University of Staffordshire
UCAS Code: I6K8 | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
A level
AS
Pass Access to HE Diploma with 48 UCAS points
Extended Project
Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)
OCR Cambridge Technical Certificate
OCR Cambridge Technical Diploma
OCR Cambridge Technical Extended Certificate
OCR Cambridge Technical Extended Diploma
OCR Cambridge Technical Foundation Diploma
OCR Cambridge Technical Introductory Diploma
OCR Cambridge Technical Subsidiary Diploma
Pearson BTEC Level 3 National Certificate (first teaching from September 2016)
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Pearson BTEC Level 3 National Extended Certificate (first teaching from September 2016)
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Pearson BTEC Level 3 National Foundation Diploma (first teaching from September 2016)
UCAS Tariff
About this course
Aimed at aspiring programmers, our Computer Games Programming degree will show you how to create exciting games with professional hardware and software tools.
As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Our labs will help you to develop for multiple platforms, including consoles, phones, tablets and PCs. We also have a usability lab for testing how people interact with games.
Staffordshire University is also a member of TIGA, the games industry body, which demonstrates the course adheres to industry requirements.
Our academics have experience in the industry and are engaged in research, so course content is always relevant. You’ll also get to hear our guest speakers discuss cutting-edge game development tools and processes.
On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming
Modules
Foundation Year Core: Games Design Foundations; Games Engine Foundations; Introduction to Games Scholarship; Introduction to Collaborative Enterprise; Programming Foundations
Year One Core: Bespoke Platform Development; C# Scripting for Games Engines; Computational Methods; Introduction to Graphics Programming; Mechanics Prototyping; Programming Fundamentals
Year Two Core: Applied Mathematics for Games; Game Artificial Intelligence; Junior Collaborative Games Development; Multiplayer Games Programming; Real-Time Rendering Framework
Year Two Optional: Game Audio; Tools Development; Experimental Systems; Real-Time Illumination Programming
Year Three Core: Games Development Project; Cross Platform Engine Development; Low-Level Platform Optimisation
Year Three Optional: Advanced Game Artificial Intelligence; Advanced Real-Time Graphics; Audio Programming; Cloud-Based Multiplayer Games Development
Assessment methods
Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.
Tuition fees
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The Uni
University of Staffordshire (Stoke Campus)
Digital, Technology, Innovation and Business
What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£27k
£34k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Course location and department:
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Teaching Excellence Framework (TEF):
We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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