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Games Development (Production)

Entry requirements


A level

B,B,B

(General Studies is not accepted).

Access to HE Diploma

M:45

in a subject that is relevant to the course.

120 UCAS tariff points from International Baccalaureate qualifications.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM

UCAS Tariff

120

from a combination of Level 3 qualifications (General Studies is not accepted).

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2022

Other options

4.0 years | Sandwich | 2022

Subject

Computer games

Computer game developers are key in bringing all of the elements of a design team together, from gameplay to combat, level design to VFX as well as using game engines, tools, and visual scripting to enable the creation of memorable gaming experiences. Creating computer games is a complex process that requires multiple skill sets from different members of the team including programmers and artists. Production designers help bridge that gap and create technologically innovative experiences.

If you are passionate about games production, technology and understanding how to make an entertaining experience, this course could help you get the career you want. On the course we will explore what is possible with games prototyping with game engines, from scripting to shader development. We provide you with the chance to take a deeper look at the broader understanding of games development and explore what is possible within the medium of games. We’ll encourage you to get creative and be ambitious with your designs and develop visionary prototypes.

Our three Games Development courses share a common first year, so you will gain a thorough understanding in the basics of the game development process, including how to plan, design and create game ideas and concepts. Learning to produce design prototypes, concept and artwork, scripting and playtesting all to learn the skills of the entire game production cycle. We’ll also aim to introduce new technologies and developments that emerge in the games industry, as well as exploring the subject in context, exploring current research, issues and ideas. As the course progresses and your understanding evolves you will become more specialised in your chosen area. Producing design prototypes, scripting and playtesting you’ll work both on your own but also in a group setting so we can support you in developing your team working abilities, which reflects the way the industry operates. Developing an understanding of the entire game production cycle leads to a more efficient and industry employable game developer.

We’ll explore various production disciplines from:

* Games prototyping

* Shader development

* Scripting for games

* Advanced scripting

* Games analysis

During your studies, you’ll also have the chance to take part in lots of internal Game Jams. We’ll also encourage you to get involved in externally organised events like the Global Game Jam, Grads in Games and Game Republic.

If you’d like to take what you’ve learnt out into the real world, we also give you the opportunity to spend a placement year working in the industry. Our Placement Unit can help you find a position that’s right for you. Alternatively, we have a small number of placements available in our in-house games development studio, Canalside Studios, where you could find yourself working as part of a team developing games for a range of platforms including mobile, iPhone /Android and VR development with latest VR technologies. Previous students have also developed commercial titles for Steam and Nintendo Switch.

Finally, if you’re a student from within the UK, you could even think about starting your own small business while you’re here by applying for the Enterprise Placement Year (EPY).

Additional costs:
On this course optional field trips may be offered to destinations in the UK, which you would need to pay for if you choose to attend. Previous trips in recent years have included a visit to a regional game arcade for 1 day at a cost of £20.00 per student. Other field trips may cost more.

Modules

Year 1
Core modules:
Concept Development 1
Games Team Project 1
3D Games Asset Development
Visual Studies (for Video Games)
Games Prototyping 1
Introduction to 3D and Animation

Year 2
Core Modules:
Games Design and Development 2
Team Project (Games)
Games Design and Innovation
Games Prototyping 2

Option modules:
Chose one from a list which may include:
Real-time Graphics
Game Engine Architecture

Year 3 – optional placement year
This course offers an optional one-year work placement after Year 2.

Final year
Core modules:
Individual Project
Team Project (Games)
Games Prototyping 3
Advanced Computer Games Development

Assessment methods

Assessment is varied and includes coursework, log books, presentations and demonstrations, as well as formal examinations. There are opportunities for group working, in addition to individual assessments.

Your module specification/course handbook will provide full details of the assessment criteria applying to your course.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,000
per year
International
£16,000
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

Extra funding

Please see our website for more information - http://www.hud.ac.uk/undergraduate/fees-and-finance/undergraduate-scholarships/

The Uni


Course location:

University of Huddersfield

Department:

Department of Computer Science (CEI)

Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

95%
UK students
5%
International students
92%
Male students
8%
Female students
80%
2:1 or above
19%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer science

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
98%
high
Employed or in further education
77%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

51%
Information technology and telecommunications professionals
6%
Sales assistants and retail cashiers
6%
Design occupations

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£22k

£22k

£26k

£26k

£27k

£27k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Lower entry requirements
Bristol, University of the West of England
Games Technology (with Foundation Year)
Bachelor of Science (with Honours) - BSc (Hons)
4.0 years | Full-time | 2022
Same University
University of Huddersfield
Computer Science with Games Programming
Bachelor of Science (with Honours) - BSc (Hons)
3.0 years | Full-time | 2022
Higher entry requirements
University of Sussex
Games and Multimedia Environments (with an industrial placement year)
Bachelor of Science (with Honours) - BSc (Hons)
4.0 years | Full-time | 2022
Nearby University
Selby College
Applied Computing (Top-Up)
Bachelor of Science (with Honours) - BSc (Hons)
1.0 year | Full-time | 2022

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here