Computer Games Enterprise
UCAS Code: G450
Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
A level
We also accept other combinations equivalent to 112-120 Tariff points to include a minimum of 2 A levels.
112-122 Tariff points from the Access to HE Diploma.
Cambridge Pre-U score of 48-50.
GCSE/National 4/National 5
3 GCSEs at grade C or above to include English and Mathematics/3 GCSEs at grade 4 or above to include English and Mathematics.
International Baccalaureate Diploma Programme
25 points from the IB Diploma, to include 3 Higher Level subjects
Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)
H3,H3,H3,H3,H4-H3,H3,H3,H3,H3
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Acceptable when combined with other qualifications.
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
112-120 Tariff points.
UCAS Tariff
We've calculated how many Ucas points you'll need for this course.
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
**Overview**
Love computer games? Always dreamed of setting up your own business, developing and creating incredible experiences for players?
On this award-winning BSc (Hons) Computer Games Enterprise degree course, you’ll learn how to make your dream a reality by getting the necessary knowledge and skills to start your own game-related business.
You'll also have the opportunity to develop the skills and expertise to work for an established games developer, all while accessing some of the most advanced gaming development facilities at any university in the country.
**Accredited by:**
This course is accredited by TIGA (The Independent Game Developers’ Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a range of games industry needs, such as programming, art, design and entrepreneurship.
**What you'll experience**
On this Computer Games Enterprise degree course, you'll:
- Build skills in games development along with those required to set up your own business
- Tackle the challenges that come with starting your own enterprise, from funding and protecting your ideas to management and marketing
- Access top-tier games development resources including a Vicon optical motion capture suite, Sony Playstation console development kits, Wacom Cintiq lab, photography studio, 3D printers and more
- Get your hands on professional software including Unreal Engine, 3DS Max and Maya
- Develop games as a part of a multidisciplinary team, using your strengths either as a designer, artist, programmer, manager or producer
- Learn from guest lectures and industry speakers
- Get valuable experience and grow your network with the option to take a self-employed placement year
- Learn on a course that’s the Winner of TIGA (The Independent Games Association) Best Educational Institution Award 2014
**Careers and opportunities**
When you finish the course, our Careers and Employability service can help you get your business off the ground or find a job that puts your skills to work in the computer games industry.
Previous graduates have gone on to work at companies including:
- Black Rock
- Climax
- Codemasters
- Electronic Arts
- Exient
- Jagex
- Kuju (Zoe Mode and Nik Nak Games)
- Pivotal Games
- Rebellion
- Sony
- Travellers Tales
You can get help, advice and support for up to 5 years after you leave the University as you advance in your career.
Modules
Each module on this course is worth a certain number of credits. You'll need to study modules worth a total of 360 credits.
If you're studying full time, you'll complete modules worth 120 credits each year for 3 years, with an optional placement year.
If you're studying part time, you'll complete modules worth 60 credits each year for 6 years.
FULL-TIME
Year 1
Core modules in this year include:
- Define Games
- Foundation in 3D Modelling
- Introduction to Image Creation
- Mind Your Own Business
- Technical Game Development
- Tools For Games and Animation
There are no optional units in this year.
Year 2
Core modules in this year include:
- Enterprise, Innovation and Opportunity
- Student Enterprise for Games
Optional modules in this year currently include:
- Commercial Asset Production For Real Time
- Prototyping and Iterating Game Designs
- Programming Application Programming Interfaces
- Program Consoles
- Professional Experience
- Mathematical Elements for Games And Animation
- Gameplay Programming
- Engaged Citizenship Through Interdisciplinary Practice
- Designing for Animation
- Design Games
- Design and Visual Research for Cinema and Game
- Creative Technologies Study Exchange
Year 3
Core modules in this year include:
- Final Year Project
- Group Leadership, Management And Production Skills
Optional modules in this year currently include:
- Motion Capture Applications
- Programming AI For Games
- Psychological Theory for Game Designers
- Games Research
- Create Worlds
- Console Programming Resolution
- Advanced Graphics Techniques
Placement year (optional):
On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry. We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.
PART-TIME
Year 1
Core modules in this year include:
- Define Games
- Foundation in 3D Modelling
- Tools For Games and Animation
There are no optional units in this year.
Year 2
Core modules in this year include:
- Introduction to Image Creation
- Mind Your Own Business
- Technical Game Development
There are no optional units in this year.
Year 3
Core modules in this year include:
- Enterprise, Innovation and Opportunity
Optional modules in this year currently include:
- Designing for Animation
- Design Games
- Design and Visual Research for Cinema and Game
- Mathematical Elements for Games And Animation
- Programming Application Programming Interfaces
- Prototyping and Iterating Game Designs
Year 4
Core modules in this year include:
- Student Enterprise for Games
Optional modules in this year currently include:
- Commercial Asset Production For Real Time
- Creative Technologies Study Exchange
- Program Consoles
- Professional Experience
- Mathematical Elements for Games And Animation
- Gameplay Programming
- Engaged Citizenship Through Interdisciplinary Practice
Year 5
Core modules in this year include:
- Final Year Project Preparation
Optional modules in this year include:
- Motion Capture Applications
- Programming AI For Games
- Psychological Theory for Game Designers
- Games Research
- Mathematical Elements for Games and Animation
- Create Worlds
- Console Programming Resolution
- Advanced Graphics Techniques
Year 6
Core modules in this year include:
- Final Year Project: Resolution
- Group Leadership, Management And Production Skills
There are no optional units in this year.
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.
Assessment methods
You’ll be assessed through:
- practical projects
- work portfolios
- academic and evaluative essays
- multiple choice tests
- oral presentations
- examinations
- case studies
You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.
You can get feedback on all practice and formal assessments so you can improve in the future.
The way you’re assessed may depend on the modules you select. As a guide, students on this course last year were typically assessed as follows:
- Year 1 students: 12% by written exams, 5% by practical exams and 83% by coursework
- Year 2 students: 17% by written exams, 15% by practical exams and 68% by coursework
- Year 3 students: 3% by practical exams and 97% by coursework
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
University of Portsmouth
Faculty of Creative and Cultural Industries
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Business studies
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
Computer science
Sorry, no information to show
This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Business studies
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
The number of business studies graduates fell significantly last year after a long period of increase. But there were still more than 14,000 degrees awarded and this is the third most popular subject for new graduates. Because so many graduates get business studies degrees, you can find them everywhere in the economy, and very few jobs are completely out of reach for a good business studies graduate. Around 40% go into jobs in finance, sales, recruitment, management (particularly retail) or marketing. There is also a small (but well paid) group who take their technical skills into computing and IT. Thousands of graduates from this subject go into professional jobs every year, and average starting salaries are above the average for all subjects and particularly healthy in London where they top £25k. Graduates with good degree grades in business studies are much more likely to get good jobs, so don’t be complacent, and keep a close eye on your grades.
Computer science
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Business and management
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£27k
£31k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Computing
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£21k
£25k
£29k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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