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Image from Concept Art for Games and Film
Image from Concept Art for Games and Film

Bachelor of Arts (with Honours) - BA (Hons)

Concept Art for Games and Film

Entry requirements

Here's what you will need to get a place on the Concept Art for Games and Film course at University of Staffordshire.

Select a qualification to see required grades

A level

B,B,C

Other A Level combinations are possible to achieve 112 points

You may also need to

Submit a portfolio

Tuition fees

LocationFees
England£9,535 per year
Scotland£9,535 per year
Wales£9,535 per year
Northern Ireland£9,535 per year
Channel Islands£9,535 per year
Republic of Ireland£9,535 per year
EU£9,535 per year
International£17,085 per year

Course summary

What this course is about

UCAS code: I614

Here's what University of Staffordshire says about its Concept Art for Games and Film course.

Concept Art for Games and Film is ideal if you're interested in a career in game arts and concept creation, and have strong drawing and painting skills.

This degree is designed to prepare you for working within the thrilling and rapidly advancing entertainment industry. It’s perfect if you wish to mix the artistic, creative and technical skills required to be a 2D or concept artist in either the games or film industry.

Our academics are experts in painting, life drawing, digital sculpting, 3D modelling, animation, lighting and rendering, digital compositing, digital painting, games scripting, motion capture, cinematography and post-production.

As members of the games industry body TIGA, we provide access to some of the latest technology in game art development. You will use our purpose-built HD TV studio, green screen studios, post-production suites, state-of-the-art digital cinema cameras, HD cameras, motion capture studio, Unreal games engines, and Wacom graphic tablets.

On successful completion of study, we will issue the following award: BA (Hons) Concept Art for Games and Film

Source: University of Staffordshire

Course details

Qualification

Bachelor of Arts (with Honours) - BA (Hons)

Department

Digital, Technology, Innovation and Business

Location

University of Staffordshire (Stoke Campus) | Stoke-on-Trent

Duration

3 Years

Study mode

Full-time

Subjects

• Graphic arts

• Computer games graphics

Start date

21 September 2026

Application deadline

14 January 2026

The modules you will study

Year One Core: 3D Asset Development; Character Concept Design; Digital Painting Theory and Practice; Environment Concept Design; Fundamentals of Technical Drawing; Life Drawing: Anatomy and Fundamentals Year Two Core: Creature Concept Design; Digital Sculpting Techniques; Junior Collaborative Games Development; Life Drawing: Character and Costumes; Mastering Study to Concept; Vehicle and Prop Design Year Three Core: Games Art and Concepts Live Brief and Employability; Games Development Project; Senior Collaborative Games Development Year Three Optional: Advanced Character and Creature Sculpture; Character Design for Production; Environment Design for Production; Keyframe Illustration for Production

How you will be assessed

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

University of Staffordshire reviews

(4)
Based on 50 reviews from University of Staffordshire's students and alumni
5 star
48%
4 star
18%
3 star
20%
2 star
12%
1 star
2%
All reviews

Showing 50 reviews

2nd year student

Good facilities.rnHave not used enough to comment.

(4)

1 year ago

2nd year student

LRV have raves and nights out, but I have not attended any. rnNot much to do in the general area.rn

(2)

1 year ago

2nd year student

Expensive shops and food

(2)

1 year ago

2nd year student

Support academically is little to none.rnWelfare support is poor

(1)

1 year ago

2nd year student

Science centre is good with great laboratories.rnCatalyst building looks new, but catering let's it down significantly.rnSome buildings have rooms with no windows or air conditioning, which is not a nice room to have lectures in.rnOverall, decent campusrn

(3)

1 year ago

2nd year student

I feel that I am not being taught the content efficiently.rnThe course feels incomplete and inconsistency with the teaching methods and that no effort it being made to support struggling students.

(2)

1 year ago

National Student Survey (NSS) scores

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

The Concept Art for Games and Film course at University of Staffordshire features content from more than one subject area. Using the options below, you can see ratings from students who took courses in each of these subject areas at this uni

Computer games and animation
Design studies

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

85%

med

How good are teaching staff at explaining things?

89%

med

How often do teaching staff make the subject engaging?

81%

med

How often is the course intellectually stimulating?

77%

med

To what extent have you had the chance to bring together information and ideas from different topics?

82%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

81%

med

How well has your course developed your knowledge and skills that you think you will need for your future?

83%

med

To what extent have you had the chance to explore ideas and concepts in depth?

78%

low

To what extent does your course have the right balance of directed and independent study?

67%

low

How well have assessments allowed you to demonstrate what you have learned?

90%

med

How fair has the marking and assessment been on your course?

86%

med

How often does feedback help you to improve your work?

76%

med

How often have you received assessment feedback on time?

78%

med

How clear were the marking criteria used to assess your work?

71%

low

How easy was it to contact teaching staff when you needed to?

86%

med

How well have teaching staff supported your learning?

85%

med

How well were any changes to teaching on your course communicated?

54%

low

How well organised is your course?

59%

med

How well have the IT resources and facilities supported your learning?

85%

med

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

79%

med

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

87%

med

How clear is it that students' feedback on the course is acted on?

53%

low

To what extent do you get the right opportunities to give feedback on your course?

81%

med

To what extent are students' opinions about the course valued by staff?

75%

med

How well does the students' union (association or guild) represent students' academic interests?

72%

med

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

86%

low

How well communicated was information about your university/college's mental wellbeing support services?

73%

low

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

90%

med

How good are teaching staff at explaining things?

91%

med

How often do teaching staff make the subject engaging?

88%

med

How often is the course intellectually stimulating?

81%

med

To what extent have you had the chance to bring together information and ideas from different topics?

86%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

87%

med

How well has your course developed your knowledge and skills that you think you will need for your future?

89%

high

To what extent have you had the chance to explore ideas and concepts in depth?

87%

low

To what extent does your course have the right balance of directed and independent study?

81%

med

How well have assessments allowed you to demonstrate what you have learned?

90%

med

How fair has the marking and assessment been on your course?

87%

med

How often does feedback help you to improve your work?

87%

med

How often have you received assessment feedback on time?

87%

med

How clear were the marking criteria used to assess your work?

81%

med

How easy was it to contact teaching staff when you needed to?

90%

med

How well have teaching staff supported your learning?

89%

med

How well were any changes to teaching on your course communicated?

75%

med

How well organised is your course?

66%

med

How well have the IT resources and facilities supported your learning?

89%

high

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

87%

med

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

87%

med

How clear is it that students' feedback on the course is acted on?

71%

med

To what extent do you get the right opportunities to give feedback on your course?

82%

med

To what extent are students' opinions about the course valued by staff?

79%

med

How well does the students' union (association or guild) represent students' academic interests?

82%

med

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

89%

med

How well communicated was information about your university/college's mental wellbeing support services?

78%

med

Student information

The Concept Art for Games and Film course at University of Staffordshire features content from more than one subject area. Choose an option below to find out about the students taking courses in each of those subject areas at this uni.

Graphic arts
Computer games graphics
Mode of study
Full-time98%Part-time2%
Gender ratio
Female39%Male60%Other1%
Where students come from
International6%UK94%
Student performance
2:1 or above75%
Number of students580
Most popular A-levels studied
SubjectGrade
GraphicsB
Fine ArtB
Art and DesignA*
Computer ScienceB
MathematicsB
Mode of study
Full-time98%Part-time2%
Gender ratio
Female39%Male60%Other1%
Where students come from
International6%UK94%
Student performance
2:1 or above75%
Number of students580
Most popular A-levels studied
SubjectGrade
GraphicsB
Fine ArtB
Art and DesignA*
Computer ScienceB
MathematicsB
Source: HESA

Graduate prospects

What graduates do next

We have no information about graduates who took Concept Art for Games and Film at University of Staffordshire.

Earnings after graduation

The Concept Art for Games and Film course includes content from more than one subject area. Choose an option below for University of Staffordshire graduate earnings across each of those subject areas.

Computing
Creative arts and design

Earnings

£25.9k

First year after graduation

£30.3k

Third year after graduation

£33.9k

Fifth year after graduation

Earnings

£17.5k

First year after graduation

£20.1k

Third year after graduation

£22.6k

Fifth year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Concept Art for Games and Film.

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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Source: University of Staffordshire

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