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Games Development with Foundation Year

College of Esports

UCAS Code: CE17 | Bachelor of Science - BSc

Entry requirements


UCAS Tariff

48

About this course


Course option

4years

Full-time | 2024

Welcome to College of Esports BSc (Hons) Games Development course which focuses on developing your Talent, Resilience and Identity in the context of the exciting and international world of esports through our unique TRI-Curriculum approach.
This course is about the creation of workflows in technical games development applied to multiple games engines and the create compelling technical features in games for both the esports and wider games industry.

WHY ARE WE DIFFERENT & UNIQUE?
The College of Esports is a new boutique university-level institution for a
modern world:

A world first in higher education dedicated to the world of esports
Exclusive Higher Education Partnership with British Esports Federation
An iconic campus set within Queen Elizabeth Olympic Park
Our TRI-Curriculum
WHY STUDY THIS COURSE?

The UK games sector is the largest in Europe and the sector is rapidly growing. Ukie’s annual consumer market valuation showed that in 2020 the overall UK games market grew a staggering 30% from the previous year to reach a record £7bn in consumer spend.
The Games industry is a highly skills-based industry seeking graduate employment. A typical games studio will have 80 per cent of staff qualified to degree level.
At College of Esports we are in a unique position not only to offer you the opportunity to develop games for the wider games industry, but specifically to leverage the partnership with the British Esports Federation and its network to focus part of the course in the development of esports games.

The aims of this course are:

• To prepare you for a career in the global games or esports industry with the skills of enquiry, within an evidence-based practice-led, knowledge applied interdisciplinary curriculum and performative research framework.
• To prepare you with the competencies needed to adapt and thrive in life’s continuously changing environments, employment and an increasingly diverse global society.
• To prepare your moral and ethical compass through opportunities to reflect personally and professionally, make an active contribution as global citizens.

Course Learning Outcomes:

Upon successful completion of this course students will be able to:
• To demonstrate comprehensive knowledge of games production workflows in multiple games engines
• To demonstrate industry level competencies in games documentation and project management skills
• To demonstrate the ability to understand players and player communities to create marketable games
• To develop leadership skills in the technical games design
• To further the field in understanding what it takes to create compelling technical features in esports games

Degree Content & Learning Approach:

Year One the focus is on Games Design and Production and Technical Games Design in multiple games engines. This will give you the ability to appreciate the fundamental workflows in technical games development.
The main feature of the 2nd Year is that you are the Junior Games Development: Pre-Production and the Junior Games Development: Production units. In these units you will work in a multidisciplinary team alongside the Games Art and Games Design Students as the junior games engineer to produce a game. You will work under the senior games engineer. You will also study supporting units in advanced games mechanics and prototyping, which further your competencies in technical games development.
The Final Year Project will allow you to demonstrate the area you have most passion for and to take this to a deeper level of knowledge and understanding.
You will also challenge and hone your leadership skills as you act as senior games engineer in the Senior Games Development. In these units you will work in a multidisciplinary team alongside the Games Art and Games Design Students as the senior games engineer to produce a game as well as having responsibility for the junior engineers in that team.

Modules

Here are the modules that you will be studying during your four years with us.

Foundation Year/30 Credit Units

• Academic Skills and Personal Development.
• Esports Contemporary Issues in Esports.
• Employability Skills in Esports.
• Leadership Through Esports

Year 1 - Level 4 / 20 Credit Units

Introduction to The Unreal Games Engine
Fundamentals of Level Design in the Unreal Engine
Games Design Fundamentals
Games Production
Introduction to The Unity Games Engine
Games Prototyping in The Unity Engine

Year 2 - Level 5 / 20 Credit Units

Junior Games Development: Pre-Production
Junior Games Development: Production
Advanced Games Mechanics in the Unreal Engine
Advanced Game Prototyping in the Unreal Engine
UX and Interface Design
Advanced Games Prototyping in The Unity Engine

Year 3 - Level 6 / 20 Credit Units

Final Year Project
Senior Games Development: Pre-Production
Senior Games Development: Production
Technical Games Design for Esports
Games User Research

Tuition fees

Select where you currently live to see what you'll pay:

England
£37,000
for the whole course
Northern Ireland
£37,000
for the whole course
Scotland
£37,000
for the whole course
Wales
£37,000
for the whole course

The Uni


Course location:

College of Esports

Department:

Esports

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