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Esports

Entry requirements


A level

B,B,C-B,C,C

Access to HE Diploma

M:15

Pass with at least 15 credits worth of level 3 units at Merit

International Baccalaureate Diploma Programme

28

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM-MMM

UCAS Tariff

104-112

About this course


Course option

3years

Full-time | 2024

Subject

Computer games

Our BA (Hons) Esports degree allows you to explore the esports industry as a whole to boost your employability, versatility, and adaptability within one of the world’s fastest growing industries. This highly-practical course provides you with additional skills and knowledge to improve you overall competitive ability across a range of live and online single and multiplayer games events across titles including Counter Strike, FIFA, League of Legends, and Project Cars. You will develop your gaming in skills sessions and study strategic and tactical thinking to enhance your gameplay, as you explore topics including game analysis and observation. Past students have represented us in the NSE British University Esports Championship and The Nuel as part of the University esports team, the Chi Challengers.

We will cover the current issues and trends concerning ethics and codes of conduct, player management and coaching and the impact of immersive gaming experiences of virtual and augmented reality. Student will get a good understanding of events promotion and management as they stage online and live room competitions, and gain an understanding of commercial sponsorship opportunities for this dynamic new area. You will develop your gaming in skills sessions and study strategic and tactical thinking to enhance your gameplay, as you explore topics including game analysis and observation.

Modules

Year One
In your first year, you will begin to hone your gameplay skills through in both single player and team-based competitive games, as you develop your understanding of performance and scientific analysis of your matches and sessions. In addition, the course introduces you to the history and development of esports of the past few decades as you begin to explore wider commercial aspects of the industry.

Year Two
Your second year will look to continue your technical development as a player, as you explore the physical demands of the competitive player in competition and work to define the requirements for optimal participation and performance in esports. You will also immerse yourself in the world of online event production and management across two semesters and link it to your study of the rapid commercial growth of the industry.

Year Three
In your final year, you will begin to focus on the role of the coach and manager within a competitive context and use these skills to manage your own team. You will also work to host your own live esports event, explore advanced psychology principles in relation to esports performance, and undertake your final research project on an aspect of your choice.

Assessment methods

You will be assessed through a range of assignments including:
-Portfolios
-Essays
-Course work
-Practical work
-Presentations
-Reflective writing
-Skills observation

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£15,840
per year
International
£15,840
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Bognor Regis Campus, University of Chichester

Department:

Creative Industries

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

90%
Computer games

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

100%
Staff make the subject interesting
90%
Staff are good at explaining things
100%
Ideas and concepts are explored in-depth
100%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

90%
Library resources
90%
IT resources
100%
Course specific equipment and facilities
90%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

96%
UK students
4%
International students
77%
Male students
23%
Female students
10%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
D
A

After graduation


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