The Student Room GroupThe Student Room Group

Course name

Find a course

Search, shortlist and compare thousands of courses to find that perfect one.

Search for a course

Personalise your search by expected grades and more.

A-level explorer

See where your A-level subjects will lead you.

Where to study

See what makes a university special and discover where you belong.

0
Image from Game Art
Image from Game Art
Image from Game Art
Image from Game Art
Image from Game Art

Bachelor of Arts (with Honours) - BA (Hons)

Game Art

Wrexham University

(4.2)
276 reviews

Entry requirements

Here's what you will need to get a place on the Game Art course at Wrexham University.

Select a qualification to see required grades

A level

C,C,C

You may also need to

Attend an interview

Submit a portfolio

Tuition fees

LocationFees
England£9,535 per year
Scotland£9,535 per year
Wales£9,535 per year
Northern Ireland£9,535 per year
Channel Islands£11,750 per year
Republic of Ireland£9,535 per year
EU£11,750 per year
International£11,750 per year

Course summary

What this course is about

UCAS code: 305D

Here's what Wrexham University says about its Game Art course.

Why choose this course? This skill-based degree is ideal for those wishing to pursue a career in the game art and associated design industries. The degree explores all key aspects of game art production processes using a variety of techniques from 2D concepts to 3D production on screen. This includes 3D modelling, sculpting, level design and mixed screen-based media.

You will: Have the opportunity to collaborate with game developers and enterprise students. Have access and utilise industry standard software and techniques, as well as working with Unreal Engine Be guided and supported by an award-winning team of lecturers on live projects Be given the chance to apply for funding, attend EGX trade fair, and enter competitions to showcase your portfolio. Gain experience in the design skills and techniques used to bring projects from concept to screen through digital painting, 3D modelling, 3D sculpting, 3D animation and game engine. Develop a mix of design and technical skills like environment/character design and creation, 3D modelling, texturing, level design, level creation, live briefs, and games production. Gain a sound knowledge of game and concept art, with an emphasis on innovation, design and creativity rather than the programming and technical aspects of the gaming industry. Use the latest industry-standard software. Have the opportunity to get hands-on work with industry professionals on real-world projects to help develop your skills and experience.

Key Course Features: Access to our purpose-built Centre for the Creative Industries building which features specialist facilities including game labs and studios equipped with a wide range of software such as Unreal Engine 5, Unity, Maya, Mudbox, Substance Painter/Designer, Visual Studio and Creative Cloud. Design and create aesthetically focused and game ready characters and environments with fully realised game products. Regular contact with game industry professionals through guest lectures, conferences, and national events. You will be taught by an award-winning teaching team with professional industry backgrounds and experience. Learn how to manage a professional game development team using industry-standard methodologies and practice. Work with the latest tools and technology in two specialist game development studios dedicated to designing, production, motion capture and VR. The course has an excellent track record for graduate employment with many ex-students going on to work at some of the world's most recognisable game studios. Gain valuable experience and insight into the game production process and the management of an independent game studio.? Benefit from a personal mentor with games development experience to help develop your skills and knowledge.? Support for indie company spin out through support, advise and potential funding through Games Talent Wales. Develop your professional, communication, and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.?

Course details

Qualification

Bachelor of Arts (with Honours) - BA (Hons)

Department

School of the Creative Arts

Location

Wrexham | Wrexham

Duration

3 Years

Study mode

Full-time

Subjects

• Computer animation and visual effects

Start date

September 22, 2025

Application deadline

January 29, 2025

The modules you will study

What You Will Study This degree is primarily designed for those who want to pursue a career in the game art and associated design industries. It explores all key aspects of game art production processes, drawing upon your imagination and using a variety of techniques from 2D concepts to 3D production on screen, including 3D modelling, sculpting, level design and mixed screen-based media. Emphasis is placed on your personal and professional development, communication and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.

YEAR 1 (LEVEL 4) In the first year of study, you will be introduced to a variety of themes that relate to the art and design of game products across aesthetic and design modules along with opportunities expand on your skills in a full game project. You will begin studying game design, 3D software and concepting in the first semester, and build on this to utilise Autodesk Maya to begin to create Characters from initial 2D drafts to a sculpted final 3D Character.?

MODULES • Game Design and Interaction • Game Asset Production • Design Workshop • Game Environments and Narrative Design • Character Design and Digital Sculpting • Game Industry and Agile Production

YEAR 2 (LEVEL 5) The second year of study will build of the foundations of the first, and will encourage you to start to?specialise in your area. In the first semester, you will study two specialist modules and explore the world of environmental design in a more detailed way, as well as producing game characters that can be interacted with in a game engine. In the second semester, the focus will shift to student-led, multi-disciplinary 3D game project in which you will be required to manage and deliver a significant vertical slice of a 3D game whilst maintaining a professional management methodology.?

MODULES • Character Production for Game Engines • Real-Time Environmental Art for Game Engines • Asset Production for Game Engines? • Serious Game Design • Group Project • Indie Studio Management

YEAR 3 (LEVEL 6) The final year of the course will further build on your subject specialisms, as the course starts to explore what graduate opportunities you have in the games industry – whether that be in a larger studio or in your own indie studio. You will have final core and specialist training modules; however, the area of development will be through the large scale games project which will run from the start of the year until the summer.???

MODULES • Game Industry Specialist • AAA Asset Production • Advanced Asset Production and Technical Art • Advanced Game Design and User Engagement • Project: This module is designed to be the pinnacle of student achievement across the programme. You will create a substantial games project that will require a wide range of skills from a collaborative group. You will act as Indie Studios and be encouraged to pursue regional and national funding schemes to produce a well-rounded games product and release it on a portfolio platform.?

The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

How you will be assessed

Teaching & Assessment This course is portfolio focused and as such, there are no formal exams. Students will focus on developing technical and theoretical skills via practical assignments and research & development activities.

Assessment methods include the production of digital (and non-digital) games, character and creature models and game environments, compiling, analysing production data, giving presentations and producing 3D models.

At higher levels of the course, students must also provide statistical evidence of work hours with supporting evidence as part of key assessment outcomes.

TEACHING AND LEARNING On this course teaching and learning is designed to support students from a variety of backgrounds with diverse needs and to promote the supportive learning environment and pastoral care the School of Art and Design provides. Timetabling is developed to help learning, teaching and assessment methodologies and provide clear and effective feedback to students.

There is strong support for students with learning differences and who can also receive additional help from support assistants through Student Support Services.

The programme is structured to enable you to work in a multidisciplinary manner, to be flexible and enable you to develop individually. This is supported by a personal tutor/tutorials system that provides you with guidance throughout all aspects of the programme.

Wrexham University is committed to supporting our students to maximise their academic potential.

We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.

In terms of particular needs, the University’s Inclusion Services can provide appropriate guidance and support should any students require reasonable adjustments to be made because of a recognised prevailing disability, medical condition, or specific learning difference.

Wrexham University reviews

(4.2)
Based on 276 reviews from Wrexham University's students and alumni
5 star
58%
4 star
21%
3 star
9%
2 star
4%
1 star
9%
All reviews

Showing 270 reviews

1st year student

Five stars: Excellent

(5)

1 year ago

1st year student

Five stars: Excellent

(5)

1 year ago

1st year student

My journey at Wrexham University was not just an academic endeavor but a transformative experience shaped by the unwavering support and guidance I received from the university's dedicated support services. From the moment I stepped onto campus, I was embraced by a community that was committed to my ...

(5)

1 year ago

1st year student

Wrexham University stands as a paragon of academic excellence, and its facilities serve as the cornerstone of its commitment to providing a conducive environment for learning, research, and personal growth. Having spent several years as a student at Wrexham, I can attest to the exceptional quality a...

(5)

1 year ago

1st year student

The BSc in Computer Networks and Security program at [University Name] is a pioneering academic journey that equips students with the knowledge, skills, and ethical values necessary to navigate the complexities of modern cyberspace. As a recent graduate of this program, I can confidently assert that...

(5)

1 year ago

1st year student

Wrexham University stands as a beacon of academic excellence, where scholarly pursuits intertwine with a vibrant campus life, fostering holistic growth and learning. As a recent graduate, I can attest to the institution's commitment to nurturing intellects and shaping futures.rnrnAcademics:rnAt Wrex...

(5)

1 year ago

National Student Survey (NSS) scores

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

Here you can see ratings from Wrexham University students who took the Game Art course - or another course in the same subject area.

Computing

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

70%

low

How good are teaching staff at explaining things?

85%

med

How often do teaching staff make the subject engaging?

75%

med

How often is the course intellectually stimulating?

65%

low

To what extent have you had the chance to bring together information and ideas from different topics?

75%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

70%

low

How well has your course developed your knowledge and skills that you think you will need for your future?

70%

low

To what extent have you had the chance to explore ideas and concepts in depth?

75%

med

To what extent does your course have the right balance of directed and independent study?

75%

med

How well have assessments allowed you to demonstrate what you have learned?

75%

low

How fair has the marking and assessment been on your course?

70%

low

How often does feedback help you to improve your work?

60%

low

How often have you received assessment feedback on time?

45%

low

How clear were the marking criteria used to assess your work?

80%

med

How easy was it to contact teaching staff when you needed to?

90%

high

How well have teaching staff supported your learning?

85%

med

How well were any changes to teaching on your course communicated?

75%

med

How well organised is your course?

75%

med

How well have the IT resources and facilities supported your learning?

60%

low

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

71%

low

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

89%

med

How clear is it that students' feedback on the course is acted on?

74%

high

To what extent do you get the right opportunities to give feedback on your course?

74%

low

To what extent are students' opinions about the course valued by staff?

68%

med

How well does the students' union (association or guild) represent students' academic interests?

61%

low

Overall, I am satisfied with the quality of the course.

74%

med

How well communicated was information about your university/college's mental wellbeing support services?

89%

high

Student information

See who's studying at Wrexham University. These students are taking Game Art or another course from the same subject area.

Computer games and animation
Mode of study
Full-time98%Part-time2%
Gender ratio
Female8%Male90%Other2%
Where students come from
International2%UK98%
Student performance
First year dropout rate16%
Number of students60
Most popular A-levels studied
SubjectGrade
Computer ScienceC
MathematicsA
GeographyC
PhysicsD
English Language and LiteratureB
Source: HESA

Graduate prospects

What graduates do next

We have no information about graduates who took Game Art at Wrexham University.

Earnings after graduation

Earnings from Wrexham University graduates who took Game Art - or another course in the same subject area.

Computing

Earnings

£21.9k

First year after graduation

£24.1k

Third year after graduation

£23.4k

Fifth year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Game Art.

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

Discussions

Discussions

Students are talking about Wrexham University on The Student Room.

Chat with Wrexham University

Wrexham University is a vibrant, friendly, and inclusive institution.

The university was first established in 1887 as Wrexham School of Science and Art. Now, Wrexham University is a leader in accessible and practical approaches to education. The university believes that opportunities for higher education should be available to everyone.

Wrexham University offers a wide range of undergraduate and postgraduate courses with practical skills at the heart of each degree. Strong and varied links with industry, dynamic research opportunities and small class sizes are key features of the course offering.

It is an exciting time to join Wrexham University as it contributes to and runs large-scale development projects. The university is focused on its £80 million Campus developments to enhance the local region and all campuses to ensure that students have the best facilities and learning environment. It has also developed prototype mirrors to be used in the world’s largest telescope, a £900 million project which will advance global scientific understanding of the universe, as part of the OpTIC Centre in St Asaph.

Wrexham University provides excellent student support and careers guidance, two factors which have contributed to the university being ranked 1st in the Wales and joint 3rd in the UK for Student Satisfaction in the Complete University Guide, 2026.

Wrexham is an up-and-coming city, with a lot to be excited about, and the university community is ideally placed for its students to make the most of it.

Our expert admissions team are on hand to answer any questions you may have. You can contact them by calling 01978 293439, email them on [email protected] or by visiting our website and using the ‘live chat’ function.

Mobile phone in hand

Wrexham University socials

Tap these links to go to this university's social media channels

Wrexham University open days

Are you thinking of applying to this university?

Before you do, it's a good idea to go to an open day. You can have a good look around campus, getting a better idea of what it's like to study there. You'll meet current students and staff and get the chance to ask them questions.

Universities will list upcoming open days on their websites. Most will also have virtual open days; these are a great alternative if you really can't get there in person. For tips on preparing for open days, check the advice section here on The Uni Guide.