3D Animation and Visualisation
Entry requirements
A level
to include Art & Design or Graphic Design
Foundation Apprenticeship (SCQF Level 6)
Accepted as equivalent to one Higher at grade B as part of the overall grade profile of Highers required for entry. Any essential subjects at Higher should still be achieved in addition to the Foundation Apprenticeship.
International Baccalaureate Diploma Programme
26 points including HL Visual Arts at 4
Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)
to include Art & Design
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
in relevant Art & Design subject
Scottish HNC
Year 2 Entry: 15 credit HNC 3D Computer Animation or equivalent with B in Graded Unit
Scottish HND
HND 3D Computer Animation or equivalent with B in Graded Unit
Scottish Higher
to include Art & Design or Graphic Communication
T Level
Pass (C and above)
in relevant subject must include Art and Design
UCAS Tariff
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About this course
3D Animation and Visualisation with pathways for Games or VFX is an exciting 4 year degree course which reflects the latest developments in the creative, visualisation and entertainment industries. Our students go on to work in leading facilities such as Rockstar, Ubisoft, Axis Productions, Double Negative and many others.
You will study a range of modules featuring topics such as 3D modelling, concept art, compositing, rigging, 2d and 3d animation, digital sculpting, lighting and rendering, giving to give you the appropriate knowledge, skills and techniques needed to choose your preferred path way in Year 3 where students can choose to focus on either Games or VFX themed modules.
Students on this programme will also benefit from working on a variety of group projects with peers allowing them to create games and large and complex 3D projects utilising realtime game engines. Students also have modules featuring projects set by industry allowing them to experience realistic criteria, feedback and themes, with great opportunities for receiving advice and critique from professionals.
On this course you will be taught by a range of staff with relevant expertise and knowledge of industry methods and workflow. This will include senior academic staff, qualified professional practitioners and research students. You will also benefit from regular guest lectures from industry.
• Currently undergoing accreditation with Screen Skills the UK Sector Skills Council for Creative Media Industries
• 94% overall student satisfaction - 2020 NSS statistics
• Open plan studio style labs equipped with the latest software and workstations
• VR suite and facilities
• Guest lectures and industry speakers
• Placement opportunities available
Tuition fees
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The Uni
Glasgow Caledonian University
Computer, Communications and Interactive Systems
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£25k
£27k
£30k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Course location and department:
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Teaching Excellence Framework (TEF):
We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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