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Creative Computing

Entry requirements


96 - 112 UCAS points

96 - 112 UCAS points

GCSE/National 4/National 5

English Language and Maths at grade C/4 or above (or equivalent). You must fulfil our GCSE entry requirements in addition to the Level 3 qualification requirements.

International Baccalaureate Diploma Programme

29-31

96 - 112 UCAS points

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMM-DMM

96 - 112 UCAS points

T Level

M

UCAS Tariff

96-112

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About this course


Course option

3years

Full-time | 2024

Subject

Creative computing

People who can both design and prototype interactive technology are in high demand within the creative industries. There are many opportunities that span from web and user experience work, all the way through to corporate research and development, marketing and branding, museum and galleries, E-Commerce, gaming, simulation, virtual production, extended reality (XR) - these are just some of the sectors you might choose to enter with a Creative Computing degree.

According to the World Economic Forum, "We stand on the brink of a technological revolution that will fundamentally alter the way we live, work, and relate to one another". The emergence of digital technology and its impact on the creative economy is having a disruptive effect on society. These changes make an urgent call for the development of professionals with "createch" skills, able to effortlessly blend creative and technical proficiency in solving real-world problems.

This programme has been designed to develop professionals equipped with the skills and the confidence to use computing technology as a creative and expressive medium.

Over the course of three years, you will develop into a digital maker, equipped with creative problem-solving skills and an in-depth understanding of well-established and emergent technologies.
You will:

use computing technology as a creative and expressive medium to solve real-world problems
develop your understanding of the key debates and future directions of computing technology
develop entrepreneurial and managerial skills, working in multidisciplinary teams
have opportunities to engage with leading creative computing industries in collaborative projects and briefs
develop your professional identity, network and community

Modules

The program which is delivered over 3 years is designed to progressively build competence across both skill-based technologies and creative problem solving. The modules are intertwined and provide by theoretical and practice-based learning opportunity's, building confidence and capability as you progress. It is important to remember that this program attracts individuals from varied backgrounds and a great deal of support is given to those who might be challenged by various parts of the curriculum. The program provides opportunities for both individual and group working, the assessment is primarily project focused, and every step of the journey is crafted to maximise the probability of you finding rewarding professional employment as soon as you graduate.

Year One
SEMESTER 1
Creative Coding Foundations
Maths for Computing
Introduction to Creative Play

SEMESTER 2
Web design and development
Generative art
Creative Collaboration

Year Two
SEMESTER 1
Backend development
Artificial Intelligence
Introduction to XR design and development

SEMESTER 2
Dissertation Preparation
Physical Computing
Games and Virtual Worlds

Year Three
SEMESTER 1
Professional Development
Digital Project Management
Creative Industry Challenge

SEMESTER 2
Dissertation
Major Project

The Uni


Course location:

University of Salford

Department:

School of Arts, Media and Creative Technology

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

71%
Creative computing

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Others in computing

Teaching and learning

86%
Staff make the subject interesting
93%
Staff are good at explaining things
79%
Ideas and concepts are explored in-depth
79%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

79%
Library resources
58%
IT resources
85%
Course specific equipment and facilities
71%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

87%
UK students
13%
International students
75%
Male students
25%
Female students
76%
2:1 or above
17%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
A*
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Others in computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£20,000
low
Average annual salary
90%
med
Employed or in further education

Top job areas of graduates

47%
Information technology and telecommunications professionals
12%
Information technology technicians
5%
Business, research and administrative professionals

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Others in computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£25k

£25k

£26k

£26k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
University of Southampton | Southampton
Creative Computing
BSc (Hons) 3 Years Full-time 2024
UCAS Points: 120
Nearby University
University of Liverpool | Liverpool
Game Design
BSc (Hons) 3 Years Full-time 2024
UCAS Points: 128-152

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Course location and department:

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here