Wrexham University
UCAS Code: GAIP | Bachelor of Arts (with Honours) - BA (Hons)
Entry requirements
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About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
This skill-based degree is ideal for those wishing to pursue a career in the game art and associated design industries. The degree explores all key aspects of game art production processes using a variety of techniques from 2D concepts to 3D production on screen. This includes 3D modelling, sculpting, level design and mixed screen-based media.
You will:
Have the opportunity to collaborate with game developers and enterprise students.
Have access and utilise industry standard software and techniques, as well as working with Unreal Engine.
Be guided and supported by an award-winning team of lecturers on live projects
Be given the chance to apply for funding, attend EGX trade fair, and enter competitions to showcase your portfolio.
Gain experience in the design skills and techniques used to bring projects from concept to screen through digital painting, 3D modelling, 3D sculpting, 3D animation and game engine.
Develop a mix of design and technical skills like environment/character design and creation, 3D modelling, texturing, level design, level creation, live briefs, and games production.
Gain a sound knowledge of game and concept art, with an emphasis on innovation, design and creativity rather than the programming and technical aspects of the gaming industry.
Use the latest industry-standard software.
Have the opportunity to get hands-on work with industry professionals on real-world projects to help develop your skills and experience.
Key Course Features:
- Access to our purpose-built Centre for the Creative Industries building which features specialist facilities including game labs and studios equipped with a wide range of software such as Unreal Engine 5, Unity, Maya, Mudbox, Substance Painter/Designer, Visual Studio and Creative Cloud.
- Design and create aesthetically focused and game ready characters and environments with fully realised game products.
- Regular contact with game industry professionals through guest lectures, conferences, and national events.
- You will be taught by an award-winning teaching team with professional industry backgrounds and experience.
- Learn how to manage a professional game development team using industry-standard methodologies and practice.
- Work with the latest tools and technology in two specialist game development studios dedicated to designing, production, motion capture and VR.
- The course has an excellent track record for graduate employment with many ex-students going on to work at some of the world's most recognisable game studios.
- Gain valuable experience and insight into the game production process and the management of an independent game studio.
- Benefit from a personal mentor with games development experience to help develop your skills and knowledge.
- Support for indie company spin out through support, advise and potential funding through Games Talent Wales
- Develop your professional, communication, and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.
Modules
This degree is primarily designed for those who want to pursue a career in the game art and associated design industries. It explores all key aspects of game art production processes, drawing upon your imagination and using a variety of techniques from 2D concepts to 3D production on screen, including 3D modelling, sculpting, level design and mixed screen-based media. Emphasis is placed on your personal and professional development, communication and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.
YEAR 1 (LEVEL 4)
MODULES
Game Design and Interaction
Game Asset Production
Game Environments and Narrative Design
Character Design and Digital Sculpting
Game Industry and Agile Production
Design Workshop
YEAR 2 (LEVEL 5)
MODULES
Asset Production for Game Engines
Character Production for Game Engines
Real-Time Environmental Art for Game Engines
Serious Games Design
Indie Studio Management
Group Project
During Level 5 (year 2) of the programme, you will attend tutorial sessions about the placement year, including the process of finding a suitable placement, the expectations of your placement year and guidance on producing your proposal. In semester 2, you’ll work with a Placement Coordinator to submit your proposal, which will then be considered and reviewed. If you’re successful during this process, you’ll go on to do your industrial placement during your third year and then come back to us for Level 6 (year 4 in total).
YEAR 3 (INDUSTRIAL PLACEMENT)
YEAR 4 (LEVEL 6)
MODULES
Advanced Asset Production and Technical Art
AAA Asset Production
Advanced Game Design and User Engagement
Game Industry Specialist
Project
The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.
Assessment methods
This course is portfolio focused and as such, there are no formal exams. Students will focus on developing technical and theoretical skills via practical assignments and research & development activities.
Assessment methods include the production of digital (and non-digital) games, character and creature models and game environments, compiling, analysing production data, giving presentations and producing 3D models.
At higher levels of the course, students must also provide statistical evidence of work hours with supporting evidence as part of key assessment outcomes.
TEACHING AND LEARNING
On this course teaching and learning is designed to support students from a variety of backgrounds with diverse needs and to promote the supportive learning environment and pastoral care the School of Art and Design provides. Timetabling is developed to help learning, teaching and assessment methodologies and provide clear and effective feedback to students.
There is strong support for students with learning differences and who can also receive additional help from support assistants through Student Support Services.
The programme is structured to enable you to work in a multidisciplinary manner, to be flexible and enable you to develop individually. This is supported by a personal tutor/tutorials system that provides you with guidance throughout all aspects of the programme.
Wrexham University is committed to supporting our students to maximise their academic potential.
We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.
In terms of particular needs, the University’s Inclusion Services can provide appropriate guidance and support should any students require reasonable adjustments to be made because of a recognised prevailing disability, medical condition, or specific learning difference.
The Uni
Wrexham (Main Campus)
School of the Creative Arts
What students say
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£24k
£23k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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