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Computer Animation and Visual Effects

Entry requirements


96 tariff points from full Level 3 qualifications.

About this course


Course option

3years

Full-time | 2024

Subject

Computer animation and visual effects

BA (Hons) Computer Animation and Visual Effects is a practice-led, concept-driven course which will enable you to explore the creative process through a range of digital technologies. You will be introduced to a range of 2D and 3D digital tools that are key to developing your conceptual, creative and technical skillset.

From low-poly modelling to character animation, cinematography to compositing, this course will offer you the opportunity to learn industry-standard practices whilst experimenting with new and emerging technologies.

In Year 2, you’ll choose to specialise in either Computer Animation or Visual Effects:

- The Computer Animation specialism will support you to develop the broad skillset needed to create 3D digital art across established industries such as animation, film, television or games.

- The Visual Effects specialism will provide you with a working knowledge of the broad skillset and expertise needed to work within the visual effects industries across areas such as compositing, live action, environment creation and CG integration.

Both specialisms emphasise concept development and creative storytelling coupled with in-depth technical tuition and support. While you’ll choose to focus on one, you’ll also gain an underlying knowledge of the other.

**What to expect**

- Technical skills: You’ll learn core skills in 2D and 3D visual practices, along with a range of different techniques and procedures in line with professional industry standards.

- Creativity: You’ll develop your creative and critical skills to articulate meaningful ideas in your practice that promote equality, diversity, and inclusivity and themes around sustainability and sustainable practices.

- Emerging technology: You’ll have the opportunity to explore technologies such as Virtual Production (VP), Virtual Reality (VR), motion capture and Unreal Engine, bringing digital worlds and characters to life while developing an understanding of software, workflow and pipeline principles.

- Specialist facilities: You’ll have access to specialist tools and facilities including the Green Screen Studio, motion capture suit, 3D printers, Artec 3D scanners, specialist camera equipment, render farms, VR headsets, tablet monitors and a range of specialist software.

- Accreditation: Nuke is the most commonly used software in the visual effects industry, and BA (Hons) Computer Animation and Visual Effects is accredited as a Nuke training course and centre by Foundry - a leading creative software developer for the digital design, media and entertainment industries.

**Industry experience and opportunities**

You’ll participate in live projects, respond to feedback from industry guest lecturers and develop a professional showreel portfolio to launch your career.

You’ll also have the opportunity to undertake the Diploma in Professional Studies or the Diploma in Creative Computing between Years 2 and 3 to enhance your learning experience and employability skills.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

London College of Communication

Department:

London College of Communication, University of the Arts London

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

86%
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

97%
Staff make the subject interesting
100%
Staff are good at explaining things
93%
Ideas and concepts are explored in-depth
100%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

89%
Library resources
81%
IT resources
90%
Course specific equipment and facilities
93%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

63%
UK students
37%
International students
71%
Male students
29%
Female students
70%
2:1 or above
28%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

A
B
A

After graduation


We don't have more detailed stats to show you in relation to this subject area at this university but read about typical employment outcomes and prospects for graduates of this subject below.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£17k

£17k

£23k

£23k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Lower entry requirements
University of Hertfordshire | Hatfield
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UCAS Points: 112-120
Nearby University
University of Hertfordshire | Hatfield
3D Games Art and Design
BA (Hons) 3 Years Full-time 2024
UCAS Points: 112-120
Same University
University of the Arts London | Camden
Games Design
BA (Hons) 3 Years Full-time 2024
UCAS Points: -

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here