University of Portsmouth
UCAS Code: P3P1 | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
A level
112-120 points to include a minimum of 2 A levels.
112-122 Tariff points from the Access to HE Diploma.
Cambridge Pre-U score of 46-50.
GCSE/National 4/National 5
GCSE English and mathematics at grade C/4 or above.
International Baccalaureate Diploma Programme
25 points from the IB Diploma, to include 3 Higher Level subjects.
Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)
H3,H3,H3,H3,H4-H3,H3,H3,H3,H3
Acceptable when combined with other qualifications.
Acceptable when combined with other qualifications.
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
112-120 Tariff points to include a minimum of 2 Advanced Highers.
Acceptable when combined with other qualifications.
T Level
UCAS Tariff
112-120 points to include a minimum of 2 A levels, or equivalent.
112-120 points from the Advanced Welsh Baccalaureate including 1 A level, plus the Advanced Skills Challenge Certificate.
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
**This is a Connected Degree**
Portsmouth is the only University in the UK with the flexibility to choose when to do an optional paid placement or self-employed year. Either take a placement in your third year, or finish your studies first and complete a placement in your fourth year. You can decide if and when to take a placement after you've started your course.
**Overview**
Creative technologies are rapidly becoming integral to industry and society, transforming how we consume information and interact with the world. Discover the artistry in them and become an innovative content creator who drives transformation on our Creative Media Technologies degree course.
Whether you're interested in video production, animation, web design, mobile gaming, or emerging technologies like virtual reality (VR) and extended reality (XR), you'll explore creative technologies and their impact on immersive experiences. By taking part in live client projects and placements, you can tailor your degree to your speciality and sharpen your knowledge and abilities in a professional environment.
You'll grow into an all-encompassing media producer ready for a career in fields such as web development, content marketing, and television and film production.
**Course highlights**
- Diversify your creative skills by learning about and using different digital technologies to produce outstanding media content
- Develop your professional portfolio by working on actual client projects
- Gain valuable industry experience by taking an optional placement
- Strengthen your knowledge and team-working abilities by collaborating with students from other courses in the School of Creative Technologies and Faculty of Creative and Cultural Industries
- Become familiar with renowned software used in the creative media industries, including Adobe Creative Cloud
- Demonstrate your technical expertise to potential employers by earning Adobe Certified Associate certifications
- Enrich your study with help from a formidable team of expert lecturers with years of industry experience and research practice
**Careers and opportunities**
You'll graduate from this course with a vast understanding of digital media and tools that will open any door within the creative industries.
Graduate areas
Industry areas previous students have moved into include:
- web development
- animation
- video production
- gaming
- music production
- TV production
Graduate roles
Roles previous students on this course have taken on include:
- computer games animator
- 3D modeller
- web designer
- graphics artist
- filmmaker
- broadcast journalist
- games developer
- musical technician
Our Careers and Employability will support you in finding a role or setting up a business. You'll get help and support for up to 5 years after you leave the University.
Modules
Year 1
Core modules in this year include:
- Digital Culture and Creative Industries
- Digital Filming and Technology
- Introduction to Animation
- Introduction to Interactive Development
- Sound for Moving Image
- User Experience Design
There are no optional units in this year.
Year 2
Core in this year include:
- Creative Production
- Form and Function
- Interaction Design
- Project Initiation and Career Management
Optional modules in this year currently include:
- Augmented Reality Development
- Creative Technologies Study Exchange
- Creative Technologies Study Exchange
- Digital Photography
- Engaged Citizenship Through Interdisciplinary Practice
- Mobile Application Development
- Modern Foreign Language
- Professional Experience
- Rich Media Website Delivery
- Student Enterprise
- Virtual Reality Development
Placement year (optional)
On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry. We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.
Year 3
The core module in this year is:
- Final Year Project
- Vocational Project Portfolio
Optional modules in this year currently include:
- Applications of Virtual Reality
- Artificial Intelligence
- Communication Design
- Documentary Film-Making
- Games Research
- Implementing Game Audio
- Intermediate Visual Effects
- Internet of Things
- Motion Capture Applications
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.
Assessment methods
You’ll be assessed through:
- practical projects
- working journals
- academic and evaluative essays
- performances
- oral presentations
- examinations
- case studies
You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.
You can get feedback on all practice and formal assessments so you can improve in the future.
The way you’re assessed may depend on the modules you select. As a guide, students on this course last year were typically assessed as follows:
- Year 1 students: 17% by written exams, 17% by practical exams and 66% by coursework
- Year 2 students: 24% by practical exams and 76% by coursework
- Year 3 students: 7% by written exams, 7% by practical exams and 76% by coursework
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
University of Portsmouth
Faculty of Creative and Cultural Industries
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Others in computing
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Others in computing
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Others in computing
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£27k
£31k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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