Bachelor of Arts (with Honours) - BA (Hons)
Here's what you will need to get a place on the Game Art (with Industrial Placement) course at Wrexham University.
Select a qualification to see required grades
96
| Location | Fees |
|---|---|
| England | £9,535 per year |
| Scotland | £9,535 per year |
| Wales | £9,535 per year |
| Northern Ireland | £9,535 per year |
| Channel Islands | £11,750 per year |
| Republic of Ireland | £9,535 per year |
| EU | £11,750 per year |
| International | £11,750 per year |
UCAS code: GAIP
Here's what Wrexham University says about its Game Art (with Industrial Placement) course.
This skill-based degree is ideal for those wishing to pursue a career in the game art and associated design industries. The degree explores all key aspects of game art production processes using a variety of techniques from 2D concepts to 3D production on screen. This includes 3D modelling, sculpting, level design and mixed screen-based media.
You will: Have the opportunity to collaborate with game developers and enterprise students. Have access and utilise industry standard software and techniques, as well as working with Unreal Engine. Be guided and supported by an award-winning team of lecturers on live projects Be given the chance to apply for funding, attend EGX trade fair, and enter competitions to showcase your portfolio. Gain experience in the design skills and techniques used to bring projects from concept to screen through digital painting, 3D modelling, 3D sculpting, 3D animation and game engine. Develop a mix of design and technical skills like environment/character design and creation, 3D modelling, texturing, level design, level creation, live briefs, and games production. Gain a sound knowledge of game and concept art, with an emphasis on innovation, design and creativity rather than the programming and technical aspects of the gaming industry. Use the latest industry-standard software. Have the opportunity to get hands-on work with industry professionals on real-world projects to help develop your skills and experience.
Key Course Features:
Access to our purpose-built Centre for the Creative Industries building which features specialist facilities including game labs and studios equipped with a wide range of software such as Unreal Engine 5, Unity, Maya, Mudbox, Substance Painter/Designer, Visual Studio and Creative Cloud.
Design and create aesthetically focused and game ready characters and environments with fully realised game products.
Regular contact with game industry professionals through guest lectures, conferences, and national events.
You will be taught by an award-winning teaching team with professional industry backgrounds and experience.
Learn how to manage a professional game development team using industry-standard methodologies and practice.
Work with the latest tools and technology in two specialist game development studios dedicated to designing, production, motion capture and VR.
The course has an excellent track record for graduate employment with many ex-students going on to work at some of the world's most recognisable game studios.
Gain valuable experience and insight into the game production process and the management of an independent game studio.
Benefit from a personal mentor with games development experience to help develop your skills and knowledge.
Support for indie company spin out through support, advise and potential funding through Games Talent Wales
Develop your professional, communication, and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.
Source: Wrexham University
Qualification
Bachelor of Arts (with Honours) - BA (Hons)
Department
School of the Creative Arts
Location
Wrexham (Main Campus) | Wrexham
Duration
4 Years
Study mode
Full-time with year in industry
Subjects
• Computer games design
Start date
21 September 2026
Application deadline
14 January 2026
This degree is primarily designed for those who want to pursue a career in the game art and associated design industries. It explores all key aspects of game art production processes, drawing upon your imagination and using a variety of techniques from 2D concepts to 3D production on screen, including 3D modelling, sculpting, level design and mixed screen-based media. Emphasis is placed on your personal and professional development, communication and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.
YEAR 1 (LEVEL 4)
MODULES Game Design and Interaction Game Asset Production Game Environments and Narrative Design Character Design and Digital Sculpting Game Industry and Agile Production Design Workshop
YEAR 2 (LEVEL 5)
MODULES Asset Production for Game Engines Character Production for Game Engines Real-Time Environmental Art for Game Engines Serious Games Design Indie Studio Management Group Project
During Level 5 (year 2) of the programme, you will attend tutorial sessions about the placement year, including the process of finding a suitable placement, the expectations of your placement year and guidance on producing your proposal. In semester 2, you’ll work with a Placement Coordinator to submit your proposal, which will then be considered and reviewed. If you’re successful during this process, you’ll go on to do your industrial placement during your third year and then come back to us for Level 6 (year 4 in total).
YEAR 3 (INDUSTRIAL PLACEMENT)
YEAR 4 (LEVEL 6) MODULES Advanced Asset Production and Technical Art AAA Asset Production Advanced Game Design and User Engagement Game Industry Specialist Project
The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.
This course is portfolio focused and as such, there are no formal exams. Students will focus on developing technical and theoretical skills via practical assignments and research & development activities.
Assessment methods include the production of digital (and non-digital) games, character and creature models and game environments, compiling, analysing production data, giving presentations and producing 3D models.?
At higher levels of the course, students must also provide statistical evidence of work hours with supporting evidence as part of key assessment outcomes.
TEACHING AND LEARNING
On this course teaching and learning is designed to support students from a variety of backgrounds with diverse needs and to promote the supportive learning environment and pastoral care the School of Art and Design provides. Timetabling is developed to help learning, teaching and assessment methodologies and provide clear and effective feedback to students.
There is strong support for students with learning differences and who can also receive additional help from support assistants through Student Support Services.
The programme is structured to enable you to work in a multidisciplinary manner, to be flexible and enable you to develop individually. This is supported by a personal tutor/tutorials system that provides you with guidance throughout all aspects of the programme.
Wrexham University is committed to supporting our students to maximise their academic potential.
We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.
In terms of particular needs, the University’s Inclusion Services can provide appropriate guidance and support should any students require reasonable adjustments to be made because of a recognised prevailing disability, medical condition, or specific learning difference.
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The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.
Here you can see ratings from Wrexham University students who took the Game Art (with Industrial Placement) course - or another course in the same subject area.
Select an option to see a detailed breakdown
Teaching on my course
70%
low
How often does your course challenge you to achieve your best work?
70%
low
How good are teaching staff at explaining things?
74%
low
How often do teaching staff make the subject engaging?
70%
med
How often is the course intellectually stimulating?
65%
low
Learning opportunities
67%
low
To what extent have you had the chance to bring together information and ideas from different topics?
64%
low
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
74%
low
How well has your course developed your knowledge and skills that you think you will need for your future?
61%
low
To what extent have you had the chance to explore ideas and concepts in depth?
70%
low
To what extent does your course have the right balance of directed and independent study?
70%
low
Assessment and feedback
49%
low
How well have assessments allowed you to demonstrate what you have learned?
70%
low
How fair has the marking and assessment been on your course?
65%
low
How often does feedback help you to improve your work?
36%
low
How often have you received assessment feedback on time?
13%
low
How clear were the marking criteria used to assess your work?
61%
low
Academic support
78%
low
How easy was it to contact teaching staff when you needed to?
83%
med
How well have teaching staff supported your learning?
71%
low
Organisation and management
61%
low
How well were any changes to teaching on your course communicated?
61%
low
How well organised is your course?
61%
low
Learning resources
71%
low
How well have the IT resources and facilities supported your learning?
55%
low
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
78%
low
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
90%
med
Student voice
62%
low
How clear is it that students' feedback on the course is acted on?
43%
low
To what extent do you get the right opportunities to give feedback on your course?
86%
med
To what extent are students' opinions about the course valued by staff?
61%
low
How well does the students' union (association or guild) represent students' academic interests?
57%
low
Other NSS questions
Overall, I am satisfied with the quality of the course.
48%
low
How well communicated was information about your university/college's mental wellbeing support services?
85%
med
See who's studying at Wrexham University. These students are taking Game Art (with Industrial Placement) or another course from the same subject area.
| Most popular A-levels studied | ||||||
|---|---|---|---|---|---|---|
| Subject | Grade | |||||
| Computer Science | E | |||||
| Mathematics | C | |||||
| Art and Design | B | |||||
| ICT | A | |||||
| Geography | B | |||||
Facts and figures about Wrexham University graduates who took Game Art (with Industrial Placement) - or another course in the same subject area.
Graduate statistics
55%
In a job where degree was essential or beneficial
70%
In work, study or other activity
65%
Say it fits with future plans
20%
Are utilising studies
Top job areas
25%
Science, engineering and technology associate professionals
20%
Information Technology Professionals
10%
Administrative occupations
10%
Elementary occupations
Graduate statistics percentages are determined 15 months after a student graduates
Earnings from Wrexham University graduates who took Game Art (with Industrial Placement) - or another course in the same subject area.
Earnings
£25.6k
First year after graduation
£25.2k
Third year after graduation
£28.1k
Fifth year after graduation
Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Game Art (with Industrial Placement).
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree
Students are talking about Wrexham University on The Student Room.
Wrexham University is a vibrant, friendly, and inclusive institution.
The university was first established in 1887 as Wrexham School of Science and Art. Now, Wrexham University is a leader in accessible and practical approaches to education. The university believes that opportunities for higher education should be available to everyone.
Wrexham University offers a wide range of undergraduate and postgraduate courses with practical skills at the heart of each degree. Strong and varied links with industry, dynamic research opportunities and small class sizes are key features of the course offering.
It is an exciting time to join Wrexham University as it contributes to and runs large-scale development projects. The university is focused on its £80 million Campus developments to enhance the local region and all campuses to ensure that students have the best facilities and learning environment. It has also developed prototype mirrors to be used in the world’s largest telescope, a £900 million project which will advance global scientific understanding of the universe, as part of the OpTIC Centre in St Asaph.
Wrexham University provides excellent student support and careers guidance, two factors which have contributed to the university being ranked 1st in the Wales and joint 3rd in the UK for Student Satisfaction in the Complete University Guide, 2026.
Wrexham is an up-and-coming city, with a lot to be excited about, and the university community is ideally placed for its students to make the most of it.
Our expert admissions team are on hand to answer any questions you may have. You can contact them by calling 01978 293439, email them on [email protected] or by visiting our website and using the ‘live chat’ function.
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