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University of Portsmouth

Creative Media Technologies

UCAS Code: P3P1

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


112 Tariff points to include a minimum of 2 A levels.

112 Tariff points from the Access to HE Diploma.

Cambridge Pre-U score of 44.

GCSE/National 4/National 5

3 GCSEs at grade C or above to include English and Mathematics/3 GCSEs at grade 4 or above to include English and Mathematics.

International Baccalaureate Diploma Programme

25

25 points from the IB Diploma, to include 3 Higher Level subjects

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H3,H3,H3,H4,H4

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

D*D*

Acceptable when combined with other qualifications.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

112 Tariff points.

UCAS Tariff

112

112 points to include a minimum of 2 A levels, or equivalent.

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2020

Other options

4.0 years | Sandwich | 2020

Subject

Creative computing

**Overview**
If you’re bursting with creative ideas and want to inject them into a career in media, this degree gives you the skills that will bring your ideas to life.

On this BSc (Hons) Creative Media Technologies degree course, you’ll develop the abilities you need to create engaging content across all types of media. You’ll get to know your way around professional software packages and emerge ready to take on ambitious content projects in fields such as web development, content marketing, TV production and animation.

**What you'll experience**
On this Creative Media Technologies degree course, you'll:

- Get to grips with the software and packages you’ll use in your creative career, including Photoshop, Illustrator and Avid and Animate

- Learn from experts with bags of experience in the industry

- Enjoy a varied curriculum – you’ll get to create videos, craft animations, code games, build websites and develop mobile and virtual reality (VR) applications

- Use our facilities, packed with the latest tech, including a VR lab, motion capture suite and green screening studio

- Tailor your degree to meet your interests and workplace ambitions

- Build a professional portfolio of your work

- Work on projects with real clients

**Careers and opportunities**
You’ll graduate with an understanding of a range of creative digital tools that will open doors many jobs across almost every creative field including:
- web development

- animation

- video production

- gaming

- music production

- TV production

Roles previous students on this course have taken on include:
- computer games animator

- 3D modeller

- web designer

- graphics artist

- video film-maker

- broadcast journalist

- games developer

- musical technician

Many graduates have also gone on to form their own web design, event management, and video production companies or have built successful freelance careers.

Our Careers and Employability will support you in finding a role or setting up a business. You'll get help and support for up to 5 years after you leave the University.

Modules

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, 4 modules worth 20 credits and 1 module worth 40 credits.

YEAR ONE
(Core)
- Digital Culture and the Creative Industries
- Introduction to Computer Graphics
- Introduction to Animation
- Sound for Moving Image
- Web and Video Technologies (double module)

There are no optional units in this year.

YEAR TWO
(Core)
- Project Initiation and Career Management
- Form and Function (mixed media development)

(Optional)
- CGI Lighting and Look Development
- Creative Coding Practice
- Designing Interactive Content
- Digital Photography
- Digital Sound
- Mobile Application Development
- Production – Short Film Making
- Professional Experience
- Streaming Media Website Design and Delivery
- Student Enterprise
- Virtual Reality Development

YEAR THREE
(Core)
- Vocational Project Portfolio
- Final Year Project

(Optional)
- 3D Interaction
- Advanced Visual Effects and Environments
- Communication Design (motion graphics)
- Documentary Film Making
- Games Research
- Digital Photography and Online Applications
- Mobile Application Development
- Motion Capture Applications
- Sound Application
- Future Technologies

PLACEMENT YEAR
On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry.

We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Assessment methods

You’ll be assessed through:

- practical projects
- working journals
- academic and evaluative essays
- performances
- oral presentations
- examinations
- case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

The way you’re assessed may depend on the modules you select. As a guide, students on this course last year were typically assessed as follows:

- Year 1 students: 17% by written exams, 17% by practical exams and 66% by coursework
- Year 2 students: 24% by practical exams and 76% by coursework
- Year 3 students: 7% by written exams, 7% by practical exams and 76% by coursework

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£15,100
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Portsmouth

Department:

Faculty of Creative and Cultural Industries

TEF rating:
Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

86%
UK students
14%
International students
85%
Male students
15%
Female students
72%
2:1 or above
14%
Drop out rate

Most popular A-Levels studied (and grade achieved)

D
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£23,000
med
Average annual salary
96%
med
Employed or in further education
93%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

44%
Information technology and telecommunications professionals
14%
Artistic, literary and media occupations
7%
Information technology technicians

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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