University of Wales Trinity Saint David
UCAS Code: DGV2 | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
UCAS Tariff
Grades are important; however, our offers are not solely based on academic results. We are interested in creative people that demonstrate a strong commitment to their chosen subject area and therefore we welcome applications from individuals from a wide range of backgrounds. To assess student suitability we will consider your skills, achievements and life experience as well as your qualifications.
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
The emphasis of this programme is software development, computer graphics and computer games. Choose this course to become skilled and knowledgeable in the technical aspects of software development, with a specific focus on games. Graduates of this programme are likely to find employment either within the games industry or with specialist software organisations.
You will build a solid foundation of skills and knowledge on this programme. You will be equipped with knowledge of the current state of the industry and there is also an emphasis on skills for lifelong learning, so you will be able to update your skills throughout your career.
This programme allows students to develop a broad range of skills in the Computer Games area and will also allow students to pursue more specialist interests.
As a graduate of this course, your employment in this field is likely to start as a member of a team, conceiving, designing, developing and implementing complex software for games or related software development industries.
Modules
Foundation Year
Compulsory
Analysing and Solving Problems (20 credits)
Introduction to Computer Programming (20 credits)
Introduction to Computer Systems (20 credits)
Introduction to Mathematics and Science (20 credits)
Academic Skills (20 credits)
Integrating Project (20 credits)
Year Two:
Compulsory
Analysing and Solving Problems (20 credits)
Introduction to Computer Programming (20 credits)
Introduction to Computer Systems (20 credits)
Introduction to Mathematics and Science (20 credits)
Academic Skills (20 credits)
Integrating Project (20 credits)
Year Three
Compulsory
Changemakers: Creativity and Value Creation (20 credits)
Indie Game Development (20 credits)
Data Security and Compliance (20 credits)
Advanced Software Development (20 credits)
Games Architecture and Mechanics (20 credits)
Software Engineering Principles and Testing (20 credits)
Year Four
Compulsory
Artificial Intelligence & Machine Learning (20 credits)
Emerging Trends (20 credits)
Graphics and Games Programming (20 credits)
GPU Programming (20 credits)
Independent Project (40 credits)
Assessment methods
The School of Applied Computing aims to produce graduates that help shape the future of software engineering. The course content is contemporary and shaped for employability through close links with local and national employers.
Students are assessed through a combination of worksheets, practicals, presentations, projects and examinations. Module assessment is often by assignment, or assignment and examination. The final mark for some modules may include one or more pieces of coursework set and completed during the module. Project work is assessed by written report and presentation.
Students are encouraged to use our links with Software Alliance Wales and Go Wales to work on commercial schemes for their Major Project module. Go Wales provides the opportunity of paid work placements with local businesses.
The Uni
SA1 Waterfront Campus, Swansea
Computing
What students say
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Sorry, no information to show
This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£19k
£25k
£25k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Course location and department:
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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