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Creative Computing with Foundation Year

Entry requirements


A level

E,E,E

We also accept other combinations equivalent to 48 points to include 1 A Level or equivalent. Other qualifications such as vocational A Levels (AVCE), BTEC’s and Access courses will also be considered. Year 1 entry: BBB-BBC. We also accept other combinations equivalent to 112-120 points to include a minimum of 2 A levels, or equivalent.

48 Tariff points from the Access to HE Diploma. Year 1 entry: 112-122 Tariff points from the Access to HE Diploma.

Cambridge Pre-U score of 32. Year 1 entry: Cambridge Pre-U score of 48-50.

GCSE/National 4/National 5

3 GCSEs at grade C or above to include English and Mathematics/3 GCSEs at grade 4 or above to include English and Mathematics.

48 UCAS Tariff points to include 1 Higher Level subject. Year 1 entry: 25 points from the IB Diploma, to include 3 Higher Level subjects.

48 tariff points to include a Higher Level subject. Year 1 entry: H3 H3 H3 H3 H4 - H3 H3 H3 H3 H3

OCR Cambridge Technical Extended Diploma

PPP

Year 1 entry: DDM-DMM

Pearson BTEC Extended Diploma (QCF)

PPP

Year 1 entry: DDM-DMM

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

PPP

Year 1 entry: DDM-DMM

48 Tariff points. Year 1 entry: 112-120 Tariff points.

T Level

P-M

Pass (D or E in the core) - Merit

48 points to include 1 A Level, or equivalent. Year 1 entry: 112-120 points.

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

4.0years

Full-time | 2022

Other options

5.0 years | Sandwich | 2022

Subjects

Audio technology

Creative computing

Graphic arts

Applied computing

**Overview**

Our Creative Computing with Foundation Year degree course will help you fulfil your dream of doing something creative with computing, even if you don't meet the required grades for our Creative Computing degree course, don't know what your speciality is, or are a novice.

You’ll get a theoretical and practical introduction to creative computing by studying three unique modules. You’ll foster necessary study skills and develop programming experience to create artistic works, such as audio production and 3D graphic design in Photoshop.

By the end of this one-year course, you'll possess the knowledge and abilities to progress to degree level – either on BA/BSc (Hons) Creative Computing or a related course.

**Course highlights**
- Get a flexible grounding in creative computing to cement your interests, learning programming skills in diverse creative fields

- Advance your learning by moving onto our full Creative Computing degree course or a related degree once you complete this course

- Use innovative industry-standard equipment and facilities during your studies – some of which are only available at Portsmouth

- Be taught by subject specialists from various areas of creative technology, including music engineering, computer games programming and internet architecture

**Careers and opportunities**

No matter what you plan to study or do after your foundation year, you'll graduate with fundamental design, technical, interpersonal, and management skills that will boost your educational and professional pursuits.

Graduate areas

Areas you could work in include:

- Film/TV special effects and post-production

- Visual interface design

- Computer graphics design

- Video game development

- Music production

- Multimedia systems analysis

- Mobile app development

- Web development

- Computer music/sound engineering

- Interface design

- Database management

Graduate roles

You could work in a variety of design, development and administrative roles, including:

- Visual interface designer

- Computer graphics designer

- Video game developer

- Multimedia systems analyst

- Mobile app developer

- Web developer

- Sound engineer

- Interface designer

- Database manager

Modules

Optional foundation year core modules include:
- Computational Creativity
- Using Creative Technologies
- The World of Creative Technologies.

Year 1 core modules include:
- Tools for Games and Animation
- Digital Culture and Creative Industries
- Introduction to Computer Graphics
- Responsive Design and Development
- Generative Arts
- Creative Computing Exhibition Project

Year 2 core modules include:
- Creativity and Resilience
- Creative Coding Practice
- Creative and Critical Research Design
- Creative Hardware and Electronics

Optional modules include:
- Advanced Creative Computing For Music and Sound
- Augmented Reality Development
- Engaged Citizenship Through Interdisciplinary Practice
- Gameplay Programming
- Mobile Application Development
- Modern Foreign Language
- Professional Experience
- Sound Design and Music For Games
- Student Enterprise
- Virtual Reality Development
- Study Abroad

Year 3 core modules include:
- Final Year Project

Year 3 optional modules include
- Artificial Intelligence
- Collaborative Sound Art Project
- Hackrobatics
- Implementing Game Audio
- Interface Technologies
- Internet of Things
- Sound and Music Programming

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies. Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Assessment methods

You’ll be assessed through practical output, including interactive digital installations, creative software projects, and web and mobile apps, video and in-person presentations, written report and exhibition. You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark. You can get feedback on all practice and formal assessments so you can improve in the future.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£17,000
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Portsmouth

Department:

Faculty of Creative and Cultural Industries

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

84%
med
Audio technology
45%
low
Creative computing
76%
med
Graphic arts
45%
low
Applied computing

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Others in technology

Teaching and learning

87%
Staff make the subject interesting
97%
Staff are good at explaining things
78%
Ideas and concepts are explored in-depth
87%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

81%
Library resources
80%
IT resources
71%
Course specific equipment and facilities
78%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

87%
UK students
13%
International students
88%
Male students
12%
Female students
78%
2:1 or above
10%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

D
B
C

Others in computing

Teaching and learning

67%
Staff make the subject interesting
67%
Staff are good at explaining things
45%
Ideas and concepts are explored in-depth
50%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

55%
Library resources
64%
IT resources
55%
Course specific equipment and facilities
42%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

84%
UK students
16%
International students
66%
Male students
34%
Female students
74%
2:1 or above
12%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
C

Design studies

Teaching and learning

80%
Staff make the subject interesting
83%
Staff are good at explaining things
81%
Ideas and concepts are explored in-depth
79%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

60%
Library resources
75%
IT resources
57%
Course specific equipment and facilities
60%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

87%
UK students
13%
International students
28%
Male students
72%
Female students
79%
2:1 or above
9%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Others in technology

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£25,000
med
Average annual salary
95%
med
Employed or in further education
83%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

37%
Artistic, literary and media occupations
10%
Sales, marketing and related associate professionals
10%
Other elementary services occupations

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£23,000
med
Average annual salary
96%
med
Employed or in further education
72%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

44%
Information technology and telecommunications professionals
14%
Artistic, literary and media occupations
7%
Information technology technicians

Design studies

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£19,000
med
Average annual salary
96%
med
Employed or in further education
77%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

59%
Design occupations
10%
Sales, marketing and related associate professionals
8%
Artistic, literary and media occupations

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Materials and technology

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£24k

£24k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£26k

£26k

£30k

£30k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Creative arts and design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£17k

£17k

£20k

£20k

£24k

£24k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
University of Plymouth
Audio and Music Technology
Bachelor of Science (with Honours) - BSc (Hons)
3.0 years | Full-time | 2022
Same University
University of Portsmouth
Creative Computing with Foundation Year
Bachelor of Science (with Honours) - BSc (Hons)
4.0 years | Full-time | 2022
Lower entry requirements
University of the Highlands and Islands (UHI)
Audio Engineering
Bachelor of Science (with Honours) - BSc (Hons)
4.0 years | Full-time | 2022
Nearby University
University of Chichester
Audio Production and Music Technologies
Bachelor of Science (with Honours) - BSc (Hons)
3.0 years | Full-time | 2022

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here