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Image from Computing for Digital Media and Games (with an industrial placement year)
Image from Computing for Digital Media and Games (with an industrial placement year)
Image from Computing for Digital Media and Games (with an industrial placement year)
Image from Computing for Digital Media and Games (with an industrial placement year)
Image from Computing for Digital Media and Games (with an industrial placement year)
Image from Computing for Digital Media and Games (with an industrial placement year)
Image from Computing for Digital Media and Games (with an industrial placement year)
Image from Computing for Digital Media and Games (with an industrial placement year)

Bachelor of Science (with Honours) - BSc (Hons)

Computing for Digital Media and Games (with an industrial placement year)

University of Sussex

(3.8)
138 reviews

Entry requirements

Here's what you will need to get a place on the Computing for Digital Media and Games (with an industrial placement year) course at University of Sussex.

Select a qualification to see required grades

A level

A,B,B

You will also need GCSE (or equivalent) Mathematics, with at least grade 6 (or grade B). We will also consider applicants with grade 5 in Mathematics if you are taking A-level Computer Science, Chemistry, Maths or Physics. You should also have a broad range of GCSEs grade 9-4 (A*-C), including good grades in relevant subjects.

Tuition fees

LocationFees
England£9,535 per year
Scotland£9,535 per year
Wales£9,535 per year
Northern Ireland£9,535 per year
Channel Islands£9,535 per year
Republic of Ireland£9,535 per year
EU£27,300 per year
International£27,300 per year

Course summary

What this course is about

UCAS code: G46F

Here's what University of Sussex says about its Computing for Digital Media and Games (with an industrial placement year) course.

100% of our research impact in Computer Science and Informatics was assessed to be world leading or internationally excellent (REF 2021)

About the course

The digital media and games industry is one of the fastest growing sectors in the UK. At Sussex, we have a long history of being at the forefront of digital media development – from the origins of computer graphics, to today’s game-engine-based development and cloud-based video production.

On this degree, you’ll explore the established core technologies of computer science alongside specialised digital media and game development technology. You’ll gain the fundamental computer science knowledge to be at the forefront of advances in:

  • game development

  • digital media production

  • video effects

  • computer graphics

  • audio technology.

During your studies, you’ll become familiar with industry-standard equipment and cloud-based production in our digital media production facility and video studios. You’ll benefit from our industry links with companies such as Electric Square, Hangar 13 and Mavis Broadcast, with offices in Brighton. This means you’ll not only gain fundamental skills, but also have the opportunity to experience real-world digital development and industry-initiated projects.

When you graduate, you’ll have a portfolio showing the range of your digital media skills and expertise to potential employers. In addition, the optional year in industry is a great opportunity to gain real-world work experience. And, in Brighton you’ll find excellent career opportunities with the many local game and digital media companies.

Accreditation

Accredited by BCS, the Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional.

Location

Study on our beautiful, green campus on the edge of the South Downs National Park and just minutes from the vibrant seaside city of Brighton & Hove. We’re near to Gatwick airport and just over an hour from London.

About the University of Sussex

Our courses, research, culture and campus aim to stimulate, excite and challenge. From scientific discovery to global policy, from student welfare to career development, Sussex innovates and takes a lead. And today, in every part of society and across the world, you'll find someone from Sussex making an original and valuable contribution.

Source: University of Sussex

Course details

Qualification

Bachelor of Science (with Honours) - BSc (Hons)

Department

Informatics

Location

Main Site | Brighton

Duration

4 Years

Study mode

Sandwich

Subjects

• Computer games

Start date

September 2026

Application deadline

14 January 2026

The modules you will study

See the modules you will study by year by going to the ‘visit our course page’ link at the bottom of the page.

University of Sussex reviews

(3.8)
Based on 138 reviews from University of Sussex's students and alumni
5 star
26%
4 star
38%
3 star
27%
2 star
6%
1 star
4%
All reviews

Showing 120 reviews

1st year student

Two stars: Could be better

(2)

1 year ago

1st year student

Not really a social being

(3)

1 year ago

1st year student

Accommodation is quite expensive in this region and the need for a guarantor adds another expense.

(3)

1 year ago

1st year student

As an international student, i have had a pleasant experience with the staff members especially with the academic advisor team

(4)

1 year ago

1st year student

Ancient and not really modern

(2)

1 year ago

1st year student

The modules on my course have been carefully chosen to reflect the current movement and actualities within the financial industry

(3)

1 year ago

National Student Survey (NSS) scores

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

Here you can see ratings from University of Sussex students who took the Computing for Digital Media and Games (with an industrial placement year) course - or another course in the same subject area.

Computer games and animation

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

83%

med

How good are teaching staff at explaining things?

100%

high

How often do teaching staff make the subject engaging?

83%

med

How often is the course intellectually stimulating?

83%

med

To what extent have you had the chance to bring together information and ideas from different topics?

83%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

67%

low

How well has your course developed your knowledge and skills that you think you will need for your future?

83%

med

To what extent have you had the chance to explore ideas and concepts in depth?

83%

med

To what extent does your course have the right balance of directed and independent study?

75%

med

How well have assessments allowed you to demonstrate what you have learned?

92%

med

How fair has the marking and assessment been on your course?

83%

med

How often does feedback help you to improve your work?

75%

med

How often have you received assessment feedback on time?

67%

low

How clear were the marking criteria used to assess your work?

67%

low

How easy was it to contact teaching staff when you needed to?

100%

high

How well have teaching staff supported your learning?

100%

high

How well were any changes to teaching on your course communicated?

80%

med

How well organised is your course?

75%

med

How well have the IT resources and facilities supported your learning?

92%

high

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

91%

high

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

100%

high

How clear is it that students' feedback on the course is acted on?

45%

low

To what extent do you get the right opportunities to give feedback on your course?

91%

high

To what extent are students' opinions about the course valued by staff?

82%

med

How well does the students' union (association or guild) represent students' academic interests?

88%

high

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

90%

med

How well communicated was information about your university/college's mental wellbeing support services?

100%

high

Student information

See who's studying at University of Sussex. These students are taking Computing for Digital Media and Games (with an industrial placement year) or another course from the same subject area.

Computer games
Mode of study
Full-time100%
Gender ratio
Female19%Male81%
Where students come from
International31%UK69%
Number of students60
Most popular A-levels studied
SubjectGrade
Computer ScienceB
MathematicsA
PsychologyB
GeographyB
PhysicsB
Source: HESA

Graduate prospects

What graduates do next

Facts and figures about University of Sussex graduates who took Computing for Digital Media and Games (with an industrial placement year) - or another course in the same subject area.

Computing

Graduate statistics

89%

In a job where degree was essential or beneficial

90%

In work, study or other activity

75%

Say it fits with future plans

80%

Are utilising studies

Top job areas

61%

Information Technology Professionals

9%

Science, engineering and technology associate professionals

5%

Administrative occupations

5%

Business, Research and Administrative Professionals

Graduate statistics percentages are determined 15 months after a student graduates

Earnings after graduation

Earnings from University of Sussex graduates who took Computing for Digital Media and Games (with an industrial placement year) - or another course in the same subject area.

Computing

Earnings

£30.7k

First year after graduation

£35.2k

Third year after graduation

£46.7k

Fifth year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Computing for Digital Media and Games (with an industrial placement year).

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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