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Computer Science for Games Programming with Industrial Experience

Entry requirements


Pass Access to HE Diploma overall with a minimum 112 UCAS tariff points

International Baccalaureate Diploma Programme

28

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

T Level

M

UCAS Tariff

112

Points can be from any qualification on the UCAS tariff, but must include at least 80 points from A levels BTEC Subsidiary Diploma, Diploma or Extended Diploma OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma CACHE Diploma or Extended Diploma Irish Leaving Certificate Scottish Highers Welsh Baccalaureate Advanced Diploma or a combination of appropriate Level 3 qualifications

About this course


Course option

4years

Full-time with year in industry | 2024

Subject

Computer games

**We’ve been providing the games industry with quality graduates for more than 15 years.**

Many of our graduates are company directors and technical leads. This relationship helps us improve our course and keep it current. It also means there is an extensive network of Hull alumni working in senior positions in the games industry across the world.

This programme offers an inspiring combination of computer science and video games development. We'll give you a solid grounding in computer science, set within the context of games programming – concentrating on programming, artificial intelligence, graphics, games architectures and parallel and concurrent programming. In your third year, you’ll do a large project in an area that interests you. We’ll also teach you how to apply technical game development skills within the context of the commercial computer games industry. The Masters programme will allow you to do more intensive C++ and DirectX.

We are a friendly department, at a friendly university, in a friendly city. There are lots of opportunities to socialise and pursue your interest in gaming beyond the lecture theatre. Games jams, hackathons, programming competitions are all part of the Hull experience and there are numerous societies to get involved with - Hull Computer Science, Hull Gaming Society and the Robotics Society to name just three. We host frequent (online) talks by industry experts, many of them our own graduates.

You'll get the chance to test your skills out in the real world on an optional year-long industry placement at companies such as Unity.

This degree is accredited to the maximum level available by the British Computer Society. The skills, experience and technical expertise you’ll gain will prepare you for a career in the multibillion-pound games industry.

Extend your studies by spending a year on an industrial placement. Your placement is your opportunity to get some real-world work experience under your belt.

**Official Team GB partners**

Did you know that the University of Hull is the official University Partner of Team GB? Our united belief is that anyone, with the right opportunities ahead and a dedicated team behind, can achieve extraordinary things. This is what our partnership with Team GB is built on. Extraordinary is in you – and we’ll help you find it.

What does this mean for you? It means that whether you’re studying sports science, or marketing, or logistics, or healthcare, or engineering, you’ll be able to gain invaluable experience through this unique partnership.

We are working with Team GB to create opportunities for volunteering and work experience, to get involved with meet-and-greet sessions with Olympians, host on-campus talks from guest speakers and so much more. Some of our students recently helped Team GB athletes get their kit ready to compete in preparation for the Minsk 2019 European Games. It’s an extraordinary partnership, and you won’t find it anywhere else.

Find out more at hull.ac.uk/teamgb

Modules

Year 1 Compulsory modules Programming Portfolio Algorithms and Data Structures Computational Thinking Architectures, Operating Systems and the Cloud Professional Development (Computer Science) Year 2 Core modules Design, Develop, Deploy Graphics and Physical Simulation 1 Advanced Programming Artificial Intelligence for Games Mixed Reality Development Year 3 Core module (choose one) Honours Stage Project Communicating and Teaching Computing Compulsory modules Graphics Programming and Simulation 2 Parallel and Concurrent Programming Games Architecture 1 Games Architecture 2 All modules are subject to availability and this list may change at any time.

Assessment methods

You'll be assessed through a combination of written, practical and coursework assessments throughout your degree. Written assessment typically includes exams and multiple choice tests. Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work. Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
International
£19,500
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

The University of Hull

Department:

Faculty of Science and Engineering

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

96%
Computer games

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

88%
Staff make the subject interesting
92%
Staff are good at explaining things
88%
Ideas and concepts are explored in-depth
96%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

76%
Library resources
67%
IT resources
88%
Course specific equipment and facilities
76%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

98%
UK students
2%
International students
83%
Male students
17%
Female students
71%
2:1 or above
20%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£22,500
med
Average annual salary
95%
high
Employed or in further education

Top job areas of graduates

68%
Information technology and telecommunications professionals
9%
Information technology technicians
5%
Other administrative occupations

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£30k

£30k

£35k

£35k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
University of Bedfordshire | Luton
Computer Games Development with Foundation Year
BSc (Hons) 4 Years Full-time with year in industry 2024
UCAS Points: 32-48
Lower entry requirements
University of Hull | Kingston upon Hull
Computer Science for Games Programming with Foundation Year
BSc (Hons) 4 Years Full-time with year in industry 2024
UCAS Points: 80
Nearby University
University of Lincoln | Lincoln
Games Computing
BSc (Hons) 3 Years Full-time with year in industry 2024
UCAS Points: 112

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here