Get degree ideas using our A level explorer tool

Games Art and Technology

BIMM University

UCAS Code: G200 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


A level

C,C

Access to HE Diploma

M:0,P:0

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMP

UCAS Tariff

64

Minimum of 2 A-levels at Grade C or above (64 UCAS points) or BTEC Level 3 or equivalent qualification, and normally three GCSEs at a minimum grade C/4, including English Language. For applicants who previously studied in Higher Education If an applicant has previously completed at least one level of a HE course, they may be eligible to apply to join the course directly at Level 5 for entry in 2025. For applicants with relevant sector/industry experience Recognition of Prior Practice (RPP) is an alternative entry route onto Level 4 of the course for mature applicants (19+) who do not hold the minimum qualifications required to gain entry.

You may also need to…

Attend an interview

Present a portfolio

About this course


Course option

3years

Full-time | 2024

**Course Overview**

**BA(Hons) Games Art and Technology** is a comprehensive program that equips students with the fundamental skills and knowledge necessary for a career within games art disciplines. The course encompasses a multi-disciplinary approach, encompassing the technical and theoretical aspects of 3D art and development. With a focus on art development process, the program offers students an overview of the various domains within the industry, including environment design, character design, and technical art practice. The course curriculum is designed to prepare students for careers in art departments within the games and allied industries, and to impart a thorough understanding of the industry's production methodologies and business practices. The course is implemented using a Universal Design for Learning framework, which promotes inclusive education and accommodates the diverse needs of all students.

The course reflects current industry practice incorporating technical art, procedural asset generation and film/TV production workflows alongside more established workflows for character and environment design for games, film and VR/XR.
The games art course will facilitate the study of three main discipline areas within games industry art departments. Core 3D and 2D art skills will be taught through the industry specific specialisms of:

- Environmental Design and Implementation

- Character Design and Implementation

- Technical Art and Virtual Production workflows

Modules

Year 1 Core and Spine modules
- Creative Industries and You- Finding your path
- Foundational Art
- 2D Workflows
- Introduction to Game Engines
- Practice, Context and culture
- 3D Models
- Physically Based Rendering and Lighting
- Prototyping

Year 2 Core and Spine modules
- Creative Industries- and You 2- Collaborative entrepreneurship
- Environmental Storytelling
- Character Design and Sculpting
- Creativity, Identity and Authenticity
- Game Studio

Year 3 Core and Spine modules
- Final project
- Pre-Production
- Production
- Creative Industries and you 3- Professional practice

In years 2 and 3, students select optional modules to study alongside the core and spine modules. Please visit the Screen and Film School website for a list of optional modules

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£15,950
per year
International
£15,950
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

Extra funding

For UK domiciled applicants, undergraduate degree scholarships can be applied for, and are awarded on merit to applicants from low-income households (below £25,000) providing tuition fee support during the length of study.
For overseas applicants an automatic early confirmation scholarship is available, subject to change.

The Uni


Course locations:

Screen and Film School Brighton

BIMM Institute Berlin

Department:

Film School

Read full university profile

What students say


Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

After graduation


Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

Explore these similar courses...

Share this page

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here