Character Creation for Animation, Games & VFX
Entry requirements
GCSE/National 4/National 5
English Language at grade 4 or C and Maths at grade 4 or C
UCAS Tariff
Conditional offers are based on an individual's predicted grades up to a maximum of 120 UCAS points.
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About this course
If you feel a passion for storytelling and creating characters with rich backstories that are a part of vast and detailed worlds… then this is the course for you.
The Creative Industry is now bigger than ever, and we are always asked to create Characters for everything, from Films, Animations, Advertising, Games, TV and so on. The role of Character Creator has always been about bringing Characters to life!
The Character Creation course at Escape Studios has been created with our industry partners to be a highly focused digital games course that encompasses not only theory but technical and artistic approaches. Although the pipelines for Character Creation differ across different outputs such as VFX or Games, this course approaches Character Creation holistically so that you are prepared for this process in any scenario, especially in the ever changing world where technology and tools change so often.
This programme aims to produce graduates who understand the Character Creation pipeline from concept to implementation, developing models, character rigs and FX. This will require work at all points in the production pipeline, including simulations of muscles, cloth and fur. Graduates will have the transferable skills to work and support teams in both technical and artistic capacities across different outputs such as complex character simulations and real-time and interactive production environments, such as virtual reality and other forms of interactive entertainment.
This cutting edge course will enable you to develop and refine your skills, with individual specialisms, as well as working alongside our Technical Art and Game Design programs, as well as our extended Undergraduate Programmes. This course will provide rich and varied opportunities to work on collaborative projects, developing the soft and technical skills that companies look for in Character Creators in all disciplines.
Taught by industry professionals, we have a high level of industry project mentoring from external developers throughout our courses, connecting our students to current development practice. This coupled with our studio based practice and high spec equipment will give students the best foundation to become Character Creators.
Modules
Students on our Technical Art for Games & VFX, Video Games Design and Character Creation for Animation, Games & VFX undergraduate programmes study common modules in their first and fourth years. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism if you change your mind before your second year.
FIRST YEAR (LEVEL 4)
Art direction and visual language (15 credits)
Introduction to 3D graphics (15 credits)
Introduction to technical scripting (15 credits)
Worldbuilding (15 credits)
Introduction to games design (15 credits)
Character control (15 credits)
Real-time FX (15 credits)
Interactive - jam group project (15 credits).
SECOND YEAR (LEVEL 5)
Character creation (30 credits)
Technical direction (30 credits)
Specialism (15 credits)
Industry studio project (45 credits)
THIRD YEAR (LEVEL 6)
Advanced specialism (30 credits)
Professional studio project (60 credits)
Professional practice (30 credits)
Assessment methods
Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review and industry. In fact, industry professionals often review your project modules and share their personalised feedback with you.
Tuition fees
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