Video Games Design (Integrated Masters)
Entry requirements
GCSE/National 4/National 5
Maths and English at Grade 4 or C.
UCAS Tariff
Conditional offers are based on an individual's predicted grades up to a maximum of 120 UCAS points.
You may also need to…
Present a portfolio
About this course
The Games Industry is now bigger than ever, Games are everywhere, from Mobile Phones, Tablets, handhelds, consoles and of course computers, even Netflix develop Games. The role of Games Designer has never been so varied or exciting!
The Games Design course at Escape Studios has been created with our industry partners to be a highly focused digital games course that encompasses not only theory but technical and artistic approaches. From core design practice through to game engines, UI and UX as well as narrative and development pipelines.
This programme aims to produce graduates who design video games from concept to implementation, developing gameplay, environments and user experiences to produce engaging play experiences. Graduates will have the transferable skills to work and support teams in both technical and artistic capacities across different real-time and interactive production environments, such as virtual reality and other forms of interactive entertainment.
This cutting edge course will enable you to develop and refine your skills, with individual specialisms, as well as working alongside our Technical Art and Game Art programs. This course will provide rich and varied opportunities to work on collaborative projects, developing the soft and technical skills that Games companies look for in Games Designers.
Taught by industry professionals, we have a high level of industry project mentoring from external developers throughout our courses, connecting our students to current development practice. This coupled with our studio based practice and high spec equipment will give students the best foundation to become Games Designers.
Modules
Students on our Technical Art for Games & VFX, Video Games Design and Character Creation for Animation, Games & VFX undergraduate programmes study common modules in their first and fourth years. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism if you change your mind before your second year. FIRST YEAR (LEVEL 4) Art direction and visual language (15 credits) Introduction to 3D graphics (15 credits) Introduction to technical scripting (15 credits) Worldbuilding (15 credits) Introduction to games design (15 credits) Character control (15 credits) Real-time FX (15 credits) Interactive - jam group project (15 credits). SECOND YEAR (LEVEL 5) Conceptual games design (30 credits) Applied games design (30 credits) Specialism (15 credits) Industry studio project (45 credits). THIRD YEAR (LEVEL 6) Advanced specialism (45 credits) Professional studio project (60 credits) Professional practice (15 credits). FOURTH YEAR (LEVEL 7 - INTEGRATED MASTERS STUDENTS ONLY) Creative technology research and development (30 credits) Commercial studio project (60 credits) Business of innovation (30 credits). More detailed module information will be provided shortly.
Assessment methods
Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review and industry. In fact, industry professionals often review your project modules and share their personalised feedback with you.
Tuition fees
Select where you currently live to see what you'll pay:
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
After graduation
Sorry, no information to show
This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.
Explore these similar courses...
This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.
Have a question about this info? Learn more here
This is the percentage of applicants to this course who received an offer last year, through Ucas.
Have a question about this info? Learn more here
This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
Have a question about this info? Learn more here
Course location and department:
This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
Have a question about this info? Learn more here
Teaching Excellence Framework (TEF):
We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.
Have a question about this info? Learn more here
This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
Have a question about this info? Learn more here
This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
Have a question about this info? Learn more here
Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
Have a question about this info? Learn more here
Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
Have a question about this info? Learn more here
The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
Have a question about this info? Learn more here