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Creative Media Technologies

Entry requirements


A level

B,B,C-B,C,C

We also accept other combinations equivalent to 104-112 Tariff points to include a minimum of 2 A levels.

106-112 Tariff points from the Access to HE Diploma.

Cambridge Pre-U score of 44-46.

GCSE/National 4/National 5

3 GCSEs at grade C or above to include English and Mathematics/3 GCSEs at grade 4 or above to include English and Mathematics.

International Baccalaureate Diploma Programme

25

25 points from the IB Diploma, to include 3 Higher Level subjects

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H3,H3,H3,H4,H4-H3,H3,H3,H3,H4

OCR Cambridge Technical Diploma

D*D*-D*D

Pearson BTEC Diploma (QCF)

D*D*-D*D

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

D*D*-D*D

Acceptable when combined with other qualifications.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

104-112 Tariff points.

T Level

P-M

Pass (C or above in the core) - Merit

UCAS Tariff

104-112

104-112 points.

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2022

Other options

4.0 years | Sandwich | 2022

Subject

Creative computing

**Overview**
If you’re bursting with creative ideas and want to inject them into a career in media, this degree gives you the skills that will bring your ideas to life.

On this BSc (Hons) Creative Media Technologies degree course, you’ll develop the abilities you need to create engaging content across all types of media. You’ll get to know your way around professional software packages and emerge ready to take on ambitious content projects in fields such as web development, content marketing, TV production and animation.

**What you'll experience**
On this Creative Media Technologies degree course, you'll:

- Get to grips with the software and packages you’ll use in your creative career, including Photoshop, Illustrator and Avid and Animate

- Learn from experts with bags of experience in the industry

- Enjoy a varied curriculum – you’ll get to create videos, craft animations, code games, build websites and develop mobile and virtual reality (VR) applications

- Use our facilities, packed with the latest tech, including a VR lab, motion capture suite and green screening studio

- Tailor your degree to meet your interests and workplace ambitions

- Build a professional portfolio of your work

- Work on projects with real clients

**Careers and opportunities**
You’ll graduate with an understanding of a range of creative digital tools that will open doors many jobs across almost every creative field including:
- web development

- animation

- video production

- gaming

- music production

- TV production

Roles previous students on this course have taken on include:
- computer games animator

- 3D modeller

- web designer

- graphics artist

- video film-maker

- broadcast journalist

- games developer

- musical technician

Many graduates have also gone on to form their own web design, event management, and video production companies or have built successful freelance careers.

Our Careers and Employability will support you in finding a role or setting up a business. You'll get help and support for up to 5 years after you leave the University.

Modules

Year 1
Core modules in this year include:
- Digital Culture and the Creative Industries
- Introduction to Computer Graphics
- Introduction to Animation
- Sound for Moving Image
- Web and Video Technologies (double module)

There are no optional units in this year.

Year 2
Core in this year include:
- Project Initiation and Career Management
- Form and Function (mixed media development)

Optional modules in this year currently include:
- CGI Lighting and Look Development
- Creative Coding Practice
- Creative Technologies Study Exchange
- DIgital Identities in the Creative Industries
- Digital Photography
- Digital Sound
- Engaged Citizenship through Interdisciplinary Practice
- Interaction Design
- Foreign Language
- Mobile Application Development
- Production: Camera and Editing
- Production: Short Film Making
- Professional Experience
- Rich Media Website Design and Delivery
- Sound Design and Music for Games
- Student Enterprise
- Virtual Reality Development

Placement year (optional)
On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry. We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

Year 3
Core modules in this year include:
- Vocational Project Portfolio
- Final Year Project

Optional modules in this year currently include:
- Advanced Visual Effects and Environments
- Applications of Virtual Reality
- Artificial Intelligence
- Communication Design
- Digital Photography and Online Applications
- Documentary Film Making
- Future Technologies
- Games Research
- Implementing Game Audio
- Motion Capture Applications

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Assessment methods

You’ll be assessed through:

- practical projects
- working journals
- academic and evaluative essays
- performances
- oral presentations
- examinations
- case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

The way you’re assessed may depend on the modules you select. As a guide, students on this course last year were typically assessed as follows:

- Year 1 students: 17% by written exams, 17% by practical exams and 66% by coursework
- Year 2 students: 24% by practical exams and 76% by coursework
- Year 3 students: 7% by written exams, 7% by practical exams and 76% by coursework

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£17,000
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Portsmouth

Department:

Faculty of Creative and Cultural Industries

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

45%
low
Creative computing

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Others in computing

Teaching and learning

67%
Staff make the subject interesting
67%
Staff are good at explaining things
45%
Ideas and concepts are explored in-depth
50%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

55%
Library resources
64%
IT resources
55%
Course specific equipment and facilities
42%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

84%
UK students
16%
International students
66%
Male students
34%
Female students
74%
2:1 or above
12%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£23,000
med
Average annual salary
96%
med
Employed or in further education
72%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

44%
Information technology and telecommunications professionals
14%
Artistic, literary and media occupations
7%
Information technology technicians

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£26k

£26k

£30k

£30k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
University of Portsmouth
Data Science and Analytics
Bachelor of Science (with Honours) - BSc (Hons)
3.0 years | Full-time | 2022
Lower entry requirements
Bangor University
Creative Technologies
Bachelor of Science (with Honours) - BSc (Hons)
3.0 years | Full-time | 2022
Nearby University
University of Brighton
Computer Science with Cyber Security
Bachelor of Science (with Honours) - BSc (Hons)
3.0 years | Full-time | 2022
Same University
University of Portsmouth
Creative Computing with Foundation Year
Bachelor of Science (with Honours) - BSc (Hons)
4.0 years | Full-time | 2022

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here