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3D Animation and Visualisation

Entry requirements


A level

C,C,C

to include Art & Design or Graphic Design

Foundation Apprenticeship (SCQF Level 6)

Pass

Accepted as equivalent to one Higher at grade B as part of the overall grade profile of Highers required for entry. Any essential subjects at Higher should still be achieved in addition to the Foundation Apprenticeship.

International Baccalaureate Diploma Programme

26

26 points including HL Visual Arts at 4

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H3,H3,H3,H3

to include Art & Design

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMM

in relevant Art & Design subject

Scottish HNC

Pass

Year 2 Entry: 15 credit HNC 3D Computer Animation or equivalent with B in Graded Unit

Scottish HND

Pass

HND 3D Computer Animation or equivalent with B in Graded Unit

Scottish Higher

B,B,C,C

to include Art & Design or Graphic Communication

T Level

Pass (C and above)


in relevant subject must include Art and Design

UCAS Tariff

96

We've calculated how many Ucas points you'll need for this course.

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About this course


Course option

4years

Full-time | 2024

Subject

Computer animation and visual effects

3D Animation and Visualisation with pathways for Games or VFX is an exciting 4 year degree course which reflects the latest developments in the creative, visualisation and entertainment industries. Our students go on to work in leading facilities such as Rockstar, Ubisoft, Axis Productions, Double Negative and many others.

You will study a range of modules featuring topics such as 3D modelling, concept art, compositing, rigging, 2d and 3d animation, digital sculpting, lighting and rendering, giving to give you the appropriate knowledge, skills and techniques needed to choose your preferred path way in Year 3 where students can choose to focus on either Games or VFX themed modules.

Students on this programme will also benefit from working on a variety of group projects with peers allowing them to create games and large and complex 3D projects utilising realtime game engines. Students also have modules featuring projects set by industry allowing them to experience realistic criteria, feedback and themes, with great opportunities for receiving advice and critique from professionals.

On this course you will be taught by a range of staff with relevant expertise and knowledge of industry methods and workflow. This will include senior academic staff, qualified professional practitioners and research students. You will also benefit from regular guest lectures from industry.

• Currently undergoing accreditation with Screen Skills the UK Sector Skills Council for Creative Media Industries
• 94% overall student satisfaction - 2020 NSS statistics
• Open plan studio style labs equipped with the latest software and workstations
• VR suite and facilities
• Guest lectures and industry speakers
• Placement opportunities available

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£15,200
per year
International
£15,200
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£1,820
per year
Wales
£9,250
per year

The Uni


Course location:

Glasgow Caledonian University

Department:

Computer, Communications and Interactive Systems

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

68%
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

88%
Staff make the subject interesting
78%
Staff are good at explaining things
82%
Ideas and concepts are explored in-depth
88%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

67%
Library resources
62%
IT resources
76%
Course specific equipment and facilities
48%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

87%
UK students
13%
International students
55%
Male students
45%
Female students
71%
2:1 or above
18%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

A*
C
A*

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£22,449
med
Average annual salary
89%
low
Employed or in further education

Top job areas of graduates

42%
Information technology and telecommunications professionals
10%
Artistic, literary and media occupations
9%
Information technology technicians

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£25k

£25k

£27k

£27k

£30k

£30k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here