Creative Media Technologies
UCAS Code: P3P1
Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
A level
We also accept other combinations equivalent to 104-112 Tariff points to include a minimum of 2 A levels.
106-112 Tariff points from the Access to HE Diploma.
Cambridge Pre-U score of 44-48.
GCSE/National 4/National 5
3 GCSEs at grade C or above to include English and Mathematics/3 GCSEs at grade 4 or above to include English and Mathematics.
International Baccalaureate Diploma Programme
25 points from the IB Diploma, to include 3 Higher Level subjects
Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)
H3,H3,H3,H4,H4-H3,H3,H3,H3,H4
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Acceptable when combined with other qualifications.
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
104-112 Tariff points.
UCAS Tariff
We've calculated how many Ucas points you'll need for this course.
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
**Overview**
If you’re bursting with creative ideas and want to inject them into a career in media, this degree gives you the skills that will bring your ideas to life.
On this BSc (Hons) Creative Media Technologies degree course, you’ll develop the abilities you need to create engaging content across all types of media. You’ll get to know your way around professional software packages and emerge ready to take on ambitious content projects in fields such as web development, content marketing, TV production and animation.
**What you'll experience**
On this Creative Media Technologies degree course, you'll:
- Get to grips with the software and packages you’ll use in your creative career, including Photoshop, Illustrator and Avid and Animate
- Learn from experts with bags of experience in the industry
- Enjoy a varied curriculum – you’ll get to create videos, craft animations, code games, build websites and develop mobile and virtual reality (VR) applications
- Use our facilities, packed with the latest tech, including a VR lab, motion capture suite and green screening studio
- Tailor your degree to meet your interests and workplace ambitions
- Build a professional portfolio of your work
- Work on projects with real clients
**Careers and opportunities**
You’ll graduate with an understanding of a range of creative digital tools that will open doors many jobs across almost every creative field including:
- web development
- animation
- video production
- gaming
- music production
- TV production
Roles previous students on this course have taken on include:
- computer games animator
- 3D modeller
- web designer
- graphics artist
- video film-maker
- broadcast journalist
- games developer
- musical technician
Many graduates have also gone on to form their own web design, event management, and video production companies or have built successful freelance careers.
Our Careers and Employability will support you in finding a role or setting up a business. You'll get help and support for up to 5 years after you leave the University.
Modules
Year 1
Core modules in this year include:
- Digital Culture and the Creative Industries
- Introduction to Computer Graphics
- Introduction to Animation
- Sound for Moving Image
- Web and Video Technologies (double module)
There are no optional units in this year.
Year 2
Core in this year include:
- Project Initiation and Career Management
- Form and Function (mixed media development)
Optional modules in this year currently include:
- CGI Lighting and Look Development
- Creative Coding Practice
- Designing Interactive Content
- Digital Photography
- Digital Sound
- Mobile Application Development
- Production – Short Film Making
- Professional Experience
- Streaming Media Website Design and Delivery
- Student Enterprise
- Virtual Reality Development
Placement year (optional)
On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry. We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.
Year 3
Core modules in this year include:
- Vocational Project Portfolio
- Final Year Project
Optional modules in this year currently include:
- 3D Interaction
- Advanced Visual Effects and Environments
- Communication Design (motion graphics)
- Documentary Film Making
- Games Research
- Digital Photography and Online Applications
- Mobile Application Development
- Motion Capture Applications
- Sound Application
- Future Technologies
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.
Assessment methods
You’ll be assessed through:
- practical projects
- working journals
- academic and evaluative essays
- performances
- oral presentations
- examinations
- case studies
You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.
You can get feedback on all practice and formal assessments so you can improve in the future.
The way you’re assessed may depend on the modules you select. As a guide, students on this course last year were typically assessed as follows:
- Year 1 students: 17% by written exams, 17% by practical exams and 66% by coursework
- Year 2 students: 24% by practical exams and 76% by coursework
- Year 3 students: 7% by written exams, 7% by practical exams and 76% by coursework
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
University of Portsmouth
Faculty of Creative and Cultural Industries
What students say
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After graduation
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Top job areas of graduates
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Looking further ahead, below is a rough guide for what graduates went on to earn.
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The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£21k
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£29k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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