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Computer Games Design

Entry requirements


GCSE/National 4/National 5

3 GCSEs at grade C, or grade 4, or above. If English is not your first language you will be expected to demonstrate a certificated level of proficiency of at least IELTS 6.0 (Academic level) or equivalent English Language qualification, as recognised by Anglia Ruskin University.

UCAS Tariff

96

from a minimum of 2 A Levels (or equivalent).

About this course


Course option

3years

Full-time | 2024

Subject

Computer games design

**Become a specialist in the field of games design and learn to work as part of a creative project team, with our Computer Games Design degree.**

Our BA (Hons) Computer Games Design course will take you through the main areas of computer games development, from idea generation all the way to releasing a playable and polished game.

As you study you’ll develop specialist skills in game design, level design, user interface design, and user experience design. You’ll learn about different methods for user and task analysis that will help you develop intuitive and accessible interfaces.

You’ll also develop a deep understanding of the two most popular commercial game engines, Unity and Unreal – knowledge that is highly sought after in the creative industries.

And of course you’ll build a professional portfolio to showcase your skills to future employers and clients.

There’s never been a better time to take a degree in computer games. According to UKIE, the value of the UK video games market reached £7bn in 2020. The industry needs highly skilled graduates that can work in multidisciplinary teams.

ARU is the place to study a computer games degree. The East of England is a hub for games companies, including Jagex, Frontier Developments and Ninja Theory. As a Computer Games Design student at ARU, you’ll be based in the heart of Cambridge.

Working as a team is crucial to games development, so you’ll take part in collaborative projects with students from other creative courses, developing your skills in teamwork and project management.

Every year, you’ll also tackle live briefs from our industry partners. These might include prototyping game ideas, and even developing teaser games. You’ll have a chance to take part in negotiated briefs too, which may focus more on your particular interests and specialisms.

Throughout your Computer Games Design degree, our expert staff are on hand to offer support and feedback. They’ll help you create an online presence to showcase your work.

You’ll also attend games jams, industry talks, conferences and festivals, like our annual gaming-inspired event Gamebridge. At Gamebridge, students from across the country attend industry-led talks and 1-2-1 portfolio reviews, whilst showcasing their work and networking with companies such as Frontier and Jagex, as well as other like-minded students.

**Industry-standard facilities**

As a Computer Games student at ARU you'll have access to:

- High-end computers with graphic tablets

- Motion capture equipment

- Render farm

- Industry-standard SLRs (for HDRI capture)

- HD cameras

- Top of the range 3D modelling, animation, and compositing software including Maya, Motion Builder, 3DS Max, Mudbox, ZBrush and Unity 3D

Our Computer Games Technical Officer will be on hand to offer training and support. You'll also have access to all our other creative facilities and equipment.

**Careers**

Our BA (Hons) Computer Games Design degree will help you get experience and find future work in design-focused roles such as game designer, level designer, user interface designer, and user experience designer.

All your work will go into your professional portfolio, including an online presence on portfolio sites, websites and blogs, so you’ll be ready to showcase your skills to future employers and clients.

Live briefs will not only help you prepare for work in the games industry – some may show you how to use your skills for communal wellbeing, regardless of where you work. For example, our brief with mental health charity Safe In Our World allows you to research professional and ethical issues faced within the games industry.

Research-based learning will play a large role in your project work, helping you develop a range of academic skills including information literacy, critical thinking and presenting an argument. You’ll also pick up transferable skills in teamwork, project organisation and management, and self-development.

Modules

Year 1 Core modules: Game Concepts and Analysis, Video Game Prototyping, Immersive Game Design.
Year 2 Core modules: Collaborative Games Development, Technical Development for Games, Player Experiences in Games, Ruskin Module.
Year 3 Core modules: Studio Practice for Games, Major Project for Games.
Modules are subject to change and availability.

Assessment methods

Our assessment methods reflect the practices you will need to work in the modern games industry. These include team project work; working to client/employer requirements; researching and producing designs; creating artefacts; understanding game design issues and design techniques; and demonstrating a knowledge of world-building.

At each level of the course you will also be assessed on a written reflection of your own skillsets and your plan for professional development over the following year and into graduation.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course locations:

Cambridge Campus

Chelmsford Campus

Department:

Cambridge School of Creative Industries

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

59%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

72%
Staff make the subject interesting
75%
Staff are good at explaining things
72%
Ideas and concepts are explored in-depth
78%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

61%
Library resources
63%
IT resources
75%
Course specific equipment and facilities
31%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

70%
UK students
30%
International students
66%
Male students
34%
Female students
53%
2:1 or above
13%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
A*
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,500
med
Average annual salary
79%
low
Employed or in further education
60%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

35%
Information technology and telecommunications professionals
17%
Artistic, literary and media occupations
9%
Information technology technicians

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£25k

£25k

£31k

£31k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Course location and department:

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here