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Computer Science (Games)

Entry requirements


A level

B,B,B

BBB in three A levels

Access to HE Diploma

D:30

122 UCAS points in any Access to HE Diploma including Distinction in at least 30 Level 3 credits

GCSE/National 4/National 5

4 / C in GCSE Maths or Level 2 Functional Skills Maths, plus an English language qualification.

International Baccalaureate Diploma Programme

30

555 in three Higher Levels, OR 30 points

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM

DDM in any BTEC Extended Diploma / National Extended Diploma

T Level

M

Merit in any T level

UCAS Tariff

120

We've calculated how many Ucas points you'll need for this course.

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2024

Other options

4 years | Sandwich including industrial placement | 2024

4 years | Sandwich with time abroad | 2024

Subject

Computer games programming

Gain a solid grounding in the key themes that underpin contemporary computer science to explore computer gaming at an advanced level. From writing programmes and exploiting modern computer architectures, to using game-related APIs, you will graduate with the skills to pursue a career in the games industry.

**Why choose this course?**

- Accredited by the British Computer Society - The Chartered Institute for IT

- Gain recognition of your specialism in Games named in your degree title

- All necessary mathematics knowledge is provided within relevant modules

- Gain first-hand experience in industry with our Placement Year option

- Access a wide range of equipment including supercomputer facilities, a VR lab and a Maker Space

Computer gaming is a multi-billion pound industry of simulation, machine learning, and artificial intelligence. Our Computer Science (Games) BSc will enable you to gain a sound academic grounding in the discipline of Computer Science, an understanding of the professional issues relevant to your future working life and specialist knowledge in computer games development - informed by our own research and industry trends.

In your first year you will explore the fundamental concepts and techniques for object-oriented programming. From interaction design to computer animation and multimedia our modules are designed to bring everyone up to speed, regardless of the starting level of coding experience - and provide a gentle introduction to the skills required for effective academic study.

In your second year you will learn advanced programming concepts that can be applied in areas such as games programming, mobile app and web development, artificial intelligence and cyber security, not disregarding the human aspect of Computer Science thanks to the focus on user interaction and user interface design, software engineering methodologies (SCRUM, Agile) and cutting edge research in AI and machine learning.

Your final year will culminate with the opportunity to deep dive into a pre-defined selection of modules relating to the specialist field of games computing. You will gain a deep understanding of the architecture of computer systems and a thorough knowledge of practical software engineering in multimedia contexts. You will also spend time exploring current research topics and writing a novel final year project related to your specialism.

**About Keele**

Keele University was established in 1949 by the former Vice-Chancellor of Oxford University. Founded to meet the needs of a changing world, Keele has always had a pioneering vision to be a different kind of university.

We excel in both teaching and research, with some of the most satisfied students in England, and research that is changing lives for the better at a regional, national and global level.

Our beautiful 600-acre campus is one of the biggest in Britain – but all the most important services and facilities are on your doorstep, with accommodation, teaching spaces, facilities including a medical centre, sports centre and pharmacy, and a range of shops, eateries and entertainment venues – including the Students’ Union – clustered around the centre.

Modules

For a list of indicative modules please visit the course page on the Keele University website.

The Uni


Course location:

Keele University

Department:

Keele (Central)

Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

93%
UK students
7%
International students
81%
Male students
19%
Female students
77%
2:1 or above
11%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
81%
low
Employed or in further education

Top job areas of graduates

51%
Information technology and telecommunications professionals
8%
Information technology technicians
4%
Secretarial and related occupations

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£34k

£34k

£39k

£39k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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