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Computer Science for Games

Entry requirements


Access to HE Diploma

M:15

Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 18 level 3 credits must be at merit grade or above, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.

GCSE/National 4/National 5

Maths at grade B or 5 English Language at grade C or 4

UCAS Tariff

128

This must include at least two A levels or equivalent BTEC National qualifications. For example: ABB at A Level including relevant subjects. DDM in BTEC Extended Diploma in a relevant subject. A combination of relevent qualifications.

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

4.0years

Full-time | 2022

Other options

5.0 years | Sandwich | 2022

Subjects

Computer games programming

Computer science

**Please note that the information provided relates to the current academic year and is subject to change without notice by Sheffield Hallam University.
Please check the Sheffield Hallam University website for the latest information.**

**Course summary:**
- Develop advanced programming skills, using C++ as the core language throughout the course.

- Use industry-standard APIs such as Microsoft's DirectX, Unity, Unreal, Corona, OpenGL, Android SDK and iOS.

- Learn about game design, ethics, game industry business models, 3D graphics and modelling packages.

- Study on a course with industry accreditation from TIGA and the British Computer Society.

Study the skills and techniques demanded by the games industry, such as programming, software engineering and optimisation, mathematics and the use of games hardware on desktop, consoles and mobile platforms. Develop project management techniques and tools used within the games industry and design your own games in the world's largest PlayStation® teaching lab.

In 2018 we were named 'Best Educational Institution' by TIGA, the independent games association. The award recognises our games courses for being world leading, having strong links with industry, and leading its students into graduate roles.

**How you learn:**

All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.

You learn and are assessed through:

- individual coursework

- presentations

- group work

- examinations

- projects

- Applied learning

- Work placements

You will have the opportunity to arrange a year-long work placement in between your second and third years. This gives you a real-world experience to prepare you for your future career. In previous years, students have taken placements at:

- Sony (SCEE)

- Team17

- SN Systems

- SI Games

- Autodesk

- Dumpling Design

- Jollywise Media

- 3Squared

- Next

- Sumo Digital

- Networking opportunities

We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice.

We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry relevant game development skills across PlayStation® 4 and PlayStation®VR.

**Live projects**

You may be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects. Unlike the undergraduate degree version of this course, the extra year of study allows you to consolidate your skills and develop commercial quality, industry ready software to enhance your portfolio and improve your employability.

This course is accredited by Creative Skillset (the Creative Industries' Sector Skills Council) and TIGA (The Independent Game Developers Association) and the BCS (British Computer Society).

**Competitions**

There is an annual student prize for the best software development tool, sponsored by SN Systems — a part of Sony Interactive Entertainment.

Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.

You can take an optional placement in year three.

Year 1
Compulsory modules
Fundamentals Of Computer Architecture 20
Mathematics For Graphics 20
Programming 2D Games 80

Year 2
Compulsory modules
3D Games Development 80
Mathematics For Modelling And Rendering 20
Software-Hardware Optimisation Techniques 20 Coursework

Year 3
Optional modules
Module Credits
Placement Year

Final year
Compulsory modules
Advanced Games Console Projects 60
Project (Technical Computing) 40

Elective modules
Artificial Intelligence In Games 20
Effective C++ Programming 20
Foreign Language 20
Machine Learning Algorithms And Heuristics 20
Mobile Applications 20
Programming "Things" 20

Assessment methods

* Coursework
* Exams

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£14,415
per year
International
£14,415
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

Extra funding

Scholarships, discounts and bursaries may be available to students who study this course.

The Uni


Course location:

Sheffield Hallam University

Department:

College of Business Technology and Engineering

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

58%
low
Computer games programming
60%
low
Computer science

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

75%
Staff make the subject interesting
76%
Staff are good at explaining things
76%
Ideas and concepts are explored in-depth
84%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

51%
Library resources
72%
IT resources
60%
Course specific equipment and facilities
37%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

85%
UK students
15%
International students
97%
Male students
3%
Female students
90%
2:1 or above
11%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
D

Computer science

Teaching and learning

64%
Staff make the subject interesting
81%
Staff are good at explaining things
67%
Ideas and concepts are explored in-depth
80%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

66%
Library resources
72%
IT resources
73%
Course specific equipment and facilities
36%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

93%
UK students
7%
International students
94%
Male students
6%
Female students
86%
2:1 or above
16%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

D
D
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£18,500
low
Average annual salary
82%
med
Employed or in further education
51%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

26%
Information technology and telecommunications professionals
12%
Artistic, literary and media occupations
9%
Sales assistants and retail cashiers

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

Computer science

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£23,500
med
Average annual salary
92%
med
Employed or in further education
49%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

49%
Information technology and telecommunications professionals
14%
Information technology technicians
4%
Engineering professionals

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. The subject is linked to important and growing computing industries, and over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£27k

£27k

£29k

£29k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here