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Liverpool Institute for Performing Arts

Creative Technologies & Performance

UCAS Code: W600

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


A level

C,C,C

Three A levels at grade C (excluding General Studies)

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMM

BTEC Extended Diploma - Merit, Merit, Merit

UCAS Tariff

96

Minimum of 5 GCSEs grade C (these should normally include Maths and English Language). For applicants taking the reformed GCSE qualifications, we will consider the new grade 4 as being equivalent to a grade C. Plus Minimum of 96 UCAS tariff points from: Three A levels at grade C (excluding General Studies) BTEC Extended Diploma - Merit, Merit, Merit BTEC Diploma - Distinction, Distinction We accept all equivalent UK and overseas qualifications including Advanced Diplomas, Irish Leaving Certificate, Scottish Highers, European, International and Welsh Baccalaureate, Abitur, Vitnemal and GED.

About this course


Course option

3.0years

Full-time | 2021

Subject

Film production

This highly practical, industry-focussed course for film makers, storytellers and creatives uses traditional and emerging technologies to create exceptional audience experiences. You develop skills in writing, recording, editing, directing and producing by exploring all aspects of film making and storytelling.

In your first year, you study all three pathways: Film & TV Production, Story, Script & Development, Emerging Technology and Digital Performance. Experiencing a range of subjects gives you the opportunity to explore multiple disciplines before deciding what pathway to specialise in subsequently. This approach equips you with a broad range of skills to support a sustainable career.

Students have generous studio access and by working in a multi-purpose multi camera film and TV studio, in our Motion and 3D/VR capture studio or the media edit lab, you learn using tools that the professionals use.

You will work both independently and in collaboration with students from a wide range of other disciplines. You could be making a film using motion capture of a dancer, running an immersive gig for a band or projection mapping an outdoor event or stage production.

Our wide-ranging professional network and staff active in the screen industry make sure that course content is relevant. We regularly host masterclasses with leading figures and visiting professionals keep us connected to industry needs. You graduate not only with a mixed-media portfolio but also experience and a professional network.

**Course details**
**Pathway content examples:
Film & TV Production**
- Learn the core principles of using a camera to record drama, factual material and associated audio before producing a short film.

- Build post-production editing and audio skills including sound effects, animation and visual effects to a high level.

- Gain a broad understanding of the technical aspects of location filming and broadcasting live events.

**Story, Script & Development**
- Explore the construct of authorship and how to construct narrative; particularly in the digital age.

- Create podcasts, scripts, stories and video for multiple channels and devise an original piece for performance.

- Collaborate with digital artists, musicians and film makers to deliver a spoken word project.

**Emerging Technologies and Performance**
- Train in the use of lighting equipment and software to produce a light and digital performance.

- Develop your skills in coding and learn to create your own processes and effects.

- Investigate motion capture, VR, immersive audio and 3D and the potential for creating audience-facing mixed reality projects.

Modules

YEAR ONE:
Core Ideas 1
Introduction to Film Making
Story, Script and the Authorship and Places of Performance
Digital Performance – Software and Light
Project 1
Project 2
YEAR TWO:
Core Ideas 2
Project 3
Project 4
Multi Camera and Studio Creation (Film and TV Pathway)
Location Filming and Sound (Film and TV Pathway)
Writing for Camera and Audio (Creating Content Pathway)
Devising and Collaborative Live and Digital Performance (Creating Content Pathway)
Digital Performance - Software, Coding, DIY Technology (Digital Practices Pathway)
Digital Performance – Motion Capture and VR (Digital Practices Pathway)
YEAR THREE:
Core Ideas 3
Project 5
Project 6
Individual Specialist Project
Live Event and Broadcast Creation (Film and TV Pathway)
Post Production Technology and Techniques (Film and TV Pathway)
Cross Platform Performance and Perspectives (Creating Content Pathway)
Spoken Word (Creating Content Pathway)
VR and Immersive Audio (Digital Practices Pathway)
Digital Content Design for Interactive Performance (Digital Practices Pathway)
YEAR FOUR (MArts):
Professional Development - Inquiry and Critique 1
Advanced Techniques – Creative Technologies
Professional Development - Inquiry and Critique 2
Final Practice Dissertation

Assessment methods

The end of each year includes the creation of a portfolio for sharing or other summary artefacts. You are assessed on your planning; pitching of project proposals and your own critical evaluation of your work, as well as on your practical project work. You are also assessed on your professional portfolio and career plan at the end of each year.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£16,700
per year
England
£9,250
per year
EU
£9,250
per year
International
£16,700
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Liverpool Institute for Performing Arts

Department:

Performing Arts

TEF rating:
Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Design, and creative and performing arts

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

77%
UK students
23%
International students
39%
Male students
61%
Female students
83%
2:1 or above
9%
Drop out rate

Most popular A-Levels studied (and grade achieved)

B
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Creative arts and design

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£17,000
med
Average annual salary
96%
med
Employed or in further education
60%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

60%
Artistic, literary and media occupations
9%
Other elementary services occupations
7%
Sales, marketing and related associate professionals

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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