectually stimulating?

63%

low

To what extent have you had the chance to bring together information and ideas from different topics?

76%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

74%

med

How well has your course developed your knowledge and skills that you think you will need for your future?

73%

low

To what extent have you had the chance to explore ideas and concepts in depth?

63%

low

To what extent does your course have the right balance of directed and independent study?

59%

low

How well have assessments allowed you to demonstrate what you have learned?

93%

med

How fair has the marking and assessment been on your course?

89%

med

How often does feedback help you to improve your work?

63%

low

How often have you received assessment feedback on time?

78%

med

How clear were the marking criteria used to assess your work?

81%

med

How easy was it to contact teaching staff when you needed to?

81%

low

How well have teaching staff supported your learning?

74%

low

How well were any changes to teaching on your course communicated?

78%

med

How well organised is your course?

63%

med

How well have the IT resources and facilities supported your learning?

92%

high

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

90%

high

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

81%

low

How clear is it that students' feedback on the course is acted on?

56%

low

To what extent do you get the right opportunities to give feedback on your course?

67%

low

To what extent are students' opinions about the course valued by staff?

76%

med

How well does the students' union (association or guild) represent students' academic interests?

65%

med

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

91%

med

How well communicated was information about your university/college's mental wellbeing support services?

83%

med

Student information

See who's studying at University of Brighton. These students are taking Computer Science for Games or another course from the same subject area.

Computer games
Mode of study
Full-time87%Part-time13%
Gender ratio
Female13%Male84%Other3%
Where students come from
International8%UK92%
Student performance
2:1 or above81%
Number of students145
Source: HESA

Graduate prospects

What graduates do next

Facts and figures about University of Brighton graduates who took Computer Science for Games - or another course in the same subject area.

Computer games and animation

Graduate statistics

80%

In a job where degree was essential or beneficial

85%

In work, study or other activity

70%

Say it fits with future plans

45%

Are utilising studies

Top job areas

65%

Information Technology Professionals

15%

Science, engineering and technology associate professionals

10%

Sales occupations

5%

Elementary occupations

Graduate statistics percentages are determined 15 months after a student graduates

Earnings after graduation

Earnings from University of Brighton graduates who took Computer Science for Games - or another course in the same subject area.

Computing

Earnings

£28.7k

First year after graduation

£33.2k

Third year after graduation

£41.6k

Fifth year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Computer Science for Games.

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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