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The Art of Computer Animation

Pearson College London (including Escape Studios)

UCAS Code: I700 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


GCSE/National 4/National 5

GCSE English Language and GCSE Maths at grade C or equivalent qualifications.

UCAS Tariff

32-120

In addition to passing a Creative Workshop we require two passes at A Level or an equivalent qualification(s).

You may also need to…

Present a portfolio

About this course


Course option

3.0years

Full-time | 2022

Subject

Computer animation and visual effects

Do you dream of working in the animation industry or even starting your own studio? Advancements in technology and the boom of the VFX industry have made computer animation one of the fastest growing careers. Our animation degree has been developed in collaboration with top practitioners to provide you both the professional skills and knowledge that the industry is looking for.

Bring your characters to life from day one - working in industry-style studios using the latest tools and techniques and working as part of a team on high quality creative projects. You'll have intensive, hands-on tutorials with industry-trained tutors, who alongside practising animation professionals will provide regular feedback on your work.

You'll graduate studio ready with a professional portfolio of work to show employers and a degree validated by the University of Kent.

Modules

Level 4 / Year 1:
All our undergraduate students study common modules in their first year. This will give you the all-round skills you’ll need on your journey tobecoming a professional.
• 3D for VFX – Core (15 credits)
• Computer Animation – Core (15 credits)
• Compositing for VFX – Core (15 credits)
• Video Game Art – Core (15 credits)
• Creative Foundations – Project (30 credits)
• Creative Foundations – Craft (30 credits)

Level 5 / Year 2
From your second year, you’ll start to focus on computer animation, developing your specialist skills and working in teams on industry-style projects.
• Computer Animation – Pro (30 credits)
• Computer Animation – Advanced (30 credits)
• Specialism (15 credits)
• Industry Studio Project (45 credits)

Level 6 / Year 3
In your third year, you hone your skills and begin to demonstrate the level of knowledge needed to be a professional artist.
• Advanced Specialism (30 credits)
• Professional Practice (30 credits)
• Professional Studio Project (60 credits)

Assessment methods

Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review
and industry. In fact, often 25% of your project module grades will come from industry professionals.

Formative assessment

Majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark.

Summative assessment breakdown

Level 4 and 5
For Level 4 and 5 modules, your assessment will be split into two parts:

75% Product - You will be required to create a product (short computer animation, rendered image of a 3D object composited shot, etc.) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work.

25% Retrospective - You will be required to write a reflective analysis and present this for moderation and assessment.

Level 6
One module will be assessed just like level 4 and 5 modules; for two other modules (Advanced Specialism, Professional Practice), 100% of the mark will be based on a self-evaluative portfolio.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
EU
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Pearson College London

Department:

Escape Studios

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

71%
med
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

76%
Staff make the subject interesting
81%
Staff are good at explaining things
73%
Ideas and concepts are explored in-depth
81%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

75%
Library resources
55%
IT resources
81%
Course specific equipment and facilities
58%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

After graduation


Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

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While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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