University of Hull
UCAS Code: W291 | Bachelor of Arts (with Honours) - BA (Hons)
Entry requirements
Pass Access to HE Diploma overall with a minimum 112 UCAS tariff points
International Baccalaureate Diploma Programme
T Level
UCAS Tariff
Points can be from any qualification on the UCAS tariff, but must include at least 80 points from A levels BTEC Subsidiary Diploma, Diploma or Extended Diploma OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma CACHE Diploma or Extended Diploma Irish Leaving Certificate Scottish Highers Welsh Baccalaureate Advanced Diploma or a combination of appropriate Level 3 qualifications
About this course
Learn from BAFTA-winning games designers in this games design degree. Developed with employers this course combines theory, commercial and practical skills.
You'll develop a strong specialism in your favourite aspect of games design, while building skills in other aspects like game design, game art, game audio and narrative design to make you a desirable all-rounder.
Spend an optional year in industry honing your virtual reality (VR), augmented reality (AR) or mixed reality project skills, while building contacts. And take advantage of our close links with industry on study trips, visits from guest speakers and game jams.
**Why study at Hull?**
- Cutting edge tech: Create VR, AR or mixed reality projects in our high-tech design labs, including a virtual reality lounge with Virtuix Omni VR treadmill.
- Industry links for career success: Spend a year in industry to hone your skills and contacts, and present your final year project to employers in Game Republic’s annual Student Showcase
- Practical assessments: Use the latest game engines to work on collaborative projects which form all your assessments – no exams here!
**Where could this take me?**
Studying a curriculum developed in collaboration with games employers and taught by industry experts means you are certain to graduate with the skills employers need.
Previous graduates have worked on a range of well-known games in studios across the UK in roles including VFX artist, game designer, environment and texture artists, and character designers.
You’ll also have learned plenty of transferable skills which could propel you into wider roles in the creative industries.
Modules
**Core modules include**
Game Design & Prototyping
Introduction to Game Audio
Environment Design
3D Asset Design
Art and Animation Fundamentals
Post-Production & VFX
Major Project
Emerging Technologies
Professional Portfolio Design
**Optional modules include**
Practical Skills for UI/UX
Rapid Prototyping
Scriptwriting for Game Stories
3D Character Animation
Music & Sound for Media
Assessment methods
You'll be assessed through a combination of written, practical and coursework assessments throughout your degree.
Written assessment typically includes exams and multiple choice tests.
Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.
Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
The University of Hull
Faculty of Arts, Cultures and Education
What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£25k
£31k
£35k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Explore these similar courses...
This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.
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This is the percentage of applicants to this course who received an offer last year, through Ucas.
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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Course location and department:
This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Teaching Excellence Framework (TEF):
We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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