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Digital Media Design

Entry requirements


We welcome applications from students who are completing an Access to Higher Education Diploma. We normally look for applicants to have studied a course that is in a similar subject and offers are usually made in line with our published tariff point range.

GCSE/National 4/National 5

GCSE in English Language at grade 4 or C, or higher.

T Level

P

UCAS Tariff

96-112

About this course


Course option

3years

Full-time | 2024

Subject

Interactive and electronic design

- Learn how to collaborate on the design and promotion of media products — mirroring industry practice and boosting your employability

- Take advantage of cutting-edge technology such as 3D printers, motion capture software and virtual reality headsets in our fully equipped Digital Design Lab

- Complete professional commercial work on client-based projects to build your online portfolio throughout your degree

- Gain experience in diverse sectors such as games design, animation, advertising and photography

If you can see yourself creating the next smash-hit mobile game like Pokémon Go, designing innovative advertising campaigns for leading international brands or interactive, virtual reality experiences for a tech company then this could be the degree for you. In an area that is still inventing itself, you could become a key instigator and shaper of the digital age that we now inhabit.

In fact, there has never been a more exciting time to study an area of design and creative technology, and this programme aims to help you explore, challenge and extend your limits, enabling you to achieve the most exciting outcomes possible.

Digital Media Design at Winchester focuses predominantly on the practical side of the industry, embracing the latest technologies and techniques. We want to help you become an imaginative and technically astute designer who is comfortable working as part of a team.

The three-year course is centred around our gadget-packed, industry-standard Digital Design Studio, which is Adobe certified and offers courses in Illustrator, InDesign, Photoshop, Dreamweaver, Flash and other software.

Throughout the programme, students develop the ability to understand the imperatives of designing for the digital media industries in terms of the look, feel, narrative and aesthetic qualities of a digital media product.

Year 1 is based around the design and development of websites, apps and games. You complete four-week projects designing and promoting a media product and study core modules in subjects such as Design Principles, Team & Project Planning and Development Projects.

In Year 2, you focus on interactive media design and animation, embracing live projects with clients — giving you valuable work experience. You take core courses in Design and Design Practice.

In Year 3, you study business practice within the creative digital media industry, and undertake two major projects — one of which is conducted with an industry partner — to develop a dynamic online portfolio to impress future employers.

By the end of the programme you are a highly skilled technologist, capable of receiving design ideas to develop and improve through to a finished and accomplished product.

Demand for creative technologists to work on websites, apps, games and other digital platforms has never been higher. Our graduates work in highly-rewarding and varied careers, as designers with internet companies, interactive media creators, and in the game design, animation, advertising and photography industries. Others start their own design companies as creative technologists and entrepreneurs.

Modules

For detailed information on modules you will be studying please click on the 'View course details' link at the top of this summary box.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,700
per year
International
£16,700
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Winchester

Department:

Department of Digital Technologies

Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Interactive and electronic design

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

90%
UK students
10%
International students
67%
Male students
33%
Female students
55%
2:1 or above
4%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
D
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Design studies

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£17,000
med
Average annual salary
87%
low
Employed or in further education

Top job areas of graduates

36%
Information technology and telecommunications professionals
20%
Design occupations
12%
Sales, marketing and related associate professionals

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Design studies

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£19k

£19k

£22k

£22k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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