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Live Production & Technical Arts

ACM (The Academy of Contemporary Music)

UCAS Code: LPTA | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


UCAS Tariff

104

All candidates should hold at least two Cs at A-Level (or an equivalent Level 3 qualification), possessing a minimum of 104 UCAS points*. We normally require Grade C/4 GCSE (or an equivalent qualification) in English. Candidates should be capable of using the English language fluently, and able to structure arguments and present evidence to a standard appropriate to study at Level ‘4’. Where the application materials appear insufficient to form a clear judgement on the candidate’s fluency, additional documentary evidence (e.g. recent essays) will be called for. Applicants for whom English is a second language are required to have achieved IELTS level 6.0 (with a minimum of 5.5 in each component) or equivalent qualification. We welcome applications from those who might have completed alternative qualifications, and/or have prior experience. All applications will be considered on a case-by-case basis. * New UCAS 2017 tariff system. Details regarding the English Language requirements for Middlesex University programmes can be viewed here. Fees & financing information can be found here.

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2024

Other options

2 years | Full-time (intensive) | 2024

2 years | Online study | 2024

**The Practical Study Route for Live Music Production.**

The Live Music Industry has become the largest the most important and glamorous part of the music industry. Over many years it has centred on live sound and sonic excellence, whether that’s a concert hall, festival stage, or a recording studio. This crucial part of the industry; from roadies, to lighting and rigging, technicians and engineers, have all played an important part to develop the industry to where it is, and continue to do so.

Over recent years technology has expanded the sphere of everything connected to the live music industry, to a space where we no longer have a venue cap for performance. We are now thinking of streaming live and globally and to do this requires a much wider deeper set of skills. The extremes of which now include immersive 360 audio and visuals laced together, transmitted anywhere around the world. The fact is concerts are no longer capped to the venue capacity, they are global and instant.

The majority of music industry revenue and employment is currently coming from the live music sector and this continues to expand.

The Live Production Pathway will give you a complete and thorough view of the skills and knowledge required to be part of this modern live music industry. There has never been a better time to work in this fast-moving, exciting and lucrative part of the industry.

The Live Production and Technical Arts degree starts as a broad course covering all aspects of delivering amazing live concert shows. As you progress through the course you will gain a thorough understanding of how the industry works and you will be able to identify career opportunities, specifically focused points on entry to the industry. So whether you interested in tour management, concert project management, the macro planning to the specific detail of the audio visuals, the technical aspects, the chromatic tuning of drums, the setting of hybrid drum stations , restringing of guitars, to a fully integrated setup including VR, AR, and immersive visual display, the Live Production degree is perfect as it covers it all. Each one of these areas, and many more being a discipline in its own right. You will be able and equipped to understand deeper learning, supported by an array of dedicated skills modules covering all of these topics and more..

- Live Sound Engineer

- Backline Technician, Drum Tech, Guitar Tech, Keyboard Tech

- Lighting Technician

- Stage Manager, Show caller

- Live Production Manager, Project Manager

- or any other aspect of the technical crew.

Most importantly you will become a fully rounded professional able to organise, plan, and manage projects from the backline to the top line artists. The learning is translated into action through cross pathway collaborative projects every term. You will acquire the deep knowledge and learned experience that industry needs and is constantly says graduates don’t have. This course will put you in that rare space as an accomplished graduate ready to work.

Through our unrivalled industry links, our curriculum is led by the latest advances in creative technology. You will study immersive and interactive sound technologies, Digital Radio technologies, Network audio, video solutions, and also the latest in 3D printing and additive manufacturing.

We are the longest running Live Production Course and a world leader in 5G interactive technologies. You will learn to understand how 5G technology is revolutionising live streaming within the industry and you will also immerse yourself in the latest in streaming technology.

This programme is quality assured by Middlesex University and you will receive a Middlesex award on successful completion.

Modules

Our tripartite commitment to our students’ academic, professional and personal development is recognised in a brand new curriculum, specifically purposed to bridge the gap between what industry needs and what education has traditionally provided. ACM's pioneering Creative Industries Future programme framework treats our students as individuals. We build bespoke programmes of study for each of them, based on their own history and aspirations for the future, with over 100 different modules and numerous unique module combinations to choose from. On UCAS, we actively publish a certain number of career destinations that are commonly stated as aspirational by our applicants and desirable by our industry, advising you as to which module combinations you might want to consider in pursuit of those particular career goals. If you’d like to pursue something different, however, it’s also completely possible to build and personalise your own programmes, as you see fit. Of course, we also understand that not everybody has a specific career destination yet, and so for those of you who haven’t quite made up your mind, the first thing we ask you to think about and choose from is one of six broad study routes. These study routes are described as Musician, Creative Artist, Producer, Management & Entrepreneurship, Games Development and Live Production and Sound. Choosing a route will dictate a selection of route-specific modules that you will study. Further into your course, in addition to the route-specific modules, you can then select from a suite of zero-credit elective modules and credit-bearing elective modules as you start to formulate your ambitions for the future more clearly. We also believe that there are some things that every Creative professional needs to learn about and understand. Things such as copyright, who the main players in Industry are and how the various sectors of artist management, records, publishing and live are changing in an ever more digital world. That’s why our Creative Industries Futures qualification also includes a small number of mandatory modules that every student must engage with. Whether students choose to focus on music performance, songwriting, production, live sound and production, games development and business management, we pride ourselves on delivering an immersive creative industry education in which we match the highest quality of teaching and learning with an unparalleled student experience. With its students representing every corner of the field they one day hope to work in, ACM is a microcosm of the creative industry in which they really can work together and learn by doing. We’re interested in our students’ careers as much as their studies, dedicating an entire department to supporting their professional development and helping them take their first steps into the creative industry. ACM’s Industry Link team ,through regular networking events, work placements, performance and audition opportunities, students are able to showcase their knowledge and talent to music industry executives (from labels, publishers, management companies and more) and gain first-hand feedback from those in the know. The department connects students to a network of top-tier industry partners in the music and wider creative industries, and also offers regular tutorial and masterclass opportunities with visiting guests. ACM students also enjoy an access all areas pass to Europe’s largest recording complex, in which the likes of Queen, Adele, Amy Winehouse, Will.i.am and countless others have recorded, and some still record, today. This joining of educational and professional environments, where over 50% of the UK Music chart is recorded, mixed or mastered in an average year, has created a unique end-to-end proposition for those wanting to pursue a career in the music and wider creative industries, not to be found anywhere else in music education.

Assessment methods

ACM uses real-world activity, learning and problem scenarios for all of its assessments. Our ethos is to embody learning-by-doing and students are therefore assessed through the demonstration of this learning by industry professionals who bring the latest knowledge, highest calibre of creativity and their entire experience into the classroom. Assessment methods are varied and balanced to suit a wide range of learners and may take practical, written, portfolio or other form. Students are often given the opportunity to work collaboratively with those studying other music related disciplines, representative of the way in which the Music and wider Creative Industries also require collaboration. Showcasing work to industry is inbuilt into the assessment process thanks to our unique link with Metropolis Studios and students will receive feedback from industry experts, supporting their professional and career development in addition to their academia. All written and portfolio assessments are submitted electronically by way of our Virtual Learning Environment and where possible, feedback is delivered in audio and video form, as well as written.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course locations:

ACM London

ACM Guildford

ACM Birmingham

ACM Online

Department:

Academy of Contemporary Music

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