Bachelor of Arts (with Honours) - BA (Hons)
Here's what you will need to get a place on the Game Design with a Year in Industry course at University of Hull.
Select a qualification to see required grades
M
| Location | Fees |
|---|---|
| England | £9,535 per year |
| Scotland | £9,535 per year |
| Wales | £9,535 per year |
| Northern Ireland | £9,535 per year |
| Channel Islands | £9,535 per year |
| Republic of Ireland | £9,535 per year |
| International | £17,500 per year |
UCAS code: W281
Here's what University of Hull says about its Game Design with a Year in Industry course.
Learn from BAFTA-winning games designers in this games design degree. Developed with employers this course combines theory, commercial and practical skills.
You'll develop a strong specialism in your favourite aspect of games design, while building skills in other aspects like game design, game art, game audio and narrative design to make you a desirable all-rounder.
Take advantage of our close links with industry on study trips, visits from guest speakers and game jams.
The placement year is an opportunity to get some real-world experience on your CV. Placements can be with multinational organisations employing large design teams, through to small enterprises around the UK and beyond. Our work with the Centre for Digital Innovation in Hull offers other opportunities for practical, industry experience.
Why study at Hull?
Cutting edge tech: Create VR, AR or mixed reality projects in our high-tech design labs, including a virtual reality lounge with Virtuix Omni VR treadmill.
Industry links for career success: Spend a year in industry to hone your skills and contacts, and present your final year project to employers in Game Republic’s annual Student Showcase
Practical assessments: Use the latest game engines to work on collaborative projects which form all your assessments – no exams here!
Where could this take me?
Studying a curriculum developed in collaboration with games employers and taught by industry experts means you are certain to graduate with the skills employers need.
Previous graduates have worked on a range of well-known games in studios across the UK in roles including VFX artist, game designer, environment and texture artists, and character designers. You’ll also have learned plenty of transferable skills which could propel you into wider roles in the creative industries.
Source: University of Hull
Qualification
Bachelor of Arts (with Honours) - BA (Hons)
Department
Faculty of Arts, Cultures and Education
Location
The University of Hull | Hull
Duration
4 Years
Study mode
Sandwich
Subjects
• Computer games design
Start date
14 September 2026
Application deadline
14 January 2026
Core modules include
Game Design & Prototyping Introduction to Game Audio Environment Design 3D Asset Design Art and Animation Fundamentals Post-Production & VFX Major Project Emerging Technologies Professional Portfolio Design
Optional modules include
Practical Skills for UI/UX Rapid Prototyping Scriptwriting for Game Stories 3D Character Animation Music & Sound for Media
You'll be assessed through a combination of written, practical and coursework assessments throughout your degree.
Written assessment typically includes exams and multiple choice tests.
Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.
Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.
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The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.
Here you can see ratings from University of Hull students who took the Game Design with a Year in Industry course - or another course in the same subject area.
Select an option to see a detailed breakdown
Teaching on my course
84%
med
How often does your course challenge you to achieve your best work?
86%
med
How good are teaching staff at explaining things?
97%
med
How often do teaching staff make the subject engaging?
76%
med
How often is the course intellectually stimulating?
79%
med
Learning opportunities
83%
med
To what extent have you had the chance to bring together information and ideas from different topics?
72%
low
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
79%
med
How well has your course developed your knowledge and skills that you think you will need for your future?
79%
med
To what extent have you had the chance to explore ideas and concepts in depth?
100%
high
To what extent does your course have the right balance of directed and independent study?
83%
high
Assessment and feedback
81%
med
How well have assessments allowed you to demonstrate what you have learned?
86%
med
How fair has the marking and assessment been on your course?
93%
med
How often does feedback help you to improve your work?
69%
low
How often have you received assessment feedback on time?
82%
med
How clear were the marking criteria used to assess your work?
76%
med
Academic support
95%
high
How easy was it to contact teaching staff when you needed to?
97%
high
How well have teaching staff supported your learning?
93%
med
Organisation and management
78%
med
How well were any changes to teaching on your course communicated?
83%
med
How well organised is your course?
72%
med
Learning resources
80%
med
How well have the IT resources and facilities supported your learning?
76%
med
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
79%
med
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
90%
med
Student voice
78%
med
How clear is it that students' feedback on the course is acted on?
64%
med
To what extent do you get the right opportunities to give feedback on your course?
86%
med
To what extent are students' opinions about the course valued by staff?
81%
med
How well does the students' union (association or guild) represent students' academic interests?
72%
med
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
96%
med
How well communicated was information about your university/college's mental wellbeing support services?
79%
med
See who's studying at University of Hull. These students are taking Game Design with a Year in Industry or another course from the same subject area.
| Most popular A-levels studied | ||||||
|---|---|---|---|---|---|---|
| Subject | Grade | |||||
| Computer Science | C | |||||
| Mathematics | E | |||||
| Chemistry | E | |||||
| Psychology | B | |||||
| Geography | D | |||||
The Game Design with a Year in Industry course includes content from more than one subject area. Choose an option below for information about University of Hull graduates across each of those subject areas.
Graduate statistics
75%
In a job where degree was essential or beneficial
89%
In work, study or other activity
90%
Say it fits with future plans
80%
Are utilising studies
Top job areas
50%
Information Technology Professionals
10%
Elementary occupations
10%
Science, engineering and technology associate professionals
5%
Sales occupations
Graduate statistics
65%
In a job where degree was essential or beneficial
85%
In work, study or other activity
75%
Say it fits with future plans
65%
Are utilising studies
Top job areas
35%
Information Technology Professionals
20%
Elementary occupations
10%
Artistic, literary and media occupations
10%
Managers, directors and senior officials
Graduate statistics percentages are determined 15 months after a student graduates
Earnings from University of Hull graduates who took Game Design with a Year in Industry - or another course in the same subject area.
Earnings
£26.6k
First year after graduation
£31.4k
Third year after graduation
£36.1k
Fifth year after graduation
Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Game Design with a Year in Industry.
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree
Students are talking about University of Hull on The Student Room.
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