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Games Computing

Entry requirements


104 UCAS points from a minimum of 2 A Levels or equivalent qualifications.

45 Level 3 credits with a minimum of 104 UCAS Tariff points

GCSE/National 4/National 5

Applicants will also need at least three GCSEs at grade 4 (C) or above, which must include English and Maths. Equivalent Level 2 qualifications may also be considered.

Pass Diploma from a minimum of 2 Higher Level subjects.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

104 UCAS Tariff points to include a minimum of 4 Highers or a combination of Highers and Advanced Highers.

T Level

M

UCAS Tariff

104

From a minimum of 2 A Levels or equivalent qualifications.

About this course


Course option

4years

Full-time | 2024

Subject

Computer games

The MComp is an extended degree programme which enhances and extends the equivalent BSc (Hons) programme. It provides the opportunity to study a range of modules at Master’s level and to complete a substantive project in an area of specific personal interest. Studying at Master’s level enables you to both deepen and broaden your knowledge and understanding. This can provide you with a stronger CV and may give you a distinct edge in the job market. The MComp Games Computing degree at Lincoln aims to develop the skills and attributes required for roles in the games and entertainment industries, including mobile, social media and console game development. Students can also learn skills relevant to work in broader technological environments. The strong conceptual and methodological grounding in both games design and games development makes Lincoln’s Games Computing course distinctive. Students are encouraged to recognise that software engineering is as important as creative design in the success of computer game products, and to explore the role of games as contemporary cultural artefacts. The course explores games design and games programming, 3D graphics, mathematics, games engine programming and other specialist topics such as artificial intelligence and social gaming. You have the opportunity to develop both the technical skills and critical conceptual skills that are much sought after in the video games industry.

Modules

In your first year, you have the opportunity to study fundamental areas including introductory games studies, game design, computer architectures and mathematics for computing and programming. In your second year, you have the chance to undertake an in-depth study in areas of games computing, such as computer graphics, games programming, human-computer interaction and artificial intelligence. As well as completing a games development project in the third year, students are expected to complete an independent project and you can choose from a range of specialist optional modules, including Mobile Computing, Parallel Computing and Autonomous Mobile Robotics. In final year you can select further optional modules and will be expected to undertake a Master's level project. For the most up to date module information, please visit the course page for this programme on our website. Some programmes provide you with the opportunity to focus your study in a particular area through optional modules. Timetabling arrangements may limit the availability of some optional modules to some students. As the options often reflect staff research interests, they may alter over time due to staff availability.

Assessment methods

The way students will be assessed on this course will vary for each module. It could include coursework, such as a dissertation or essay, written and practical exams, portfolio development, group work or presentations to name some examples. Throughout this degree, students may receive tuition from professors, senior lecturers, lecturers, researchers, practitioners, visiting experts or technicians, and they may be supported in their learning by other students.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Lincoln (Main Site)

Department:

School of Computer Science

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

76%
Computer games

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

84%
Staff make the subject interesting
88%
Staff are good at explaining things
63%
Ideas and concepts are explored in-depth
72%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

71%
Library resources
59%
IT resources
96%
Course specific equipment and facilities
64%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

96%
UK students
4%
International students
91%
Male students
9%
Female students
70%
2:1 or above
15%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£20,000
med
Average annual salary
83%
med
Employed or in further education
71%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

63%
Information technology and telecommunications professionals
12%
Information technology technicians
7%
Sales assistants and retail cashiers

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£24k

£24k

£29k

£29k

£33k

£33k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
Bangor University | Bangor (Wales)
Computer Science
MComp (Hons) 4 Years Full-time 2024
UCAS Points: 128-136
Same University
University of Lincoln | Lincoln
Computer Science
MComp (Hons) 4 Years Full-time 2024
UCAS Points: 120
Nearby University
Nottingham Trent University | Nottingham
Computer Science
MComp (Hons) 4 Years Full-time 2024
UCAS Points: 120-128

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here