Entry requirements
112 - 128 UCAS Points with a B/C grade in an Art & Design/Design & Technology based subject. General Studies accepted.
112 - 128 UCAS Points in an Art & Design/Design & Technology based subject.
GCSE/National 4/National 5
Grade C/4 or above in GCSE English required. GCSE Maths C/4 or above preferred but not essential.
International Baccalaureate Diploma Programme
including Art & Design/Design & Technology subject
112 - 128 UCAS Points including Art & Design/Design & Technology subject
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
112 - 128 UCAS Points in an Art & Design/Design & Technology based subject.
UCAS Tariff
Art and Design related subjects should be included
You may also need to…
Attend an interview
Present a portfolio
About this course
BA (Hons) Costume Design aims to introduce you to the process of costume design for film, theatre and performance and is very much about developing both creative and practical skills. A combination of lively studio-based design modules will enable you to shape your studies around particular areas of interest within the field of costume design, for example; design, making or wardrobe supervision.
The course has strong links with the costume design industry and is taught by specialist tutors who have established careers in the field. This course also invites key figures and specialist professionals to deliver guest lectures and contribute to teaching and learning. A mix of both cultural and industry location visits are embedded within the course which supports our practice-based learning approach.
Located in the heart of one of the world’s major centers for TV, Film Production, Theatre, Music, Performance and Festivals, the programme offers significant opportunities to work with local, regional, national and International organisations.
All students will be given the opportunity to undertake a period of international study in the second year and can apply for funding to support their studies whilst abroad.
Work placements and industry sponsored projects form a key part of the course allowing you to experience the cutting edge of set and scenic design practice.
Modules
The first year is designed to give you the practical skills and knowledge you need to succeed on the programme and which underpin both design and production. An exciting series of projects will be used to introduce you to the many processes involved with costume design, including analysis of scripts and narrative arcs, developing initial ideas and how to communicate them, visual presentation techniques, construction skills and establishing an understanding of the jobs roles and industry requirements related to the field of costume.
During the second year you will work more closely with industry through modules that offer live projects and work placement opportunities. This means that, in addition to developing your practical skills and understanding, you are also gaining valuable first hand industry experience and making contact with costume and wardrobe industry professionals.
The final year starts with a 20 credit project module which is designed to get you up-to-speed swiftly, before embarking on a major design project. Within the Research Methods for Costume Design module you will be able to develop a personal design brief which forms the basis of your final Major Project module. This allows you to produce a detailed, industry-standard project which reflects your strengths, interests and career ambitions, forming a key element of your portfolio when you graduate from the University of Salford.
A strand of critical and contextual studies modules run throughout the programme and will explore the history and cultural significance of costume, as well as the various debates that have built up around the design practice and industry. At the same time, the programme as a whole will equip you with a range of entrepreneurial skills, team working and leadership skills as well as the commercial awareness needed by industry.
The Uni
University of Salford
School of Arts, Media and Creative Technology
What students say
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How do students rate their degree experience?
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Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
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What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Performing arts
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£13k
£16k
£19k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Post-six month graduation stats:
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Graduate field commentary:
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While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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