Animation
Entry requirements
A level
UCAS Tariff Points 96-112 to include a minimum of 2 A Levels grades CCC-BBC.
AS levels are accepted in combination with Level Three qualifications; including A-levels and BTECs.
96 to 112 UCAS tariff points. To include specific subjects; Art.
GCSE/National 4/National 5
Grade C or 4 (or above) in Maths and English GCSE is required.
International Baccalaureate Diploma Programme
96 to 112 UCAS tariff points.
Accepted in combination with other Level Three qualifications.
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Accepted in combination with other Level Three qualifications.
Accepted in combination with other Level Three qualifications.
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
UCAS Tariff Points 96-112
Accepted in combination with other Level Three qualifications.
96 to 112 UCAS tariff points.
96 to 112 UCAS tariff points.
T Level
UCAS Tariff
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About this course
This course enables you to explore the creative potential of digital and traditional forms of animation and provides opportunities to engage with a live industry bro of live briefs to prepare you to work in commercial animation. You will produce a strong body of work that will enable you to develop your career in the animation industry. You will learn how to tell visual stories through performance and character developing industry leading skills in a specialised field.
Designed to boost your creative thinking and technical abilities, this course provides a structured pathway in digital animation practice. From the very start, you will be hands on and will learn traditional stop frame animation techniques as you are introduced to the principles of animation and the laws of motion. You will simultaneously learn industry leading 3D animation software.
From the very start, you will be working with animation professionals an introduced to industry standard 3D software, learn traditional stop frame animation techniques and delve into the concepts and processes required to create animation.
Encouraging creativity in the context of real world practice, animation modules promote the importance of team work within animation production and the larger industry. This intensive course allows you to identify and define your own career prospects with dedicated portfolio modules, which will help you in your preparation for employment within the animation industry.
Animation is one of the fastest growing areas within the UK creative industries providing multiple opportunities for graduates within the discipline. The course, based in Media City UK, Salford, is positioned right in the heart of this growing creative sector and is focused on developing highly skilled, industry ready creatives capable of successfully working in multiple specialisms adapting to the continuously changing landscape of the creative industries of the animation and moving image industry. Emphasis is placed on strong storytelling, development of visual language, the use of play and risk taking within creative production and a solid understanding of professional industry standard methods of production, planning and implementation with in animation.
Modules
Year 1: The first year introduces you to the basic principles of animation, the laws of motion and industry leading software. Traditional stop frame animation techniques will be explored, which will inform a number of challenging animation projects. You will learn about story and narrative and how camera and lighting techniques can be used to, create industry standard storyboards and explore the concepts and processes required to tell a story through animation.
Year 2: During your second year, you will work with other animation students on creative projects to further develop your animation production skills in a simulated industry environment. You’ll design, develop and animate a character, utilising both stop-frame and computer-generated 3D techniques. Work experience and placement opportunities are encouraged, building on the industry and external links the course provides. Placements are coordinated by students, in liaison with tutors and in close consultation with providers.
Year 3: In your final year, you will conduct research as you plan and develop your animation. Working in small production teams you will use your specialist skills to produce a high quality animation. The modules will be future oriented and will enable you to promote yourself to the animation and media related industries and animation festivals. There will be an emphasis on the production of show reel work, portfolio, and exhibition to industry.
The Uni
University of Salford
School of Arts, Media and Creative Technology
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
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Cinematics and photography
Teaching and learning
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Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
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Cinematics and photography
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Cinematics and photography
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£15k
£20k
£21k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Post-six month graduation stats:
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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