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Creative Computing (Professional Placement Year)

Entry requirements


A level

B,B,B-B,C,C

Grades BBB-BCC preferred.

Access to HE Diploma

M:45

Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, at Merit or higher).

International Baccalaureate Diploma Programme

32

A minimum of 32 points are required.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM-DMM

Extended Diploma grades from Distinction Distinction Merit (DDM) to Distinction Merit Merit (DMM) accepted in any subject.

T Level

M

Grade Merit preferred.

UCAS Tariff

104-120

We've calculated how many Ucas points you'll need for this course.

About this course


Course option

4years

Full-time with year in industry | 2024

Subject

Creative computing

**Join the next generation of digital creatives with our hands-on, industry-focused Creative Computing degree.**
- Learn by making. Build a unique portfolio that showcases creative and technical skills in coding, games, animation and web.

- Co-create. Work with like-minded students and gain experience of working on professional projects in the creative industries.

- Become adaptable. Graduate with in-demand skills and enter the exciting world of creative technology.

If you've ever wondered how to code beautiful web apps, bring stories to life through immersive experiences or build innovative games, our Creative Computing course could be for you.

You'll create an original portfolio of creative projects, including mobile apps, websites, games, virtual reality (VR) experiences and digital stories. You'll learn skills from the ground up, through a mix of workshops, tech demos, creative problem solving challenges and collaborative briefs. We believe in learning by making, so you can look forward to creating work from day one.

**More about the Professional Placement Year**

A Professional Placement Year (PPY), traditionally known as a sandwich year, is where you undertake a period of work with an external organisation for between 9-13 months. The placement occurs between your second and final years of undergraduate study. You can engage in up to 3 placements to make up the total time and are required to source the placement(s) yourself, with support from the Careers team.

Modules

Year one - Develop core skills. Start your journey through Creative Computing by mastering the basics of computing and digital creativity. You'll learn how to code through modules that uncover the fundamentals of programming and web development. Specific modules on creative problem solving, experience design and coding for the visual arts enrich your understanding of how creativity and technology collide. Weekly workshops introduce essential tools and software for building digital experiences and asset creation. You'll also explore how to create engaging narratives that work on digital platforms.

Year two - Extend your knowledge. You'll advance your understanding of programming to include object-oriented techniques, as well as working with real time data. You'll also experiment with emerging technologies and collaborate with industry partners on live briefs as you further investigate the field of creative computing. Optional modules provide the flexibility to get a flavour of the breadth of Creative Computing by gaining insights into 3D animation, games development, data visualisation or responsive web design.

Year three - Professional Placement

Final year - Develop an industry-facing portfolio to kickstart your career. In your final year, you'll continue to enhance your skills as a creative technologist by collaborating with others across different subject areas and exploring professional and entrepreneurial development. Optional modules give space for creating original, playful ideas within the areas of physical computing or web games. Alternatively, you may wish to focus on the technical aspects of creative computing and explore machine learning and back-end web development.

Assessment methods

Creative Computing is entirely coursework-assessed. You'll deliver a varied and balanced collection of projects including prototype software, websites, apps, games and VR experiences.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,905
per year
International
£16,905
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Bath Spa University

Department:

Bath School of Art, Film and Media

Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Others in computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

95%
UK students
5%
International students
87%
Male students
13%
Female students
16%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
B

After graduation


We don't have more detailed stats to show you in relation to this subject area at this university but read about typical employment outcomes and prospects for graduates of this subject below.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Others in computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£25k

£25k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
University of Portsmouth | Portsmouth
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BSc (Hons) 3 Years Full-time with year in industry 2024
UCAS Points: 112-128
Lower entry requirements
University of Central Lancashire | Preston
Web Design and Development
BSc (Hons) 4 Years Full-time with year in industry 2024
UCAS Points: 80
Same University
Bath Spa University | Bath
Creative Computing
BSc (Hons) 3 Years Full-time with year in industry 2024
UCAS Points: 104-120

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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