Got a uni question? Find your answer now on The Student Room.

University of Suffolk

UCAS Code: GW42 | Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements

A level

B,B,C

Pass in Access to HE Diploma

GCSE/National 4/National 5

All applicants are required to hold GCSE English and Maths at Grade C/4 or above (or Level 2 equivalents).

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

T Level

M

UCAS Tariff

112

About this course

This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2025

Other options

4 years | Full-time with year in industry | 2025

Subject

Computer games design

Embark on an unparalleled Games Studio experience that sets you apart.
Our Games Development degree offers an immersive journey like no other. From day one, you'll dive into a fully integrated games studio environment, putting your skills to work on actual games. Industry leaders, senior peers, and qualified mentors provide constant guidance, enriching your voyage.

Unveil your potential through the Games Development Pathway system as you shape your games studio project. Immerse yourself in diverse, industry career paths and receive mentorship to pinpoint your specialisation. Enhance your degree by showcasing your creations in the prestigious UK Games Funded Tranzfuser competition and joining our illustrious Games Hub, home to consistent finalists since 2016. Experience the grandeur of Game Anglia, the largest games festival in the East of England and present your projects at the indie development zone, captivating industry professionals and earning recognition.

Delve into the forefront of gaming innovation.
Our curriculum blends cutting-edge industry practices with ground-breaking academic research. Unlike other UK institutions, we fuse games design with psychology and neuroscientific insights, creating a well-rounded foundation. Your journey to become a successful games developer encompasses these vital perspectives, equipping you for the evolving industry landscape. Witness the evolution of our award-winning student-made games, crafted within a professional studio environment under expert mentorship. Our alumni are employed by leading industry giants, contributing to games you've enjoyed like Hogwarts Legacy, Watch Dogs 2, Red Dead Redemption 2, Horizon Zero Dawn, Killzone Mercenary, Ghost Recon Wildlands, and more.

Chart your path to success from day one.
Gain direct exposure to industry giants like Bandai Namco and Ubisoft. Feed an entrepreneurial spirit through our Games Hub, guiding you in taking games to market and even funding your ventures through student competitions. Elevate your projects using specialised equipment like eye-tracking and VR headsets. Forge a solid career foundation through placements and our Professional Practice module. Leverage the expertise of our academic team and The Ipswich Games Hub to secure Tranzfuser funding for your game. Our thriving student game jam community, exemplified by the annual Global Game Jam, challenges you to create a game in 48 hours, pushing your creative boundaries.

Choose your specialisation
There are two core pathways offered as part of BSc (Hons) Games Development focus on Design and Programming. In the first year, you will study three core modules and three modules that you have chosen from the pathway system. On the design pathway, you will become architects of engaging and emotive experiences reflecting the fundamental need for you to understand your audience intimately, designing for desirable emotions, and for the anticipation of those desirable emotions.

On completion of the course graduates can apply for work as games designers and seek work within the games industry generally. They can also become involved in film and TV production or develop careers in design. Alternatively they can progress to postgraduate level study at the University. BA Games Development run a commercial games company ‘Waterfront Games’ which offers paid internship opportunities to graduating students.

Modules

Please see our website for module information.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
EU
£15,690
per year
International
£15,690
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£15,690
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

University of Suffolk

Department:

School of Engineering, Arts, Science and Technology

Read full university profile

What students say

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

80%
Staff make the subject interesting
80%
Staff are good at explaining things
60%
Ideas and concepts are explored in-depth
90%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

90%
Library resources
90%
IT resources
90%
Course specific equipment and facilities
35%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

83%
UK students
17%
International students
77%
Male students
23%
Female students
73%
2:1 or above
19%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
D

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£25,000
low
Average annual salary
65%
low
Employed or in further education
70%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

21%
Information technology and telecommunications professionals
17%
Sales assistants and retail cashiers
13%
Artistic, literary and media occupations

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£29k

£29k

£31k

£31k

£27k

£27k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here