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Sound Design with Professional Placement

Entry requirements


We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.

We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.

60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

International Baccalaureate Diploma Programme

24

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

T Level

P-M

P (Pass) grade must be C or above, not D or E

UCAS Tariff

104-120

A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.

a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications

About this course


Course option

4years

Full-time | 2024

Subject

Film and sound recording

Explore the possibilities of contemporary sound design practice.

This highly collaborative Sound Design course will equip you with the creative and technical abilities to pursue a career as a sound designer or a sound experience professional.

You’ll explore the boundaries of audio and its potential to transport an audience in different contexts; from film and fashion shows to gaming, installations and stage performances. As someone with a passion for sound, you’ll immerse yourself in its creation and production and graduate with diverse skills and a distinctive portfolio.

You will:
Build core sound design and related audio skills, encompassing concepts, practices, tools and workflows
Work with industry-standard software, hardware and technical facilities, including mixing consoles, portable recording equipment, Foley/ADR suites and dedicated post-production audio suites
Experiment with and consider future applications of sound, including sonic wearables and branding, soundscape ecology and sound design in wellbeing
Develop a contextual knowledge of contemporary sound design
Collaborate in project teams across a range of creative disciplines to develop and apply knowledge, experience and transferable skills
Gain business, marketing and entrepreneurial insight, boosting your employability.

Modules

You’ll develop a contextual understanding of contemporary sound design and gain practical skills in areas like recording and mixing, immersive technologies, game audio and media composition. With a focus on preparing for industry, you’ll analyse current and future trends in sound design that relate to your career ambitions, while also learning core business, marketing and entrepreneurial skills.

Year One:
Upskill & Integrate
The first year of this Sound Design course is all about upskilling and getting immersed in disciplines from across the University's creative departments, from the perspective of sound design. You'll develop your core sound design and related audio skills as well as your understanding of sound design workflows in various contexts. You'll also begin to develop fundamental theoretical and contextual knowledge of contemporary sound design practice.

Modules
Understanding Sound & Audio
Designing Sound
Sound Design: Workflows, Tools & Techniques
Studiocraft
Music & Sound: Contexts and Cultures
Non-Linear Sound Design

Year Two:
Experience & Expand
The second year of the degree is focused on live projects, study options, gaining practical sound design experience and developing business and brand thinking. You’ll identify, acquire and apply new skills as you take on collaborative projects with students from across the University. You’ll also explore immersive audio technologies and contemplate future directions of the sound design discipline.

Modules
The Art of Post
Music and Sound: Resonant Futures
The Business of Music and Sound
Sound Design Project 1: Game Audio
Sound Design Project 2: Team Project
Immersive & Interactive Audio (optional)
Composing Music for Media (optional)

Year three:
You’ll be responsible for finding your own placement, with support from the Employability Team.

Choosing this option will enhance your industry experience and skills while studying.

How you’ll study during your placement year

You’ll spend time working in a professional context, as part of a business or organisation. This can be in one role, or up to three, and must be for a minimum of 24 weeks.

You’ll develop in-demand workplace skills, deepen your insight into industry and grow your network of contacts, all of which could help you get ahead in your career after graduation.

Throughout this year, you’ll develop a portfolio of work that includes critical self-reflection on what has been learned from the experience. You’ll be required to evidence your experiences, the skills you’ve learned and your professional growth.

Year Four:
Focus & Connect
Your final year focuses on building your professional identity, knowledge, skills and networks in line with your chosen sound design specialism. You’ll develop a professional portfolio, enhance your entrepreneurial skills and carry out business planning as you prepare to take your first steps into industry.

Modules
Music and Sound: Dissertation
Professional Development
Your Future
Showcase Portfolio

The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Assessment methods

Modules vary in their requirements, but all design projects and assessment tasks can be tailored to suit your own interests, aims and objectives.

You'll be assessed through coursework and practical submissions.

Assessment methods
Assessments can take many forms, including:

Artefacts
Case Studies
Essays
Journals
Portfolios
Practical projects
Presentations
Reports
Dissertation

Each module of study has either one or two summative assessment points. You will receive feedback in a range of formats, including written feedback sheets, feedback tutorials and feedback in live sessions.

The Uni


Course location:

Penryn Campus

Department:

The Academy of Music and Theatre Arts

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

73%
Film and sound recording

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

Teaching and learning

82%
Staff make the subject interesting
85%
Staff are good at explaining things
77%
Ideas and concepts are explored in-depth
78%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

80%
Library resources
89%
IT resources
85%
Course specific equipment and facilities
57%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

94%
UK students
6%
International students
42%
Male students
58%
Female students
79%
2:1 or above
13%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
B
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£17,597
med
Average annual salary
98%
high
Employed or in further education
59%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

59%
Artistic, literary and media occupations
8%
Sales assistants and retail cashiers
8%
Sales, marketing and related associate professionals

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Cinematics and photography

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£14k

£14k

£19k

£19k

£20k

£20k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here