Mobile Game Design and Development [with Foundation Year]
Entry requirements
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About this course
Develop your skills in mobile game design, from planning and project work to QA and implementation, with our Mobile Game Design and Development degree at ARU Peterborough.
Whether you have previous experience or not, our Mobile Game Design and Development degree provides a range of industry-relevant skills, ranging from character design to environment design workflows.
From the very beginning of your studies, you’ll start to create and develop your own mobile games. Everything you design will build a valuable portfolio to help launch your career in the gaming industry when you graduate from ARU Peterborough.
Peterborough is a great place to be for studying Mobile Game Design and Development with the East of England being home to 135 active games companies.
During your studies with us, you’ll get the chance to improve your prospects with live briefs and guest speakers from industry, including tech-giants like Sony, Jagex and Frontier. There are also opportunities to take part in events with industry reps, so you'll be absorbed into the world of mobile games.
You’ll have access to the latest software and hardware to supporting your learning, including Blender, Autodesk 3DSMax/Maya, Adobe Photoshop, Unreal Engine 4/5, Unity3D and more.
The skills and knowledge you’ll learn on our Mobile Game Design and Development degree will not only help you forge a career in the mobile gaming industry, but will equip you with core programming skills transferable to the wider IT industry or even a career in teaching.
We're also partners with the Global Science & Technology Forum, giving you access to cutting-edge research materials.
Reach the world with your creations – the possibilities are limitless!
Mobile Game Design and Development at ARU Peterborough
This is just one of the Mobile Game Design and Development degrees that we offer in Peterborough.
Modules
Year 1:
Core modules
Literacies in Higher Education
Problem Solving for Technology
Extended Project
Into ARU
Year 2:
Core modules
Game Studies
Game Design and Development Workflows
Introduction to Game Design
Year 3:
Core modules
Game Development
Advanced Game Design
Ruskin Module (15 credits)
Experimental Study for Games
Year 4:
Core modules
Final Major Project for Games
Specialised Practice for Games
Assessment methods
Throughout the course, we’ll use a range of assessment methods to help measure your progress. You’ll demonstrate your learning through the mobile games and assets you produce, but there will also be a mix of exams, personal learning plans and group projects.
Tuition fees
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The Uni
ARU Peterborough
Faculty of Creative and Digital Arts and Sciences (ARUP)
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£23k
£25k
£31k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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