Bachelor of Arts (with Honours) - BA (Hons)
Here's what you will need to get a place on the Concept Art for Games and Film course at University of Staffordshire.
Select a qualification to see required grades
B,B,C
Other A Level combinations are possible to achieve 112 points
You may also need to
Submit a portfolio
| Location | Fees |
|---|---|
| England | £9,535 per year |
| Scotland | £9,535 per year |
| Wales | £9,535 per year |
| Northern Ireland | £9,535 per year |
| Channel Islands | £9,535 per year |
| Republic of Ireland | £9,535 per year |
| EU | £9,535 per year |
| International | £17,085 per year |
UCAS code: I614
Here's what University of Staffordshire says about its Concept Art for Games and Film course.
Concept Art for Games and Film is ideal if you're interested in a career in game arts and concept creation, and have strong drawing and painting skills.
This degree is designed to prepare you for working within the thrilling and rapidly advancing entertainment industry. It’s perfect if you wish to mix the artistic, creative and technical skills required to be a 2D or concept artist in either the games or film industry.
Our academics are experts in painting, life drawing, digital sculpting, 3D modelling, animation, lighting and rendering, digital compositing, digital painting, games scripting, motion capture, cinematography and post-production.
As members of the games industry body TIGA, we provide access to some of the latest technology in game art development. You will use our purpose-built HD TV studio, green screen studios, post-production suites, state-of-the-art digital cinema cameras, HD cameras, motion capture studio, Unreal games engines, and Wacom graphic tablets.
On successful completion of study, we will issue the following award: BA (Hons) Concept Art for Games and Film
Source: University of Staffordshire
Qualification
Bachelor of Arts (with Honours) - BA (Hons)
Department
Digital, Technology, Innovation and Business
Location
University of Staffordshire (Stoke Campus) | Stoke-on-Trent
Duration
3 Years
Study mode
Full-time
Subjects
• Graphic arts
• Computer games graphics
Start date
21 September 2026
Application deadline
14 January 2026
Year One Core: 3D Asset Development; Character Concept Design; Digital Painting Theory and Practice; Environment Concept Design; Fundamentals of Technical Drawing; Life Drawing: Anatomy and Fundamentals Year Two Core: Creature Concept Design; Digital Sculpting Techniques; Junior Collaborative Games Development; Life Drawing: Character and Costumes; Mastering Study to Concept; Vehicle and Prop Design Year Three Core: Games Art and Concepts Live Brief and Employability; Games Development Project; Senior Collaborative Games Development Year Three Optional: Advanced Character and Creature Sculpture; Character Design for Production; Environment Design for Production; Keyframe Illustration for Production
Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.
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1 year ago
LRV have raves and nights out, but I have not attended any. rnNot much to do in the general area.rn
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Expensive shops and food
1 year ago
Support academically is little to none.rnWelfare support is poor
1 year ago
Science centre is good with great laboratories.rnCatalyst building looks new, but catering let's it down significantly.rnSome buildings have rooms with no windows or air conditioning, which is not a nice room to have lectures in.rnOverall, decent campusrn
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The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.
The Concept Art for Games and Film course at University of Staffordshire features content from more than one subject area. Using the options below, you can see ratings from students who took courses in each of these subject areas at this uni
Select an option to see a detailed breakdown
Teaching on my course
83%
med
How often does your course challenge you to achieve your best work?
85%
med
How good are teaching staff at explaining things?
89%
med
How often do teaching staff make the subject engaging?
81%
med
How often is the course intellectually stimulating?
77%
med
Learning opportunities
78%
med
To what extent have you had the chance to bring together information and ideas from different topics?
82%
med
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
81%
med
How well has your course developed your knowledge and skills that you think you will need for your future?
83%
med
To what extent have you had the chance to explore ideas and concepts in depth?
78%
low
To what extent does your course have the right balance of directed and independent study?
67%
low
Assessment and feedback
80%
med
How well have assessments allowed you to demonstrate what you have learned?
90%
med
How fair has the marking and assessment been on your course?
86%
med
How often does feedback help you to improve your work?
76%
med
How often have you received assessment feedback on time?
78%
med
How clear were the marking criteria used to assess your work?
71%
low
Academic support
86%
med
How easy was it to contact teaching staff when you needed to?
86%
med
How well have teaching staff supported your learning?
85%
med
Organisation and management
57%
med
How well were any changes to teaching on your course communicated?
54%
low
How well organised is your course?
59%
med
Learning resources
84%
med
How well have the IT resources and facilities supported your learning?
85%
med
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
79%
med
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
87%
med
Student voice
70%
med
How clear is it that students' feedback on the course is acted on?
53%
low
To what extent do you get the right opportunities to give feedback on your course?
81%
med
To what extent are students' opinions about the course valued by staff?
75%
med
How well does the students' union (association or guild) represent students' academic interests?
72%
med
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
86%
low
How well communicated was information about your university/college's mental wellbeing support services?
73%
low
Select an option to see a detailed breakdown
Teaching on my course
88%
med
How often does your course challenge you to achieve your best work?
90%
med
How good are teaching staff at explaining things?
91%
med
How often do teaching staff make the subject engaging?
88%
med
How often is the course intellectually stimulating?
81%
med
Learning opportunities
86%
med
To what extent have you had the chance to bring together information and ideas from different topics?
86%
med
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
87%
med
How well has your course developed your knowledge and skills that you think you will need for your future?
89%
high
To what extent have you had the chance to explore ideas and concepts in depth?
87%
low
To what extent does your course have the right balance of directed and independent study?
81%
med
Assessment and feedback
86%
med
How well have assessments allowed you to demonstrate what you have learned?
90%
med
How fair has the marking and assessment been on your course?
87%
med
How often does feedback help you to improve your work?
87%
med
How often have you received assessment feedback on time?
87%
med
How clear were the marking criteria used to assess your work?
81%
med
Academic support
90%
med
How easy was it to contact teaching staff when you needed to?
90%
med
How well have teaching staff supported your learning?
89%
med
Organisation and management
70%
med
How well were any changes to teaching on your course communicated?
75%
med
How well organised is your course?
66%
med
Learning resources
88%
med
How well have the IT resources and facilities supported your learning?
89%
high
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
87%
med
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
87%
med
Student voice
77%
med
How clear is it that students' feedback on the course is acted on?
71%
med
To what extent do you get the right opportunities to give feedback on your course?
82%
med
To what extent are students' opinions about the course valued by staff?
79%
med
How well does the students' union (association or guild) represent students' academic interests?
82%
med
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
89%
med
How well communicated was information about your university/college's mental wellbeing support services?
78%
med
The Concept Art for Games and Film course at University of Staffordshire features content from more than one subject area. Choose an option below to find out about the students taking courses in each of those subject areas at this uni.
| Most popular A-levels studied | ||||||
|---|---|---|---|---|---|---|
| Subject | Grade | |||||
| Graphics | B | |||||
| Fine Art | B | |||||
| Art and Design | A* | |||||
| Computer Science | B | |||||
| Mathematics | B | |||||
| Most popular A-levels studied | ||||||
|---|---|---|---|---|---|---|
| Subject | Grade | |||||
| Graphics | B | |||||
| Fine Art | B | |||||
| Art and Design | A* | |||||
| Computer Science | B | |||||
| Mathematics | B | |||||
We have no information about graduates who took Concept Art for Games and Film at University of Staffordshire.
The Concept Art for Games and Film course includes content from more than one subject area. Choose an option below for University of Staffordshire graduate earnings across each of those subject areas.
Earnings
£25.9k
First year after graduation
£30.3k
Third year after graduation
£33.9k
Fifth year after graduation
Earnings
£17.5k
First year after graduation
£20.1k
Third year after graduation
£22.6k
Fifth year after graduation
Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Concept Art for Games and Film.
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree
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Source: University of Staffordshire
