Creative Computing (Professional Placement Year)
Entry requirements
A level
Grades BBB-BCC preferred.
Access to HE Diploma
Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, at Merit or higher).
International Baccalaureate Diploma Programme
A minimum of 32 points are required.
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Extended Diploma grades from Distinction Distinction Merit (DDM) to Distinction Merit Merit (DMM) accepted in any subject.
T Level
Grade Merit preferred.
UCAS Tariff
We've calculated how many Ucas points you'll need for this course.
About this course
**Join the next generation of digital creatives with our hands-on, industry-focused Creative Computing degree.**
- Learn by making. Build a unique portfolio that showcases creative and technical skills in coding, games, animation and web.
- Co-create. Work with like-minded students and gain experience of working on professional projects in the creative industries.
- Become adaptable. Graduate with in-demand skills and enter the exciting world of creative technology.
If you've ever wondered how to code beautiful web apps, bring stories to life through immersive experiences or build innovative games, our Creative Computing course could be for you.
You'll create an original portfolio of creative projects, including mobile apps, websites, games, virtual reality (VR) experiences and digital stories. You'll learn skills from the ground up, through a mix of workshops, tech demos, creative problem solving challenges and collaborative briefs. We believe in learning by making, so you can look forward to creating work from day one.
**More about the Professional Placement Year**
A Professional Placement Year (PPY), traditionally known as a sandwich year, is where you undertake a period of work with an external organisation for between 9-13 months. The placement occurs between your second and final years of undergraduate study. You can engage in up to 3 placements to make up the total time and are required to source the placement(s) yourself, with support from the Careers team.
Modules
Year one - Develop core skills. Start your journey through Creative Computing by mastering the basics of computing and digital creativity. You'll learn how to code through modules that uncover the fundamentals of programming and web development. Specific modules on creative problem solving, experience design and coding for the visual arts enrich your understanding of how creativity and technology collide. Weekly workshops introduce essential tools and software for building digital experiences and asset creation. You'll also explore how to create engaging narratives that work on digital platforms.
Year two - Extend your knowledge. You'll advance your understanding of programming to include object-oriented techniques, as well as working with real time data. You'll also experiment with emerging technologies and collaborate with industry partners on live briefs as you further investigate the field of creative computing. Optional modules provide the flexibility to get a flavour of the breadth of Creative Computing by gaining insights into 3D animation, games development, data visualisation or responsive web design.
Year three - Professional Placement
Final year - Develop an industry-facing portfolio to kickstart your career. In your final year, you'll continue to enhance your skills as a creative technologist by collaborating with others across different subject areas and exploring professional and entrepreneurial development. Optional modules give space for creating original, playful ideas within the areas of physical computing or web games. Alternatively, you may wish to focus on the technical aspects of creative computing and explore machine learning and back-end web development.
Assessment methods
Creative Computing is entirely coursework-assessed. You'll deliver a varied and balanced collection of projects including prototype software, websites, apps, games and VR experiences.
Tuition fees
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The Uni
Bath Spa University
Bath School of Art, Film and Media
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Others in computing
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£25k
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