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University of Portsmouth

UCAS Code: P3P1 | Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements

A level

B,B,B-B,B,C

112-120 points to include a minimum of 2 A levels.

112-122 Tariff points from the Access to HE Diploma.

Cambridge Pre-U score of 46-50.

GCSE/National 4/National 5

GCSE English and mathematics at grade C/4 or above.

International Baccalaureate Diploma Programme

25

25 points from the IB Diploma, to include 3 Higher Level subjects.

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H3,H3,H3,H3,H4-H3,H3,H3,H3,H3

Acceptable when combined with other qualifications.

Acceptable when combined with other qualifications.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM-DMM

112-120 Tariff points to include a minimum of 2 Advanced Highers.

Acceptable when combined with other qualifications.

T Level

M

UCAS Tariff

112-120

112-120 points to include a minimum of 2 A levels, or equivalent.

112-120 points from the Advanced Welsh Baccalaureate including 1 A level, plus the Advanced Skills Challenge Certificate.

About this course

This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2025

Other options

4 years | Sandwich | 2025

Subject

Creative computing

**This is a Connected Degree**

Portsmouth is the only University in the UK with the flexibility to choose when to do an optional paid placement or self-employed year. Either take a placement in your third year, or finish your studies first and complete a placement in your fourth year. You can decide if and when to take a placement after you've started your course.

**Overview**

Creative technologies are rapidly becoming integral to industry and society, transforming how we consume information and interact with the world. Discover the artistry in them and become an innovative content creator who drives transformation on our Creative Media Technologies degree course.

Whether you're interested in video production, animation, web design, mobile gaming, or emerging technologies like virtual reality (VR) and extended reality (XR), you'll explore creative technologies and their impact on immersive experiences. By taking part in live client projects and placements, you can tailor your degree to your speciality and sharpen your knowledge and abilities in a professional environment.

You'll grow into an all-encompassing media producer ready for a career in fields such as web development, content marketing, and television and film production.

**Course highlights**

- Diversify your creative skills by learning about and using different digital technologies to produce outstanding media content

- Develop your professional portfolio by working on actual client projects

- Gain valuable industry experience by taking an optional placement

- Strengthen your knowledge and team-working abilities by collaborating with students from other courses in the School of Creative Technologies and Faculty of Creative and Cultural Industries

- Become familiar with renowned software used in the creative media industries, including Adobe Creative Cloud

- Demonstrate your technical expertise to potential employers by earning Adobe Certified Associate certifications

- Enrich your study with help from a formidable team of expert lecturers with years of industry experience and research practice

**Careers and opportunities**

You'll graduate from this course with a vast understanding of digital media and tools that will open any door within the creative industries.

Graduate areas

Industry areas previous students have moved into include:

- web development

- animation

- video production

- gaming

- music production

- TV production

Graduate roles

Roles previous students on this course have taken on include:

- computer games animator

- 3D modeller

- web designer

- graphics artist

- filmmaker

- broadcast journalist

- games developer

- musical technician

Our Careers and Employability will support you in finding a role or setting up a business. You'll get help and support for up to 5 years after you leave the University.

Modules

Year 1
Core modules in this year include:
- Digital Culture and Creative Industries
- Digital Filming and Technology
- Introduction to Animation
- Introduction to Interactive Development
- Sound for Moving Image
- User Experience Design

There are no optional units in this year.

Year 2
Core in this year include:
- Creative Production
- Form and Function
- Interaction Design
- Project Initiation and Career Management

Optional modules in this year currently include:
- Augmented Reality Development
- Creative Technologies Study Exchange
- Creative Technologies Study Exchange
- Digital Photography
- Engaged Citizenship Through Interdisciplinary Practice
- Mobile Application Development
- Modern Foreign Language
- Professional Experience
- Rich Media Website Delivery
- Student Enterprise
- Virtual Reality Development

Placement year (optional)
On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry. We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

Year 3
The core module in this year is:
- Final Year Project
- Vocational Project Portfolio

Optional modules in this year currently include:
- Applications of Virtual Reality
- Artificial Intelligence
- Communication Design
- Documentary Film-Making
- Games Research
- Implementing Game Audio
- Intermediate Visual Effects
- Internet of Things
- Motion Capture Applications

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Assessment methods

You’ll be assessed through:

- practical projects
- working journals
- academic and evaluative essays
- performances
- oral presentations
- examinations
- case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

The way you’re assessed may depend on the modules you select. As a guide, students on this course last year were typically assessed as follows:

- Year 1 students: 17% by written exams, 17% by practical exams and 66% by coursework
- Year 2 students: 24% by practical exams and 76% by coursework
- Year 3 students: 7% by written exams, 7% by practical exams and 76% by coursework

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
EU
£9,535
per year
International
£17,900
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

University of Portsmouth

Department:

Faculty of Creative and Cultural Industries

Read full university profile

What students say

We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

67%
Creative computing

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Others in computing

Teaching and learning

67%
Staff make the subject interesting
100%
Staff are good at explaining things
67%
Ideas and concepts are explored in-depth
83%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

67%
Library resources
73%
IT resources
75%
Course specific equipment and facilities
50%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

90%
UK students
10%
International students
70%
Male students
30%
Female students
68%
2:1 or above
15%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
A
B

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Others in computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£23,000
med
Average annual salary
96%
med
Employed or in further education

Top job areas of graduates

44%
Information technology and telecommunications professionals
14%
Artistic, literary and media occupations
7%
Information technology technicians

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Others in computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£22k

£22k

£27k

£27k

£31k

£31k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here