Wrexham University
UCAS Code: GEFY | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
A level
Accepted alongside A-Levels as part of overall 48-72 UCAS Tariff requirement.
48-72 UCAS Tariff points
48-72 UCAS Tariff points
Accepted as part of overall 48-72 UCAS Tariff requirement.
48-72 UCAS Tariff points from International Baccalaureate Certificates
48-72 UCAS Tariff points
Accepted alongside Irish Leaving Certificate Higher Level as part of overall 48-72 UCAS Tariff requirement.
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
48-72 UCAS Tariff points
48-72 UCAS Tariff points
UCAS Tariff
Our general entry requirement for the foundation year is 48-72 UCAS tariff points but all applications are considered individually and we consider work experience, vocational training/qualifications as well as motivation and potential to succeed. The programme welcomes applications from anyone who can demonstrate a commitment to the subject and the potential to complete their chosen programme successfully. This can be established by showing appropriate academic achievements or by demonstrating that they possess the knowledge and ability equivalent to the academic qualifications.
Accepted as part of overall 48-72 UCAS Tariff point requirement.
About this course
Why choose this course?
Join a UK leading course designed to develop strong technical game design, business and production skills so you can be a future industry leader.
The team work closely with organisations such as UK Games Fund, Games Wales, BAFTA Cymru and the British Computing Society to ensure that our students always have access to cutting-edge industry-related training and knowledge.
We are home to the innovative Games Talent Wales programme and a UK regional Tranzfuser hub that is sponsored and supported by the UK Games Fund and UK Games Talent. Our business incubation centre is home to several award-winning student-owned game studios.
Students on this course will:
Develop essential game design and business start-up and management skills.
Learn about the workings of the games industry and the tools and platforms that are critical to success.
Gain valuable experience and insight into the game development process and the management of an independent game studio.
Enjoys the benefits of close industry engagement with regular visits, guest speakers, presentations, discussion groups and social events.
Work with a personal mentor with games development experience to help develop your skills and knowledge.
Have access to our in-house business incubation centre and the latest tools and technology in a specialist game development studio.
Develop a professional game development portfolio and critical employability skills.
This course can also be studied as a three year degree without the foundation year BSc (Hons) Computer Game Design and Enterprise UCAS Code: GE17 - or with industry placement UCAS Code: CEIP (four year degree)
Key Course Features:
Our purpose-built Centre for the Creative Industries features specialist facilities, such as Game labs and studios with software such as Unreal Engine 5, Unity, Maya, Mudbox, Substance Painter/Designer, Visual Studio and Creative Cloud for creativity the wide spectrum of game production.
Develop industry and product awareness by planning route-to-market strategies and developing pitch decks.
Regular contact with game industry professionals through guest lectures, conferences, and national events.
You will be taught by an award-winning teaching team with professional industry backgrounds and experience.
Learn how to manage a professional game development team using industry-standard methodologies and practice.
Work with the latest tools and technology in two specialist game development studios dedicated to designing, production, motion capture and VR.
The course has an excellent track record for graduate employment with many ex-students going on to work at some of the world's most recognisable game studios.
Gain valuable experience and insight into the game production process and the management of an independent game studio.
Benefit from a personal mentor with games development experience to help develop your skills and knowledge.
Support for indie company spin out through support, advise and potential funding through Games Talent Wales
Develop your professional, communication, and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.
Modules
What you will study
YEAR 1 (FOUNDATION YEAR)
This year of study ensures that students from all subject backgrounds and life experiences get a foundational course of study that both prepares for subject specific and wider, university skills at an undergraduate level. You will spend time with a subject specific teaching team and a wider support network to ensure you get the support for a wide range of skills. You will be trained with game industry-standard techniques and software and will have the opportunity to collaboratively create fun and engaging game products.
MODULES
Games Studies
A Day In The Life
Study Skills for Success
Game Design Fundamentals
Game Design Project
Collaborative Practice
YEAR 2 (LEVEL 4)
In year two, you will be introduced to a variety of themes that relate to the production of game products across design and enterprise modules along with opportunities expand on your skills in a full game project. You will begin studying game design, 3D software and 2D Design in the first semester, and build on this to utilise Unreal Engine in semester 2 to create narratively inspired environments and trailers.
MODULES
Game Design and Interaction
Game Asset Production
Design Workshop
Game Environments & Narrative Design
Games Studio Enterprise
Game Industry and Agile Production
YEAR 3 (LEVEL 5)
In the first semester, you will study two specialist modules and explore the world of environmental design in a more detailed way, as well as starting study what it means to be in game production. In the second semester, the focus will shift to student-led, multi-disciplinary 3D game project in which you will be required to manage and deliver a significant vertical slice of a 3D game whilst maintaining a professional management methodology.
MODULES
Game Production
Real-Time Environmental Art for Game Engines
Asset Production for Game Engines
Serious Game Design
Group Project
Indie Studio Management
YEAR 4 (LEVEL 6)
The final year of the course will further build on your subject specialisms, as the course starts to explore what graduate opportunities you have in the games industry – whether that be in a larger studio or in your own indie studio. You will have final core and specialist training modules, however, the area of development will be through the large scale games project which will run from the start of the year until the summer.
MODULES
Game Industry Specialist
Games Enterprise
Advanced Asset Production and Technical Art
Advanced Game Design and User Engagement
Project
The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.
Assessment methods
Teaching & Assessment
This course is portfolio focused and as such, there are no formal exams. Instead, students will focus on developing technical design, business and theoretical skills via practical assignments and research & development activities.
Assessment methods include the production of digital (and non-digital) games, compiling and analysing production data, giving presentations, writing business plans and case studies, producing 3D models and game assets.
At higher levels of the course, students will also be required to provide statistical evidence of work hours with supporting evidence as part of key assessment outcomes.
Independent learning is an important aspect of all modules, as it enables students to develop both their subject-specific and key skills. Independent learning is promoted through the use of digital management tools such as Jira, and through feedback given to students, which takes several forms including small group and one-to-one discussions.
Wrexham University is committed to supporting our students to maximise their academic potential.
We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.
In terms of particular needs, the University’s Inclusion Services can provide appropriate guidance and support should any students require reasonable adjustments to be made because of a recognised prevailing disability, medical condition, or specific learning difference.
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
Wrexham (Main Campus)
School of Applied Science, Computing and Engineering
What students say
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£24k
£23k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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