The page you are visiting was formerly part of the Which? University website, but is now being provided by The Uni Guide — part of The Student Room. For more information please click here.

Cookies help us deliver our services. By using our services, you agree to our use of cookies. Learn more

Visual Effects

Entry requirements


A level

C,D,D-B,B,C

Accepted alongside A-Levels as part of overall 80-112 UCAS Tariff requirement.

80-112 UCAS Tariff points

80-112 UCAS Tariff points

Accepted as part of overall 80-112 UCAS Tariff requirement.

80-112 UCAS Tariff points from International Baccalaureate Certificates

80-112 UCAS Tariff points

Accepted alongside Irish Leaving Certificate Higher Level as part of overall 80-112 UCAS Tariff requirement.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMP-DMM

80-112 UCAS Tariff points

80-112 UCAS Tariff points

UCAS Tariff

80-112

Accepted as part of overall 80-112 UCAS Tariff point requirement.

You may also need to…

Attend an interview

Present a portfolio

About this course


Course option

3.0years

Full-time | 2022

Subject

Computer animation and visual effects

The UK’s world-renowned Visual Effects (VFX) industry is vital to the future of the whole infrastructure of our film and video game production. Designed with employability in mind, this new industry driven, skill-based course will make sure you are armed with all the skills you need to start working in the industry.

The course is officially partnered with On-Set Facilities a global leader in virtual production. The partnership is based on a working relationship which directly influences the course content, ensuring industry relevance is at the centre of your studies. Virtual production and real-time VFX is the future of the movie industry and currently being used to create movies, TV programmes and adverts.

You will:
•bring digital effects to reality through a series of modules including CGI Animation and VFX for Video Games
•gain experience in digital skills and techniques used to bring projects from concept to screen through matte painting, 3D modelling, 3D sculpting and computer-generated animation
•learn a mix of design and technical skills like environment/character design and creation, 3D modelling, texturing, compositing, live briefs, and post-production
•use the latest industry standard software
•have the opportunity to work with industry professionals on real-world projects
Key Course Features:
•Strong links with industry and professional bodies such as Skillset, NAHEMI and various associations. Our Creative Futures student conference plays host to a large range of visiting guest speakers from the creative industries.
•There are Industry-focused visits to gain first hand insight into how creative media companies function and the variety of employment opportunities that are available in the development of your career aspirations. There are also other study trips to festivals and expos.
•Opportunities to enter competitions.
•Our purpose-built Centre for the Creative Industries features specialist facilities, such as our TV studio with green screening, and software such as software such as Maya, Mudbox, Unreal Engine 4, Substance Painter/Designer and Creative Cloud for creating post production effects and professional quality visuals.
•There is strong pastoral care within a friendly creative community with an emphasis on team building and collaborative work. Contact hours with tutors is high with enthusiastic and supportive sta? who are knowledgeable, research-active practitioners.
•1st in Wales and 10th in the UK for overall satisfaction in the area of Cinematics & Photography. (WGU analysis of unpublished NSS 2019 data).

Modules

This degree is primarily designed for those who want to pursue a career in the VFX and associated media industries. It explores all key aspects of VFX production processes, drawing upon your imagination and using a variety of techniques from 3D modelling, animation, particle simulation, 3D sculpting and rendering. Emphasis is placed on your personal and professional development, communication and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.

Additionally, you will experience compositing operations like keying, working with render passes and rig removal. You will become familiar with and competent in apply the principal processes used in the industry. You will be encouraged to think creatively and analytically to develop a critical eye and gain an understanding of the core logic underpinning the software.

YEAR 1 (LEVEL 4)

MODULES

• Contextual Studies 1: History & Context - VFX (20 Credits)
• Creative Futures 1: Professional Studio Practice (20 Credits)
• Compositing Fundamentals (20 Credits)
• Asset Modelling (20 Credits)
• Sketch to Sculpt (20 Credits)
• Animation for VFX (20 Credits)

YEAR 2 (LEVEL 5)

MODULES

• Contextual Studies 2: Critical Thinking (20 Credits)
• Creative Futures 2: Business Fundamentals (20 Credits)
• Matte Painting and Environments for VFX (20 Credits)
• Environment Modelling (20 Credits)
• CGI Animation for VFX (20 Credits)
• VFX for Video Games (20 Credits)

YEAR 3 (LEVEL 6)

MODULES

• Contextual Studies 3: Research & Application (20 Credits)
• Creative Futures 3: Entrepreneurial Practice (20 Credits)
• Negotiated Practice (40 Credits)
• VFX Degree Project (40 Credits)

Assessment methods

There are no set exams. Assessment is continuous and relates to all aspects of the programme, providing more carefully defined emphasis on formative assessment and feedback on your coursework throughout the academic year. We will advise you on your level of attainment and direct you towards a strategy for further progression as you complete assignments and modules.

There are varied formats of assessment to encourage your learning through group seminars, critiques and tutorials. This can be through group interaction with critical analysis where you will submit a range of work including design sheets, finished artwork, 3D work, screen based work, technical/ production files, journals, essays and audio-visual presentations. There are reviews of work at key points before Christmas and before Easter and this provides time for you to reflect on your progress prior to a final or summative year end assessment.

TEACHING AND LEARNING

Wrexham Glynd?r University is committed to supporting our students to maximise their academic potential.

On this course teaching and learning is designed to support students from a variety of backgrounds with diverse needs and to promote the supportive learning environment and pastoral care the School of Art and Design provides. Timetabling is developed to help learning teaching and assessment methodologies and provide clear and effective feedback to students. Contact hours are 16 per week in year 1, 14 per week in year 2 and 12 per week in year 3.

There is strong support for students with learning differences and who can also receive additional help from support assistants through Student Support Services.

The programme is structured to enable you to work in a multidisciplinary manner, to be flexible and enable you to develop individually. This is supported by a personal tutor / tutorials system that provides you with guidance throughout all aspects of the programme

We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,000
per year
Northern Ireland
£9,000
per year
Scotland
£9,000
per year
Wales
£9,000
per year

The Uni


Course location:

Wrexham

Department:

School of the Creative Arts

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

100%
high
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

100%
Staff make the subject interesting
92%
Staff are good at explaining things
100%
Ideas and concepts are explored in-depth
92%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

54%
Library resources
54%
IT resources
77%
Course specific equipment and facilities
69%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

96%
UK students
4%
International students
88%
Male students
12%
Female students
76%
2:1 or above
26%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

D
D
E

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£19,000
low
Average annual salary
78%
low
Employed or in further education
59%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

52%
Information technology and telecommunications professionals
10%
Other elementary services occupations
6%
Secretarial and related occupations

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£17k

£17k

£19k

£19k

£24k

£24k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
University of Hertfordshire
3D Games Art and Design BA
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Lower entry requirements
Glyndwr University, Wrexham
Game Art (with Foundation Year)
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022
Nearby University
UCEN Manchester
3D Modelling and Animation for Games and Media (Top-Up)
Bachelor of Arts (with Honours) - BA (Hons)
1.0 year | Full-time | 2022
Same University
Glyndwr University, Wrexham
Game Art
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022

Share this page

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here