University of Salford
UCAS Code: G453 | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
96 - 112 UCAS points
96 - 112 UCAS points
GCSE/National 4/National 5
English Language and Maths at grade C/4 or above (or equivalent). You must fulfil our GCSE entry requirements in addition to the Level 3 qualification requirements.
International Baccalaureate Diploma Programme
96 - 112 UCAS points
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
96 - 112 UCAS points
T Level
UCAS Tariff
About this course
People who can both design and prototype interactive technology are in high demand within the creative industries. There are many opportunities that span from web and user experience work, all the way through to corporate research and development, marketing and branding, museum and galleries, E-Commerce, gaming, simulation, virtual production, extended reality (XR) - these are just some of the sectors you might choose to enter with a Creative Computing degree.
According to the World Economic Forum, "We stand on the brink of a technological revolution that will fundamentally alter the way we live, work, and relate to one another". The emergence of digital technology and its impact on the creative economy is having a disruptive effect on society. These changes make an urgent call for the development of professionals with "createch" skills, able to effortlessly blend creative and technical proficiency in solving real-world problems.
This programme has been designed to develop professionals equipped with the skills and the confidence to use computing technology as a creative and expressive medium.
Over the course of three years, you will develop into a digital maker, equipped with creative problem-solving skills and an in-depth understanding of well-established and emergent technologies.
You will:
use computing technology as a creative and expressive medium to solve real-world problems
develop your understanding of the key debates and future directions of computing technology
develop entrepreneurial and managerial skills, working in multidisciplinary teams
have opportunities to engage with leading creative computing industries in collaborative projects and briefs
develop your professional identity, network and community
Modules
The program which is delivered over 3 years is designed to progressively build competence across both skill-based technologies and creative problem solving. The modules are intertwined and provide by theoretical and practice-based learning opportunity's, building confidence and capability as you progress. It is important to remember that this program attracts individuals from varied backgrounds and a great deal of support is given to those who might be challenged by various parts of the curriculum. The program provides opportunities for both individual and group working, the assessment is primarily project focused, and every step of the journey is crafted to maximise the probability of you finding rewarding professional employment as soon as you graduate.
Year One
SEMESTER 1
Creative Coding Foundations
Maths for Computing
Introduction to Creative Play
SEMESTER 2
Web design and development
Generative art
Creative Collaboration
Year Two
SEMESTER 1
Backend development
Artificial Intelligence
Introduction to XR design and development
SEMESTER 2
Dissertation Preparation
Physical Computing
Games and Virtual Worlds
Year Three
SEMESTER 1
Professional Development
Digital Project Management
Creative Industry Challenge
SEMESTER 2
Dissertation
Major Project
The Uni
Peel Park Campus
School of Arts, Media and Creative Technology
What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Others in computing
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Others in computing
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Others in computing
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£23k
£27k
£29k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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