Video Games Design
Entry requirements
A level
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
UCAS Tariff
About this course
The BA (Hons) Video Games Design prepares those who aspire to a career utilising cutting-edge digital, interactive, artistic technology in the design and development of experiences, simulations and solutions. These skills will not be touched upon in distinct modules. Instead, you will work through the whole development cycle of a project every semester, commencing with the acquisition of an understanding of fundamental principles from which to develop knowledge and skills. This provides you with the opportunity to consider your own professional development, encouraging independent judgement and critical self-awareness to build upon strengths and work on weaknesses in the next production project.
There is an emphasis on innovation and interaction within the course and you will be encouraged to be creative in your approach to ideation and problem solving. These skills are key to the development of digital experiences, understanding genre, audience and how to subvert what has already come before through understanding the medium further. This again brings iteration to the forefront.
The course does not focus solely on new technologies, as with most subjects, there are historical concepts and methods which will not readily be advanced, these classically developed techniques are the bedrock of what we build upon with our innovative medium.
The course provides opportunities for you to explore specific areas of interest and build the knowledge and skills relevant to the video games industry, thereby enhancing employability. The knowledge and skills gained on the course, both transferable and technology-specific, could be applied within different industry sectors and various contexts, for example the film industry, 3D visualization, real-time art, interactive entertainment, as applicable to the problem or opportunity presented.
Modules
The course is structured to encourage the acquisition of independent judgement and critical self-awareness through staged development progressing to increasingly independent learning. This iterative process will enable you to progress through multiple development cycles, experiencing different roles while developing for varied platforms and target audiences.
Upon completion you will have:
A portfolio of practice.
Experience of undertaking different roles within the development of a product.
Considered your own professional development needs.
Level 4:
Creation Engines and Scripting
Interaction and User Experience Design
Game Design Concepts
Projects, Testing and Performance
3D Concept and Modelling
2D Games and Animation
Level 5:
Multiuser Experiences
Research Skills and Industry Engagement
World Design and Playability
Games User Research and Analytics
3D Animation
Visual Design for Games
Level 6:
Final Project
Reality, Immersion and Innovation
Game Design Portfolio
Games Design Theories, Storytelling and Narrative
Advanced Visual Design for Games
Assessment methods
A range of assessment methodologies are utilised and designed to enable you to explore your chosen discipline and interests, to support your career aspirations and professional networks.
Assessment methods include both formative and summative submissions. The formative assessments focus on practical application and development, in the main, providing opportunities to refine and develop content to incorporate into the summative assessments. You will be required to engage with industry through a project, internship, placement or conference.
Summative assessments include the creation of interactive experiences, product testing, critical reviews of solutions and assets, technical documentation, marketing plans, in addition to academic presentations, written assessment, portfolios and exhibitions to present your ideas and demonstrate understanding of concepts and application
Tuition fees
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The Uni
University Studies and Professional Development Centre
Creative Technologies
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