University of Brighton
UCAS Code: GG46 | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
A level
Access to HE Diploma
Pass Access to HE Diploma with at least 45 credits at Level 3. Must achieve Level 3 units in computing.
International Baccalaureate Diploma Programme
Must include three subjects at Higher Level.
Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
T Level
Digital Production, Design and Development T-level accepted for this course.
UCAS Tariff
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
**The UK digital games industry is a thriving, multibillion-pound sector. Creativity, innovation and technology drive the development of games and software products in this fast-paced field.**
Our Digital Games Development degree focuses on the design and development of gameplay, levels, Game AI and making games. You will gain hands-on experience using industry-standard software and techniques as you develop your skills making games including 2D arcade games, 3D FPS, real-time strategy (RTS) and multiplayer games.
You’ll be based in one of the most important cities in the UK for digital technology businesses with plenty of opportunities to network and exchange ideas.
**Why choose Brighton?**
- Build a portfolio of project work.
- Showcase your work to potential employers at the final year degree show.
- Networking opportunities with professionals from the games industry.
- Option of a placement year in industry.
- Work with industry standard tools and games engines such as Adobe CC, Unity, Unreal, Maya, and Blender.
- Specialist facilities include our digital media and games studios, HTC VIVE, VR lab and usability lab.
- Learn with innovative researchers and experts from industry.
Modules
Year 1
Introduction to Game Design and Development
Introduction to Games Programming
Object-oriented Game Development
Introduction to Web Development
Working in the Digital and Games Industries
Introduction to 3D Modelling and Animation
Year 2
Artificial Intelligence for Games
Narrative Game Design
Integrated Group Project
Game Development Frameworks
Intermediate 3D Modelling and Animation
Web-based Game Development
Final year
The Computing Project
Advanced 3D Modelling and Animation
Multiplayer Game Development
Options*
Usability Evaluation
Virtual Reality Systems
Marketing for Software Products
Cyber Security and Intellectual Property Law
New Horizons in Computing
*Option modules are indicative and may change, depending on timetabling and staff availability.
Tuition fees
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The Uni
Brighton
School of Architecture, Technology and Engineering
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£25k
£29k
£39k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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