Game Programming
Entry requirements
A level
Access to HE Diploma
A typical offer would be based on students achieving their Access to HE Diploma with 60 credits, 24 credits at which are to be a Merit
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
In a relevant subject.
UCAS Tariff
Typical offer: 48 UCAS tariff points from two A-levels (or equivalent qualifications).
About this course
Program and publish your own computer games with our Game Programming Foundation Degree. You will program using industry standard software while learning how to contextualise this knowledge when utilising game engines. You will explore programming languages, physics, emerging technologies and more.
Program using industry standard languages such as C++ and C# while keeping updated with industry developments and changes within games engines. You will explore and analyse gameplay to understand the context of the work you are creating ensuring you gain a deeper understanding of game creation.
To reflect industry practice we promote the use of agile workflows and industry events such as Game Jams and Game Societies. We focus on employability so your studies will be shaped around industry demands. As a result, you will work with industry standard software and tools to create games, supporting your professional development.
You will develop as a creative individual learning to appreciate and apply the technical techniques that form the core of contemporary games development. You will become well-versed in the real world of computer games as your progress through this course.
Modules
Modules may include:
Year 1 (Level 4)
Game Engine Utilisation (40 credits) – You will learn how to utilise multiple engines to create and develop your own individual game or game level.
Principles of Programming (20 credits) – You will be introduced to programming principles, skills, techniques and pipelines.
Principles of Game Play (20 credits) – You will explore and analyse existing games to understand the core functionalities and gameplay properties that are used to create engaging and immersive experiences.
Professional Development (20 credits) – Learn about the academic requirements of University whilst contextualising this research for games.
Project 1 (20 credits) – Working together as a team to create, develop and produce a game, game level or experience. Collaborating with students from other courses and specialisms.
Year 2 (Level 5)
Employability Skills (20 credits) – You will develop the softer skills to prepare you for a job in the industry, learning how to pitch and present yourselves in a professional manner.
Game Engine Development (20 credits) – You will develop your skills further within game engines and create your own game or experience using advanced techniques.
Emerging Technologies (20 credits) – You will research then develop scripts for upcoming technologies such as VR, AR and facial recognition.
Project 2 (20 credits) – Working together as a team to create, develop and produce a game, game level or experience. Collaborating with students from other courses and specialisms.
Introduction to AI (20 credits) – You will be introduced to Artificial Intelligence, the way it works and how this can be created within a game engine.
Advanced Games Programming (20 credits) – You will develop your programming skills to understand how to create a server based game and create multiplayer experiences.
Assessment methods
Modules will be formally assessed and graded through a range of methods, including:
•Practical Demonstrations
•Portfolios
•Reflections
•Case Studies
•Solo & Group Projects
•Evaluations
•Academic Posters
This range of activities provides the opportunity for everyone to demonstrate the knowledge and skills that they have acquired throughout the course of their studies.
Tuition fees
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What students say
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After graduation
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