University of Staffordshire
UCAS Code: I620 | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
A level
Other A Level combinations are possible to achieve 112 points
Pass Access to HE Diploma with a minimum of 80 UCAS points.
OCR Cambridge Technical Extended Diploma
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Achieve a minimum of 112 tariff points achieved from either five Highers or a combination of two Highers offered with two Advanced Highers. Where only Highers have been taken a minimum of (CCCCC) is required.
T Level
Pass (C and above)
Eligible T Level applications will be asked to achieve a minimum overall grade of P (A*-C) or Higher Pass as a condition of offer.
UCAS Tariff
We welcome a wide range of qualifications and qualification combinations. We assess each application individually, taking in to account any experience and skills you may have in your chosen field. Don't worry if you can't see your specific qualification listed, just contact our team of experts on 01782 294400 or email us at [email protected] for further advice
About this course
Are you a keen programmer who wants to explore games development? Would you like to know how to program within the game engine? Do you aspire to take your technical skills into the games industry from indie to AAA as a Games Developer?
This course is suited to those needs and those who aspire to work in an indie or AAA studio, from mobile games to console and everything in between. It is also good preparation for a career as a software developer in the wider computing industry.
As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Using industry standard games engines such as Unreal Engine and Unity, you’ll gain experience in developing games, tools and simulations from an initial concept to finished product.
As a graduate of this course, you will be well equipped to work in the games industry as a games developer in a multitude of linking roles including gameplay, tools, audio, AI, engine, and many more. You will also develop the skills to work in the wider computing industry as a software developer.
You will be taught by a range of academics with experience in academia, research, and industry games development. Module classes also include specialist, guest lecturers from our wide range of industry partners.
Throughout your time at Staffordshire University, you will have many opportunities to interact with the games industry in events such as: guest lectures, portfolio reviews, game jams, networking socials, mock interviews and many more.
Many graduates from the Games Technology area are currently working in companies such as Activision, Rockstar, Codemasters, Playground Games, Rebellion, Rare, Unity, to name but a few!
On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Development
Modules
Year One Core: C# Scripting for Games Engines; Fundamentals of Games Development; Introduction to Asset Creation; Mechanics Prototyping; Production Process and Pipeline; Programming Fundamentals
Year Two Core: Artificial Intelligence for Video Games; C++ for Engines; Junior Collaborative Games Development; Tools Development; VFX for Video Games
Year Two Optional: Audio Development; Mixed Reality for Engines; User Interface Design and Implementation
Year Three Core: Games Development Project; Senior Collaborative Games Development; Mobile Games Development; Prototyping for Technical Designers
Year Three Optional: Advanced Game Artificial Intelligence; Multiplayer Games Development; Procedural Content Generation
Assessment methods
Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.
Tuition fees
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The Uni
University of Staffordshire (Stoke Campus)
Digital, Technology, Innovation and Business
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£28k
£33k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.
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This is the percentage of applicants to this course who received an offer last year, through Ucas.
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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Course location and department:
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Teaching Excellence Framework (TEF):
We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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