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Games Design (with integrated foundation year)

Entry requirements


A level

B-D,E

Access to HE Diploma

P:45

60 credits, 45 must be graded at Level 3

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

PPP

Scottish Higher

D,D,D,D

UCAS Tariff

40

Potential to succeed can be measured in a number of ways including academic qualifications and skills obtained outside academic study such as work experience. You can find out more about the tariff and qualification options from the UCAS tariff table. Please check selection criteria for any additional entry requirements.

You may also need to…

Attend an interview

Present a portfolio

About this course


Course option

4.0years

Full-time | 2022

Subject

Interactive and electronic design

Would you love to create the video games you play? Well, bring your fascination and creativity to this course and we'll enable you to develop your skills to turn your ideas into exciting new games. Right from the off, you'll be designing, developing and creating new game experiences to create a portfolio that you can hand to future employers.

Our foundation year will help you reach the right level for taking the rest of the degree, building a solid foundation of skills from which to expand upon.

This is not a programming course; it is all about the art and design work related to video games. So, you'll learn all about art and design work related to video games making you proficient creating story-boarded concepts and turning them into playable prototypes (both 2D and 3D). The Institute of Arts at the University of Cumbria also runs its own Game Jam game design competition every year. In 2019, we had over 30 games and 200 gamers take part in the competition both as groups and individual entries.

The aim of this programme is to focus on the artistic, technical and professional knowledge and skills required within the computer gaming industry.

You'll develop your own personal iconography and technical skills through a combination of practical work using traditional and online technologies, study of the underpinning principles, work-based and collaborative learning, and authentic work-related assessments with briefs / assignments from industry. The programme provides a well-rounded education in creative application of technology that provides preparation or continuing professional development for a range of career paths including gaming, web design, software development, e-learning and a range of other related industries.

**Why Choose University of Cumbria**

Our aim is to see you graduate as a highly-skilled and technical artist that this growing and competitive industry expects of you.

- 75% of your studies will be designing, developing and creating practically, so you’ll have every opportunity to create a brimming portfolio of quality and playable games

- Use the 3D and games engine software you will use in the professional industry

- Tutors are active professionals in the gaming industry and you will benefit from their invaluable first-hand experience

- Study on a dedicated arts campus, mixing with other creative minds, including actors and writers, who you’ll be able to work alongside on projects

- Learn entrepreneurial skills to enable you to market yourself and work as a freelance games designer

- Develop a wide range of essential skills including drawing, 3D modelling, texturing and animation

- The 3D models that you create can be used in games, films, adverts and TV shows, even in 3D printing and prototyping

- Develop your own personal iconography

- Your digital skills will be transferrable to other careers, including film and television

- Close support from tutors, who will guide you through your studies

- Art and Design ranks 3rd for Student Satisfaction in the North West (Complete University Guide 2021)

This course can lead to a range of careers, including:
- Games Designer

- Art Director

- Designer

- Concept Artist

- 3D Modeller or Animator for Games

Graduates from the previous iteration of the programme were part of the teams that made video games including Grand Theft Auto, Fable III, Killzone 2, and Crackdown 2. Graduates were also part of the post-production teams involved in making movies including Harry Potter and the Order of the Phoenix, Happy Feet, Quantum of Solace and the Chronicles of Narnia.

After leaving the programme Peter Roe went on to work for Pixar and has worked on The Bear. Ian Wharton became creative partner in Zolmo who developed the Jamie Oliver Cooking Application for the iPhone. Michael Malinowski worked for Lionhead Studios. Uisdean Ross went on to become an animator at TT Games and spent his time working with Digital Legos.

Modules

Year one - Compulsory modules:

Media in Context,
Professional Practice,
Media Narratives,
Published Media Products,
Introduction to Drawing for Gaming,
Creative Technologies for Game Design.
Year two - Compulsory modules:

Understanding the Creative Economy,
Working in the Creative Economy,
Concept To Prototype,
Concept Art & Visualisation 2,
Texturing.
Optional modules (subject to availability and demand):

Digital Sculpting,
Games Creation - Design to Distribution,
Motion Capture and Animation for Games,
Digital Painting Techniques.
Year three - Compulsory modules:

Theory and Research Methods in the Arts,
Dissertation,
Group Game Project,
Markets, Audiences & Exhibition,
Major Project.

Tuition fees

Select where you currently live to see what you'll pay:

England
£6,125
per year
EU
£8,760
per year
International
£8,760
per year
Northern Ireland
£6,125
per year
Scotland
£6,125
per year
Wales
£6,125
per year

The Uni


Course location:

Carlisle - Brampton Road

Department:

Institute of the Arts

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

63%
low
Interactive and electronic design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Design studies

Teaching and learning

70%
Staff make the subject interesting
78%
Staff are good at explaining things
67%
Ideas and concepts are explored in-depth
78%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

56%
Library resources
93%
IT resources
67%
Course specific equipment and facilities
33%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

100%
UK students
0%
International students
69%
Male students
31%
Female students
72%
2:1 or above
3%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
E

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Design studies

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£16,088
low
Average annual salary
90%
low
Employed or in further education
52%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

30%
Design occupations
20%
Artistic, literary and media occupations
10%
Other elementary services occupations

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Creative arts and design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£15k

£15k

£18k

£18k

£20k

£20k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
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Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Lower entry requirements
University of Plymouth
Illustration with Foundation
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022
Nearby University
Heriot-Watt University
Design for Textiles (Fashion, Interior, Art)
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022
Same University
University of Cumbria
Games Design
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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