Esports Management
Entry requirements
An Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.
GCSE/National 4/National 5
English Language or Literature at grade C or 4; Maths at grade D or 3.
UCAS Tariff
This must include at least 64 points from two A levels or equivalent BTEC National qualifications. For example: BBC-BBB at A Level DDM in BTEC Extended Diploma Merit overall from a T level qualification A combination of qualifications, which may include AS levels, EPQ and general studies.
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
**Please check the Sheffield Hallam University website for the latest information.**
**Course summary**
- Learn the skills needed to manage Esport event experiences.
- Prepare for a career in a multifaceted, exciting field.
- Benefit from a unique blend of event management and media training.
- Study the essential aspects of journalism, sports reporting, commentary and media management needed for esports.
- Learn in our state-of-the-art Esports Lab and use our content creation suite.
- Gain industry-accredited qualifications in Licensing (BIIAB) and Health and Safety (IOSH)
Esports is competitive video gaming where individuals or teams play against each other online and at spectator events. This innovative course focuses on developing students’ knowledge and practical portfolio whilst enhancing soft skills to become the next generation of leaders in Esports. The course brings together Esports culture, content creation, enterprise, contemporary issues in Esports, journalism, and events management.
**How you learn**
All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.
A variety of learning and teaching methods are used to help you develop the knowledge, understanding and skills needed for an esports career.
The approaches vary between modules. They include formal lectures, seminars, problem-solving exercises, case studies, individual and group presentations and directed learning activities.
Throughout, you’ll be taught by subject experts from esports, media and event management.
You learn through
• active and experiential learning
• using critical thinking and problem-solving abilities, creativity and innovation
• collaboration and team working
• live projects — working with real clients to deliver consultancy-based projects, such as live Esports events
• in our dedicated Esports Lab you will learn to use industry-spec equipment in our studio, gallery, and editing suite
**Applied learning**
**Work placements**
Work experience is built into this course across all levels, and you will get the opportunity to go on a placement. This gives you real-world experience to prepare you for your future career.
**Live projects**
All the courses in the Sheffield Business School include a final-year consultancy project. Students on the BA Esports Management degree course will be working with clients to host a live Esport event.
**Networking opportunities**
Through the event management HUB, students on the Esports degree are able to participate in the various networking events that we host throughout the year to support students in making industry contacts. For example, in 2023 students attended Insomnia Gaming Festival and ESI Networking.
**Entrepreneur opportunities**
Students are able to use our state-of-the-art Esports lab facilities and content creation suite to develop their own events and businesses, whilst accessing support from the university's dedicated enterprise team.
Modules
Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.
You will be able to complete a placement year as part of this course. See the modules table below for further information.
**Year 1**
**Compulsory modules**
Applied Academic Skills
Esports Event Management
Esports Industry And Gaming Culture
Esports Journalism And Casting
**Year 2**
**Compulsory modules**
Esports Content Creation And Media Communication
Esports Enterprise
Esports Event Safety And Risk Management
**Year 3**
**Optional modules**
Placement Year
**Final year**
**Compulsory modules**
Esports Business Management
Hot Topics In Events, Festivals, And Esports
Live Esports Experience
Strategic Experience Design
Assessment methods
Coursework, Practical
Tuition fees
Select where you currently live to see what you'll pay:
Extra funding
Scholarships, discounts and bursaries may be available to students who study this course.
The Uni
Sheffield Hallam University
College of Business Technology and Engineering
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
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Teaching and learning
Assessment and feedback
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Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
Journalism
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
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What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This course sits in a wide group of smaller subjects that don't necessarily have that much in common - so bear this in mind when you look at any employment data. Most graduates took a hospitality, events management or tourism-related course, but there are a group of sports and leisure graduates in here as well who do different things. Events management was the most common job for graduates from this group of subjects, and so it’s no surprise that graduates from specialist events management courses did better last year than many of the other graduates under this subject umbrella - but all did about as well as graduates on average or a little better. If you want to find out more about specific job paths for your chosen subject area, it's a good idea to go on open days and talk to tutors about what previous graduates went on to do, or to have a look at university department websites.
Journalism
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Tourism, transport and travel
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£20k
£26k
£30k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Journalism
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£17k
£20k
£24k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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